Federation new tech tree.
Post ideas and suggestions on new features or improvements here.
posted on March 16th, 2009, 8:35 pm
silent93 wrote:I actually got the holominer thing from the shows. Voyager, mind you, so...meh. It's what they did with the series 1 holodoctors. Cleaning plasma conduits in a mine, because they were too arrogant and surly, and as holograms, are just equipment.
yup. delta quadrant tech

and i dont even remember seeing that in Voyager. still it sounded delta quadranty...see what i mean about how a feature sounds.
posted on March 17th, 2009, 1:47 am
silent93 wrote:Which, if you look back at the episode, was introduced because they were arrogant and surly, thereby having poor 'bedside manner'.
They were not considered alive so, if they had a bad bedside mannor, would simply be reprogrammed. Starfleet does not replace tech because it has a 'bad attitude', they replace it because something more advanced is available.
posted on March 17th, 2009, 2:15 am
I agree with serpicus a lot of what you have said does not say federation to me, the first is the temporal station. The Federation is specifically against playing with time in any way and it's not like you can claim that maybe we just didn't see it in the show.
I do like the idea of more research stations for the Feds and less for the Klingons though and instead of a temporal station how about a sensor station that could reveal much of the map for a limited time, or could reveal spots of the map that you chose for a longer period.
I do like the idea of more research stations for the Feds and less for the Klingons though and instead of a temporal station how about a sensor station that could reveal much of the map for a limited time, or could reveal spots of the map that you chose for a longer period.
posted on March 17th, 2009, 2:49 am
Crazy Moose wrote:I agree with serpicus a lot of what you have said does not say federation to me, the first is the temporal station. The Federation is specifically against playing with time in any way and it's not like you can claim that maybe we just didn't see it in the show.
Actually, it was in the show. The episode with Paul Manheim was about legal experiments in controlling time. Starfleet has also used time travel when they have to and (future) Starfleet have been willing to interfere with the past.
Time is like everything else; They hate screwing around with it, but are known to do so if they have no other choice.
posted on March 17th, 2009, 4:52 am
http://en.wikipedia.org/wiki/Life_Line_(Star_Trek:_Voyager)
That's the plot write-up for the episode where The Doctor is informed that all the EMH Mark 1 models have been reassigned, for those who don't remember the episode.
That's the plot write-up for the episode where The Doctor is informed that all the EMH Mark 1 models have been reassigned, for those who don't remember the episode.
posted on March 19th, 2009, 4:38 pm
Hello there, I found finally the courage to join the crowd 
Although not being a fed player, an idea for a "unique" fed-gameplay-feature came to my mind: "The Starfleet Academy".
The introduction of experience for ships (even if the warhardened ship vs. experienced crew discussion remains unresolved) was a achievement to encourage proper and careful shipmanagement. My idea was (motivated by the annoying Wesley Crusher) that one unique characteristiscs of the Federation is its Starfleet Academy, which provides for an endless stream of fresh, peaceloving and idealistic cadets. So why not elaborating on this? One special structure for the Feds could be the aforementioned academy which generates the special resource "officers" (or which rank whatsoever) either on its own or after paying a certain amount of supplies and tritanium, since education is expensive even in the 24th century. With these officers, all fed-ships' experience may be upgraded (maybe with restriction to the first/second level?) in relation to their crew-strength e.g. Ventures - 10 Officers, Galaxies 100 Officers. This would allow for a good mix of units even in the late game, when newbuilt smaller vessels could be still enhanced with experience.
Perhaps different avatars allow different maximum upgradelevels. This would stress the differences ... This academy may even be upgraded itself, providing either weak defensive fighters which would attack incoming enemy vessels or boosting the rate of officer generation. But this remains to be seen
However, I fear that this would encourage spamming and less careful shipmanagement, since experience would be for sale.
Arguments that Dommy/Rommy/Kling-Troops are trained as well may be refuted by the fact that the Starfleet Academy of the Federation operates on a large scale on which some kind of holistic "Education" is stressed rather than pure "Combat Training". Perhaps even fed-mixed-tech-units of other races receive one rank for being trained with Starfleet Officers in the mixed-tech-yards.

