Federation warp in
Post ideas and suggestions on new features or improvements here.
posted on February 28th, 2009, 9:03 pm
Last edited by ray320 on February 28th, 2009, 9:05 pm, edited 1 time in total.
okay this isnt really a increase power to sovy thread or anythiung like that(but they do need more power
) basically my main idea is to make the fed more unique by making use of there warp in
okay so this is my idea:
the feds will use there warp in to bring in a greater number of there ships. now im sure this would need to be balanced a bit different but here is how it could work
the feds have 4 ways to get ships, the two ship yards, the standard warp in and, the credit costing warpin
the standard warp in would work like this, you build it and then you pay a standard cost to warpin 4 ships
(these are the older ships so more classes would need to be added, such as ambasador, miranda, constelation, centuar.etc) and it would take a certain amount of time, or maybye you could also warpin one ship that you select for 1/3 of the time it normally takes. oh and i almost forgot, this standar warpin could only be warped to inside the base, .ike right next to the warp in or shipyard, or maybye come out of the warp in
now the shipyards pretty much work the same, cept they are for building the newer more powerful ships,(but you have larger numbewrs because of the warpin) the catch is tho, you cant build the ships as fast, so it evens out the shipyard production with the warpin
now the special warpin, or the credit warp in would remain basically the same, although probably reduce warpin time since its now special, this warp in would be used to warp in experimental ships as well as older and newer shiips
the next component of this is the refit system, used to help upgrade the older ships, and to upgrade and customize the pod on the nebula, and the arch on the miranda, you could refit on and indivuidual basis for miranda and nebula, and also individual for the other older ships, and ship wide as well, this is mainyl the shield and attakc upgrades and such, but some cutomization, you might also be able to upghrade the newer ships, and probably upgrade stations, such as the warp in
anyway, thats my idea to make the feds more unique, and thats all the detail i can think about right now, ill probably have more later

okay so this is my idea:
the feds will use there warp in to bring in a greater number of there ships. now im sure this would need to be balanced a bit different but here is how it could work
the feds have 4 ways to get ships, the two ship yards, the standard warp in and, the credit costing warpin
the standard warp in would work like this, you build it and then you pay a standard cost to warpin 4 ships
(these are the older ships so more classes would need to be added, such as ambasador, miranda, constelation, centuar.etc) and it would take a certain amount of time, or maybye you could also warpin one ship that you select for 1/3 of the time it normally takes. oh and i almost forgot, this standar warpin could only be warped to inside the base, .ike right next to the warp in or shipyard, or maybye come out of the warp in
now the shipyards pretty much work the same, cept they are for building the newer more powerful ships,(but you have larger numbewrs because of the warpin) the catch is tho, you cant build the ships as fast, so it evens out the shipyard production with the warpin
now the special warpin, or the credit warp in would remain basically the same, although probably reduce warpin time since its now special, this warp in would be used to warp in experimental ships as well as older and newer shiips
the next component of this is the refit system, used to help upgrade the older ships, and to upgrade and customize the pod on the nebula, and the arch on the miranda, you could refit on and indivuidual basis for miranda and nebula, and also individual for the other older ships, and ship wide as well, this is mainyl the shield and attakc upgrades and such, but some cutomization, you might also be able to upghrade the newer ships, and probably upgrade stations, such as the warp in
anyway, thats my idea to make the feds more unique, and thats all the detail i can think about right now, ill probably have more later
posted on March 1st, 2009, 3:15 am
i think that the warpin works just fine, i would like to see different ships just for variety. Also it doesnt make since that those ships should cost resources if they are already built, and you are just ordering them there.
posted on March 1st, 2009, 3:58 am
well if you actually read it, its for game balance SO please stop with your fricking negativity,
the whole point of my idea was to reflect the use of the feds older ships and refiting and upgrading, thats why there is a standard warp in, which costs a certain amount per number of ships, and a special warpin to warp in everywhere on the map, with newer and experimental ships
the whole point of my idea was to reflect the use of the feds older ships and refiting and upgrading, thats why there is a standard warp in, which costs a certain amount per number of ships, and a special warpin to warp in everywhere on the map, with newer and experimental ships
posted on March 1st, 2009, 4:44 am
i read the post and i think it is balanced. i think the fed is balanced just fine. 90 percent of the post you make are how the feds are not balanced and very few people agree with you and the devs think the the feds are balanced just fine as well.
posted on March 1st, 2009, 5:10 am
i meant the cost for the warpin...... and no thats false not even half of my posts are fed related, the feds one get seen alot more tho, and its not true that very few people agree with me, not all do, but a good amount do on some of my points, that dosrnt even matter tho so dude, dont talk about stuff you dont know about,
the whole point of this idea as i stated in my first line of the original post, was not to increase the feds stats, but to make a new uniquer way that the feds play, to give it more defenitiojn, like the borgs unique way of ship building and such, i also suggested that be done for the kligons, and im think about a way for the kligon to be unique, so all i want is people to throw there thoughts in, proticularlly the team on this one,
and dircome let some other peopel talk before your next post please
the whole point of this idea as i stated in my first line of the original post, was not to increase the feds stats, but to make a new uniquer way that the feds play, to give it more defenitiojn, like the borgs unique way of ship building and such, i also suggested that be done for the kligons, and im think about a way for the kligon to be unique, so all i want is people to throw there thoughts in, proticularlly the team on this one,
and dircome let some other peopel talk before your next post please
posted on March 1st, 2009, 6:15 pm
ray320 wrote:well if you actually read it, its for game balance SO please stop with your fricking negativity,
So, no negativ comments allowed? I think he was quite friendly. He just told you his thoughts. I don't know what's wrong with you.
