Federation new tech tree.

Post ideas and suggestions on new features or improvements here.
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posted on March 24th, 2009, 10:21 pm
i could do without the nebulas its worthless, but o well.
posted on March 24th, 2009, 11:09 pm
Hmmm... pulses early game are pretty strong  :thumbsup:
posted on March 24th, 2009, 11:30 pm
Dominus_Noctis wrote:Hmmm... pulses early game are pretty strong  :thumbsup:


Yeah, but Nebula's aren't supposed to have Pulse's.
posted on March 24th, 2009, 11:52 pm
So let me get this straight: Nebulas are worthless because they shouldn't have pulses?
posted on March 25th, 2009, 12:02 am
my problem with nebulas are they are very slow and shield wise they are weak. i would rather have the excelsiors or the steamrunners. excelsiors for their speed and steamrunners because they rank up quickly.
posted on March 25th, 2009, 2:53 am
IMO the feds are pretty good as they are but i think that the sovie should have defence patterns because it is one of the most used ships in the game .. at least by me... and the akira should get something diffrent altogether and the steamrunner should have the engine thing because it is slower and it would fit it well in its use of an long range ship it could use the ability to repel chasers and kill them from afar...  {not saying this is how it is supposed to be just a suggustion } {don't eat me...  :( }
posted on March 25th, 2009, 4:02 am
Last edited by Anonymous on March 25th, 2009, 4:04 am, edited 1 time in total.
nebs should be the fed tech vessel bringing special armaments to the front - like how they were in A1. otherwise they're just clunking clattering collections of caliginous junk.
posted on March 25th, 2009, 4:29 am
Nah.  Nebula's are the least effective of the non-experimental warpins.  The Excelsior can spit out an impressive volley of torpedoes and is fairly fast, the Galaxy is a decent frontline combatant, the Steamrunner is a hammer that can punch down a wide variety of targets.  The Nebula is a bit sluggish, it's hits are rarely enough to bring much of anything down, it's firing rate is fairly slow, and it's durability isn't very impressive.  It's sensor scan is minorly useful, but makes me wish I could turn it on permanantly, and just leave the nebula in my base, increasing my available view of incoming enemies. 

As is, I have a habit of forcing the nebulas into the front lines, or decommissioning them in order to free up warp-in slots.
posted on March 25th, 2009, 4:39 am
silent93 wrote:As is, I have a habit of forcing the nebulas into the front lines, or decommissioning them in order to free up warp-in slots.


Thats the what i do with them as well.
posted on March 25th, 2009, 9:15 am
Dominus_Noctis wrote:So let me get this straight: Nebulas are worthless because they shouldn't have pulses?


I never said it was worthless, just that it shouldn't have pulse weapons.
posted on March 25th, 2009, 5:11 pm
Ok, here is another idea for the techtree:

the development of shipclasses, weapons and so on could be similar to the star trek timeline. Means that you start with miranda and excelsior class vessels, the San Francisco yard of the 23. century and photon torpedoes (mark II, than mark III…) for example. Later you can build ambassador class than galaxy class with the McKinley yard and finally vessels like the defiant, akira and sovereign class with quantum torpedoes.

P.S. Sorry for possibly misspellings, my English is a little bit rusty ;)
posted on March 25th, 2009, 5:24 pm
Last edited by Anonymous on March 25th, 2009, 6:25 pm, edited 1 time in total.
it's a good idea. the only problem that comes in is how will we reconcile those vessels with
1. romulan/klingon vessels that are more modern and available in the same game time that the feds will only build those older vessels.
2. how will we account for vessels like the akira that are not as strong as the sov and defiant but will be pushed back to that level of research.

This idea would be excellent for a fed 3rd avatar that has been suggested which will not rely on defiant or sov or galaxy classes, but will focus more on the older chassis and outfit them with powerful researched weaponry to bridge the gap between the more mainstream avatar trees which will have the sovs and defiants etc.
so we could have an avatar that builds say - constellation classes, mirandas, excelsiors, ambassadors, and nebs etc and other variants of the older classes - even the Grissom class as an updated scout with tachyon scan, but will be more focused on research and upgrades to those chassis. It will be the research that upgrades these vessels and will add special weapons like shield dissipators, biogenic weaponry, point defense lasers etc to compensate for the weakness of the chassis.
the actual stats of the vessels will typically range from abt 14-32 (min to max) in offensive and defensive strenghts, but the research weapons they carry will pack a major punch.
posted on March 25th, 2009, 6:28 pm
"Grissom class" = oberth yes? I would love to see that ship, imo it would make a better scout ship than the venture, or maybe a very weak support ship. Frankly just to see it's model ingame would make me happy :)

An avatar/techtree based almost entirely on refits would be very good if done well, on not in the same way as the romulans.

I believe I read in another thread an idea of experienced ships going back to a shipyard for a refit, an extra button appears when it gets rank 5. I think this would be cool to implement and feel federation, moreso than the small ship spam we seem to have now. Not that I would complain about such a polished mod :P I really am very grateful for everything the team has done  :borg: :borg: :borg:
posted on March 25th, 2009, 7:56 pm
Yup, sorry Tyler, I just misread  :sweatdrop: :thumbsup:
posted on March 26th, 2009, 1:00 am
Hi serpicus,

I know what you mean but maybe that isn’t as difficult as it seems.  Here is a part of my example-techtree  ;)(without science stations, bases, etc.):

Time period one

Constellation class
Miranda class or Soyuz class
Excelsior class (like USS Hood or USS Excelsior)
Ambassador class

Time period two upgrade

Excelsior class refit (like USS Enterprise B or USS Lakota)
Intrepid class
Centaur class
Norway class
Galaxy class
Nebula class

Time period three next upgrade

Sabre class
Akira class
Steamrunner class
Defiant class
Sovereign class

I generally find that the smaller ship classes will not use enough in higher game levels. At the end of a gaming round you have too much battle cruisers which fight.
The small vessels could be getting a more important function. As far as I know the akira class is in the star trek universe nearly as strong as a galaxy class.

Akira class: 6 type X parallel phaser banks and 15 Mk 80 torpedo tubes
Galaxy class: 11 type X parallel phaser banks but only 3 Mk 80 torpedo tubes

The argument with the other races… :ermm:mmh…the klingons have a lot of old vessels, the romulans – OK it isn’t so easy,  :borg:the borg - they probably have all times the same ships but the dominion you probably must create new- old ships :)
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