Although not being a fed player, an idea for a "unique" fed-gameplay-feature came to my mind: "The Starfleet Academy".
The introduction of experience for ships (even if the warhardened ship vs. experienced crew discussion remains unresolved) was a achievement to encourage proper and careful shipmanagement. My idea was (motivated by the annoying Wesley Crusher) that one unique characteristiscs of the Federation is its Starfleet Academy, which provides for an endless stream of fresh, peaceloving and idealistic cadets. So why not elaborating on this? One special structure for the Feds could be the aforementioned academy which generates the special resource "officers" (or which rank whatsoever) either on its own or after paying a certain amount of supplies and tritanium, since education is expensive even in the 24th century. With these officers, all fed-ships' experience may be upgraded (maybe with restriction to the first/second level?) in relation to their crew-strength e.g. Ventures - 10 Officers, Galaxies 100 Officers. This would allow for a good mix of units even in the late game, when newbuilt smaller vessels could be still enhanced with experience.
Perhaps different avatars allow different maximum upgradelevels. This would stress the differences ... This academy may even be upgraded itself, providing either weak defensive fighters which would attack incoming enemy vessels or boosting the rate of officer generation. But this remains to be seen
However, I fear that this would encourage spamming and less careful shipmanagement, since experience would be for sale.
Arguments that Dommy/Rommy/Kling-Troops are trained as well may be refuted by the fact that the Starfleet Academy of the Federation operates on a large scale on which some kind of holistic "Education" is stressed rather than pure "Combat Training". Perhaps even fed-mixed-tech-units of other races receive one rank for being trained with Starfleet Officers in the mixed-tech-yards.
posted on March 19th, 2009, 8:53 pm
Sounds good Necrorubi: a new resource for the Feds (would give a more unique feel to them too) 

posted on March 19th, 2009, 8:58 pm
Necrorubi wrote:Hello there, I found finally the courage to join the crowd
Although not being a fed player, an idea for a "unique" fed-gameplay-feature came to my mind: "The Starfleet Academy".
The introduction of experience for ships (even if the warhardened ship vs. experienced crew discussion remains unresolved) was a achievement to encourage proper and careful shipmanagement. My idea was (motivated by the annoying Wesley Crusher) that one unique characteristiscs of the Federation is its Starfleet Academy, which provides for an endless stream of fresh, peaceloving and idealistic cadets. So why not elaborating on this? One special structure for the Feds could be the aforementioned academy which generates the special resource "officers" (or which rank whatsoever) either on its own or after paying a certain amount of supplies and tritanium, since education is expensive even in the 24th century. With these officers, all fed-ships' experience may be upgraded (maybe with restriction to the first/second level?) in relation to their crew-strength e.g. Ventures - 10 Officers, Galaxies 100 Officers. This would allow for a good mix of units even in the late game, when newbuilt smaller vessels could be still enhanced with experience.
Perhaps different avatars allow different maximum upgradelevels. This would stress the differences ... This academy may even be upgraded itself, providing either weak defensive fighters which would attack incoming enemy vessels or boosting the rate of officer generation. But this remains to be seen
However, I fear that this would encourage spamming and less careful shipmanagement, since experience would be for sale.
Arguments that Dommy/Rommy/Kling-Troops are trained as well may be refuted by the fact that the Starfleet Academy of the Federation operates on a large scale on which some kind of holistic "Education" is stressed rather than pure "Combat Training". Perhaps even fed-mixed-tech-units of other races receive one rank for being trained with Starfleet Officers in the mixed-tech-yards.
Interesting idea but these officers would just be very green ensigns so i am not sure how they increase the experience of a ship. However the idea is interesting maybe it can be implemented in a different way.
posted on March 19th, 2009, 9:04 pm
Possibly better as a resource for Dominion (seeing as they are cloned: perhaps experience is "added" to the next batch of troops)?
Actium

