Federation new tech tree.

Post ideas and suggestions on new features or improvements here.
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posted on March 14th, 2009, 2:30 pm
  After thinking about it for a few hours ( i got the ideea after i read one of the devs comments that the federation is being reworked for the future ), i created a new tech tree that i think makes the feds look and feel more ... feds :) .  Well here's the tech tree :

1. Outpost - builds same 3 ships and has same 2 upgrades. But with each offensive level the outpost gains an additional weapon, not just increased damage.

2. Mining Facillity - can be refited with Advanced mining - basicly increases by 25 % the speed of mining.

3. Antares ShipYard - builds same ships, but no longer researches techs

4. Defence Platform - can be upgraded with same weapon ( torpedo requires SF Science )

5. SF Engineering - requires antares SY - cloaking detection upgrades; newton refit; antares ships  weapons upgrade; lev 1&2 ship chassies;

6. SF Science - requires SF Engineering - eraudi ships weapons upgrades; lev 3 ship chassies;

7. Eraudi ShipYard - requires SF Engineering - builds same ships, but no longer researches weapons;

8. SF Advanced Research Center - requires SF Engineering - weapons/shields/sensors upgrades; maybe some new advanced weapon upgrade;

9. SF Command - requires SF Sciene - it's so far in the tech tree because it can basicly build ships anywere on the map - has 3 warp-ins - basic, experimental and classic - old ships with refits;

10. SF Perimeter Defence - a medium size platform - as big as the sf command - that can be upgraded with 4 weapons at once - the choices are : phaser addon/pulse addon/torpedo addon/tricobalt torpedo addon ( i made a sketch a few posts ago for this one :) );

11. Temporal Facility - needs probably newname - no it's not a freezing facillity - it simply makes time go slower for the enemy - in gameplay terms - it increases speed and attack speed of your ships until the energy is depleted.

12. Mixed Tech Yard - depending on the specie it gives a new special ship, one of them being the miranda 2.

13. Mixed Tech Research - why would you gain acces to new technology if you don't reaseach stuff first. Basicly this grants acces to new technologies for some federations ships;  Ex : Once you gain acces to romulan mixed tech you can research Cloaking Field for the Defiant and allow the defiant to cloack.

Well this is it. I hope this would give some ideeas. I di belive this would make the feds feel more like they should. I also think some additional ships would be welcomed, at least one more for the experimental warp in, one for the eraudi sy, and one for every mixed tech possibility.

And here is a scheme of the new tech tree :

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posted on March 14th, 2009, 3:11 pm
Hmm. let´s see:

1. I like that one, but i want more weapons for any races starbase (i mean come on, starbases are stuffed with weapons, they cannot run. a klingon military base with one torp ? not really)

2. Maybe as a special for one avatar, otherwise this upgrade has to cost a lot, cause mining more or faster than any other race would give you an unfair advantage.

3. to 9. okay for me  :thumbsup:

10. i love the idea, but isn´t that perimeter thing rather a dominion thing ?

11. Again, good idea, but the klingon special station does something similar

12./13. It´s basically the same thing as it is now, but i guess those mixed tech designs must be worth it, building 2 stations for it. I´m not sure what you mean by "research stuff for other fed  vessels",
i understand it like that: you have certain ship types to build depending on the species whose tech you stole/got AND give new special abilities to your standard designs. Please let me know if i was right.

All in all you took some time to think about it, and your ideas are nice. But we have to consider the fact that all species should be unique in their specials, so the feds shouldn´t have stuff that is basically the same thing the klingons, romies or whatever have.
posted on March 14th, 2009, 4:13 pm
And the ywouldn't. The mixed tech researched can be unlocked only with the required specie. As i said. If you capture a romulan constructor and build a research center you can research cloaking tech for all your defiant ships. Only the defiant would have this abillity - i remember something similar in DS9.
The primeter the dominion has can gain some new special ability to make it different - plus it already has area damage with those torpedoes and can detect stealth. The weapons upg for the outpost is something all starbases should have indeed, but i only showed it here cause it was about the feds. Also the mining refit is for all species. As for the klingon station it increases attack damage. The feds need a special stations and to be honest i think some temporal stuff would be the best choice for them. As i've seen temporat stassis is something many people don't like, but this is not such a big deal.
posted on March 14th, 2009, 5:41 pm
If the starbases are getting more weapons on the upgrades, I'd say they should probably get different types as well.  Like the Fed starbase starts out with it's pulse phasers, adds in beam phasers to the mix on the first upgrade, and quantum torpedoes on the third upgrade.  This would also make Starbases a little more intimidating, as you can't just toss ships that are resistant to it's weapon type at it.  (Beam resistant for Dominion and Taq'roja Klingon, Pulse for Fed, Torp for Borg and Martok Klingon.)
posted on March 14th, 2009, 6:47 pm
i love all of it, cept for the temperal facility, needs to be somthing else,

also with loger tech tree fleet ops team might be more willing to give them some more power
posted on March 15th, 2009, 1:04 am
Last edited by Dircome on March 15th, 2009, 1:07 am, edited 1 time in total.
1 love the idea i have always thought that starbases would fire lots of different types of weapons. at the very lease they should fire torps.

2-7 is good

8 i am not sure about having a third rescearch station but i like not doing it at the yards. i think this feature should be given to the klings.