Oh and yes, I like the warp in the way it is.
Speaking of balancing....the Sov is just right. The feds have so many different ships, strengthen the Sov would _destroy_ the balance. I don't care how strong the ship is in the movies. Fleetops is a RTS and not a movie.
posted on March 1st, 2009, 7:22 pm
Don't want to sound negative but i for one had it with all the old ships. I wanna see new awsome designs for the feds as the team did for the romies ( tavara or seihr classes ). Why not make new cool high tech designs that would show the technological improvements the feds made after the dominion war, then just old junk ships refited. I'm not even a fan of the excelsior. The mk2 is great looking, but the old one looks like a WW1 Scorpion tank running arround with an army of Leopard 2 tanks arround it. Why always turn to the past when the future has sooo much to offer if you open your eyes :p .
posted on March 1st, 2009, 8:09 pm
yeah, i know what you mean, the ships are old, but you would still be able to build new ones, you would just alsohave alot more older ships, i was trying to reflect the federations usage of older ships...
and branbauer, you ddnt get what his negativeness was so just forget it,
however to you i say i said on my first line it wasnt about making any ships stronger, its just a way to make the feds more unique, and as i also said the old warpin would be the same, like it is now, cept maybye with some newer ships, the new one would cost a base amount for each ship, or group of ships, and would warpin, inside the base
and branbauer, you ddnt get what his negativeness was so just forget it,
however to you i say i said on my first line it wasnt about making any ships stronger, its just a way to make the feds more unique, and as i also said the old warpin would be the same, like it is now, cept maybye with some newer ships, the new one would cost a base amount for each ship, or group of ships, and would warpin, inside the base
posted on March 1st, 2009, 8:13 pm
i was not being negative until you misread what i said and started getting ticked off at me.
posted on March 1st, 2009, 8:16 pm
well sorry, i thought you were, and i was also getting annoyed because as of yet only 3 people have responded
posted on March 1st, 2009, 11:23 pm
Braunbaer wrote:Speaking of balancing....the Sov is just right. The feds have so many different ships, strengthen the Sov would _destroy_ the balance. I don't care how strong the ship is in the movies. Fleetops is a RTS and not a movie.
Sov is just right if:
- Feds needs another useless ship
- it is only intended as a cool toy
- you do not care at all about Star Trek. In that case we can easily balance the borg by going back to stock A2,
where a cube was just a enhanced battleship
Of course there are always balance sacrafices you have to make. But honestly, if you want all races the same, go back to stock A 2.
I believe that one of the intensions of Fleet Ops is to make the race feel play differently. But point is, the Federation is not played the way it should be played. They are not a mass spam faction. Playing with the Feds at the moment feels like playing with the Dominion. Spam, spam, spam.
The Sovereign is useless the way it is now. You can get much better things for that high ammount of money. So, if this is not going to be changed, then why not remove it and replace it with another ship? Nobody smart builds it anyway. Better bring the Galaxy, as the stats the Sov has atm seem rather fine for the Galaxy (except the price).
posted on March 2nd, 2009, 12:32 am
I think the feds are a mite too strong as is. The warp-in means I can pretty much defeat anyone in a 1v1 early on before they can muster any decent ships of their own. The feds should be left as is or weakened a tad I think.
posted on March 2nd, 2009, 1:28 am
Actually... I don't think Dominion are much spam at all (except maybe early game): their breen battleships are quite easily one of the most powerful units and you don't need to mix them to win usually.
Fed "spam" is more "use balanced fleets" than anything imho.
Fed "spam" is more "use balanced fleets" than anything imho.
posted on March 2nd, 2009, 2:23 am
actually cbosdell, that warpin use of deafeting early, as i used to great affect a while ago, is not so good anymore, insted of around 100 seconds time, its 250 time between warpin, and by the time you build the 3 stations you need to build the warpin ,and then warpin, the other person already has some ships to fend off anything you can warpin, and to warp in close to there base, you have to find there base first, so the warpin really insnt so good in the beginning
posted on March 3rd, 2009, 2:18 am
yeah and now that i think about it i usually have to build up my warpin fleet, just to jain a fleet of ships, however this takes time now that the reset time is lenghtnend, and as let me say, that in a map where either players are seperated from each other until they have enough ships, or there are moren then 2 peole, warp in, does not change the outcome of battles, in a small battle situation, mayby yes, for example, 2 vorcha, 4 kvort, and 4 brel agaist 2 excelsior, and 4 intrepid, yeah kligon would win that, but with the warp in, the feds would, but this dosent usually happen so the warp in dosent effect it that much, unless you fidn a spot that you can warp in to enbemy territoy, several times in sucession to build a small fleet in enemeny teritorry, but with 250 seconds between each warp in, thats not likely to happen
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