posted on March 24th, 2009, 6:18 pm
What i would like to see (just my personal taste):
Sovreign Class - with Defence Patterns (so the problem would be fixed)
Defaint Class - should stay as it is
ExcelsiorII Class - Replaced by Akira Class (The guided Quantum Torpedoes Replaced by 2 Photons (for lesser Hitchance on medium Targets, the ship is alr a Capitalship-killer, no need to be a nemesis for medium ships too) and the same stats overall. Also i dont really like the fact that its just made up for FO.
Remore Class - should stay as it is
Caneveral Class - should stay as it is
Akira Class - replaced by Luna Class (for those who dont know: The luna-class has about same size as the Akira but is not so much made for combat, so the distortion field would fit here)
Monsoon Class - dunno what to do with this one ...
Saber Class - shoul stay as it is
Intrepid Class - should stay as it is
Also i would love to have the Steamrunner Class finally buildable and i would love to see some kind of Specialattack at the Galaxy
I would also like a few more experimental vessels and another unique ability but noone runs through my head atm
what i wrote here is just my personal tase, dunno how other see it
Sovreign Class - with Defence Patterns (so the problem would be fixed)
Defaint Class - should stay as it is
ExcelsiorII Class - Replaced by Akira Class (The guided Quantum Torpedoes Replaced by 2 Photons (for lesser Hitchance on medium Targets, the ship is alr a Capitalship-killer, no need to be a nemesis for medium ships too) and the same stats overall. Also i dont really like the fact that its just made up for FO.
Remore Class - should stay as it is
Caneveral Class - should stay as it is
Akira Class - replaced by Luna Class (for those who dont know: The luna-class has about same size as the Akira but is not so much made for combat, so the distortion field would fit here)
Monsoon Class - dunno what to do with this one ...
Saber Class - shoul stay as it is
Intrepid Class - should stay as it is
Also i would love to have the Steamrunner Class finally buildable and i would love to see some kind of Specialattack at the Galaxy
I would also like a few more experimental vessels and another unique ability but noone runs through my head atm

what i wrote here is just my personal tase, dunno how other see it
posted on March 24th, 2009, 6:25 pm
Last edited by Anonymous on March 24th, 2009, 6:30 pm, edited 1 time in total.
i kinda like the idea of replacing the excelsior 2 class with the akiras. The Excelsior 2 is more of a refit and would be better not in the mainstay avatars' fleets, but more with the 3rd avatar if that is ever implemented.
Also, I for one would like to see the Galaxy class buildable. The galaxy was very popular during the dominion war, and is the backbone of the fed fleet holding up where even the excelsiors failed. I for one would love to see it constructable by at least 1 avatar. If capped, then so be it, but buildable nonetheless.
And of course not to forget the prometheus with a cap of 1.
Also, I for one would like to see the Galaxy class buildable. The galaxy was very popular during the dominion war, and is the backbone of the fed fleet holding up where even the excelsiors failed. I for one would love to see it constructable by at least 1 avatar. If capped, then so be it, but buildable nonetheless.
And of course not to forget the prometheus with a cap of 1.
posted on March 24th, 2009, 6:53 pm
I miss the original miranda class. This ship often had fight in the dominion war, too.
posted on March 24th, 2009, 7:31 pm
Miranda's even escorted the Defiant in one battle.
Speaking of the Defiant, what about making the Pulse Phasers into dual-shot sprites?
Speaking of the Defiant, what about making the Pulse Phasers into dual-shot sprites?
posted on March 24th, 2009, 7:46 pm
it would be nice to see the miranda as a warpin ship.
posted on March 24th, 2009, 9:55 pm
yup. mirandas and the original excelsiors, and nebulas.
Sinec warp is for those ships that respond to our distress call, as stated when they enter the map, the feature should focus more on these support ships, while mainstay fleet ships like the galaxy etc should be buildable.
Sinec warp is for those ships that respond to our distress call, as stated when they enter the map, the feature should focus more on these support ships, while mainstay fleet ships like the galaxy etc should be buildable.
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