9 i like the standard warpin but i think that the experiment should warpin different ships (although i think this is planned) also being experimental there should only be one of each ship allowed.

10 good idea but i think its kinda too similar to the dominion one but if it was a little smaller if would be better. i would like to think of it as a advance torp platform or whatever. i had an idea of having a station that would be able to build 4 of the regular stations as pods and then upgrading them from there.

11 interesting idea i like that it does not freeze time but just slowes it down. sounds like it would keep it from being unbalanced.

12 is good.

13  i am not so crazy about this one but maybe it could work. but they should provide small upgrades to all ships.
posted on March 15th, 2009, 2:24 am
Last edited by Anonymous on March 15th, 2009, 2:33 am, edited 1 time in total.
my only fear is that I see many of these "improvements" being more borg or dominion in nature as regards advanced mining upgrade, perimeter new platform.
the rest are interesting. but i dont know why we want to remove research of tech from the fed yards. certain chassis upgades, weapon upgrades are certainly more shipyard relevant than research or engineering station oriented.

races should be diverse. the Roms already have specific stations for certain research. So do the Dominion. As part of the diversity of the race tree, the feds have research at the stations.
Dont see why we would want to take away that uniqueness.

Also, I would prefer  the additional weapon on teh starbase. It's the more central and core structure. and starbases are always more robust than an outpost. So if a new weapon were to be granted for an upgrade (which IMO is a great idea and applicable for all races, not just feds) it should apply to the Starbase and not the smaller outpost. (I assume we're implying outpost as a distinct construct from the starting base which is a starbase,. If you're using the terms synonymously then disregard))

other than that, ideas sound nice.  :thumbsup:
posted on March 15th, 2009, 2:49 am
Might be interesting, for a mining upgrade, to do 'holominers' and have the stuff be crew-free, so that they can't be boarded or assimilated.
posted on March 15th, 2009, 3:33 am
A nice  New weapond  for the Fed aginst the Borg would A Nueral uplink scrambler. Basically  scrambles the ulink to the collective  wich would cause the  affected ships  to lose  offensive and defensive points for a set time  till the effect wears off  or the the turret is destroyed. Basically  like a Influeza  virus for the Borg.  A flu  that leaves them dazed and confused  with no  clarity of thought  .
posted on March 15th, 2009, 7:08 am
okay this is not just for serpicus, but for others to

Seriously, what is this whole dosnt seem fed thing, we dont know half about the feds, and just because  we see them do somthing special in the show dosent automaticalloy make that a fed thing

also, a bunch of roms kligons and dominions and borg stuff has been discuessed, and nobody questions that being not borg (any other race) like, i dont see why we cant use our imaginations a bit for fed
posted on March 15th, 2009, 11:09 pm
ray320 wrote:okay this is not just for serpicus, but for others to

Seriously, what is this whole dosnt seem fed thing, we dont know half about the feds, and just because  we see them do somthing special in the show dosent automaticalloy make that a fed thing

also, a bunch of roms kligons and dominions and borg stuff has been discuessed, and nobody questions that being not borg (any other race) like, i dont see why we cant use our imaginations a bit for fed


it's the way an idea is conceptualized. the style in which a feature is to work typically has a certain flavor.
For example the idea of a ship auto-repairing itself is borgy in nature. Sure fed ships are repaired by the engineer, but never to 100% especially after heavy damage, for which dock repairs are needed. but borg ships can repair to 100%

in the like vein mining optimization upgrades are more Borg in nature. It's just the feeling u get when u speak of an idea and are to associate it with the first race that comes to mind.
The holo miner thing too is certainly not Fed. That sounds more like sth for one of those Delta quadrant races.

In the like vein, cloning foot soldiers would not be Romulan in nature, even if Shinzon were a clone or Romulans were noted for cloning techniques as far back as the introduction of Sela where Sela was hypothesized initially by Dr Crusher as being cloned.
It is quintessentially Dominion.

Another example - Death chant. Just cos we call it that doesnt make it that. We could call it patriotic fervor and try to adaot that to the Feds too. But the style of the feature is still Klingon in essence.

It's kinda in that sense that we can feel whether a feature or style is more fed or borg or kling or Rom in nature...
posted on March 15th, 2009, 11:59 pm
I actually got the holominer thing from the shows.  Voyager, mind you, so...meh.  It's what they did with the series 1 holodoctors.  Cleaning plasma conduits in a mine, because they were too arrogant and surly, and as holograms, are just equipment.
posted on March 16th, 2009, 12:59 am
silent93 wrote:Cleaning plasma conduits in a mine, because they were too arrogant and surly


Their new function had nothing to do with their nature, it was because they went out of date when the Mark 2 EMH was introduced.
posted on March 16th, 2009, 3:12 pm
Which, if you look back at the episode, was introduced because they were arrogant and surly, thereby having poor 'bedside manner'.
posted on March 16th, 2009, 7:08 pm
silent93 wrote:I actually got the holominer thing from the shows.  Voyager, mind you, so...meh.  It's what they did with the series 1 holodoctors.  Cleaning plasma conduits in a mine, because they were too arrogant and surly, and as holograms, are just equipment.


I doubt it's quite like that. They took the basic programming of the EMH-Mk1 program and made a new program for cleaning/mining. It's not like they rounded up all the EMH doctors and droved them into mines, lol. These are computer programs, easily copied or deleted.
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