Federation Refit

Post ideas and suggestions on new features or improvements here.
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posted on January 22nd, 2009, 3:05 pm
That would allow the Federation & Romulans to refit without using the same system for both.

The Sovereign could get the extra Phasers on the Nacelle Pylons (actually, are they already on? I cannot remember).
posted on January 23rd, 2009, 1:43 pm
Last edited by Dark Painkiller on January 23rd, 2009, 1:46 pm, edited 1 time in total.
posted on January 23rd, 2009, 1:52 pm
I meant already on the Fleet ops version.
posted on January 24th, 2009, 1:12 am
I think that the experience system already provides a decent avenue for the refits of fed vessels, perhaps and i like the suggestion that with certain rank they get a visual adjustment and a slight beef to stats.

Excelsior: Standard TMP version

2 silver stripes--> refit to Excelsior B type
2 gold stripes--> refit to Lakota type

Galaxy:
2 silver stripe---> spine armour refit / war galaxy
2 gold stripes---> venture refit w/ spine armor

Those would be fair compromises on the subject i think, or with the galaxy it could be random Venture refit could be an offensive upgrade given with experience, and the spine refit could be defensive. The Avatars could determine whether you get an offensive or defensive galaxy class when they reach 2 gold bars.

Defensive Avatar
2 gold stripes---> Spine refit

Offensive Avatar
2 gold stripes----> Venture refit
posted on January 24th, 2009, 2:25 am
so are you saying incorperate, the refits into the expierience system? i do see some logic in it, as ships get older and more combat they have more expirience butr also get wethered out so need refits, and this is when i th show they would do it, i like this idea, and maybye you could make it cost some, and they would have to go to shipyard or somthing to be refit, but i also think that you should be able to reserch a refit, varient, upgrade for the ship in addition to expirience
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posted on January 24th, 2009, 2:12 pm
Njm1983 wrote:I think that the experience system already provides a decent avenue for the refits of fed vessels, perhaps and i like the suggestion that with certain rank they get a visual adjustment and a slight beef to stats.

Excelsior: Standard TMP version

2 silver stripes--> refit to Excelsior B type
2 gold stripes--> refit to Lakota type

Galaxy:
2 silver stripe---> spine armour refit / war galaxy
2 gold stripes---> venture refit w/ spine armor

Those would be fair compromises on the subject i think, or with the galaxy it could be random Venture refit could be an offensive upgrade given with experience, and the spine refit could be defensive. The Avatars could determine whether you get an offensive or defensive galaxy class when they reach 2 gold bars.

Defensive Avatar
2 gold stripes---> Spine refit

Offensive Avatar
2 gold stripes----> Venture refit

i like this idea
posted on January 24th, 2009, 8:03 pm
Last edited by Njm1983 on January 24th, 2009, 8:16 pm, edited 1 time in total.
Glad you like the ideas, As far as i know there isnt a way to my knowledge to get ships to return to a shipyard for a refit.

I like your idea about researching ship refits. So lets say theres a research option called "Starship Chassis Refits" which then allows the 2 gold striped galaxy to have a button available for the refit using the "replace weapon" command.

Now maybe It could be done where a shipyard and Galaxy class have to be selected so the weapon turns available, (like the 2 parts of the stock galaxy saucer and stardrive do to make the reintegration possible) but instead of the shipyard merging with the galaxy to make 1 different object both remain, but the galaxy is the refit version. I know the "replace weapon" uses hardpoints to determine where things merge together, but i dont know if this will be a very smooth way to do things. might end up with the galaxy class flying sideways really slowly across the map or something.

EDIT: I went looking at the fusing weapon and the replace weapon, I doubt its possible to get a ship and shipyard to come together and then both remain, but with a new ship.

Maybe theres a way to use the evolver weapon to have worker bees fly around the ship and have it take time to refit the vessel in question, the vessel would have to be immobile, and unable to attack. which would be a nice incentive to take the vessel back to base for the refit anyway.
posted on January 24th, 2009, 10:23 pm
or heres an idea, instead of having to go to shipyard, you could have a modified construction ship, or just a different type completely, like a science ship, like the nova class, come and modifie it in space
posted on January 25th, 2009, 6:04 am
From the sound of things, the most canon method of doing this 'refit' thing would be to have a fed building called the 'refit yard' that you could send your ships into, one at a time, and it would add a small amount to their offense and defense and system, once.  Or, if things like the Constitution-class were added, it would add a signifigant boost, making them actually respectable for their hull-class again.

That, or give the Feds one additional tier of shield/sensor/weapon upgrading to represent their relentless refusal to decommission anything.
posted on January 25th, 2009, 8:16 am
That, or give the Feds one additional tier of shield/sensor/weapon upgrading to represent their relentless refusal to decommission anything.


YES!!!!

This is the solution I like. We seem to be going in circles with the other thought process.
posted on January 25th, 2009, 8:23 am
Sadly, it came to mind because the age of the K'tinga and B'rel came up the other day, and I ended up pointing out that Starfleet is just as bad about keeping antiques in service.  I think the only races that keep older ships in service willingly are the Tholians and the Borg.  Both of them for the same reason.  The ships in question have no reason to be decommissioned at all.  (For the Tholians, I refer to the webspinner ships.  Though it would be interesting to hear if they ever decide to do anything more with them in any way.)

But, back on point, I'm not thinking it would be a big boost.  All the Constitution/Excelsior etc refits didn't jump them ahead, but kept them competitive.  Starfleet seems to have alot of nostalgia, but a bit of stingyness on raw materials in those upgrades to antiques.  :)
posted on January 26th, 2009, 5:15 am
but they never get rid of the ships hardly, they just keep upgrading them
posted on January 26th, 2009, 5:26 am
I think in the Fleet Operations timeline the Constitution and Constellation are 100% decommissioned and the Excelsior is on the way.
posted on January 26th, 2009, 9:14 am
Considering ranked up ships have a seperate ODF, it would be possible I think to merge a ship with an 'upgrade components' ship (like they way a fusion cube did in stock A2), to create a refitted ship.
posted on January 26th, 2009, 7:19 pm
Maybe the refit command could order it back the shipyard using the repair command and then have it change when its being repaired.
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