disabled ships

Post ideas and suggestions on new features or improvements here.
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posted on April 20th, 2009, 4:04 am
They're temporarily disabled (while repairs are made), with my idea they would be disabled till you run it through a shipyard. Also, the feds are the only ones that really have a repair ship and i think it would be cool to see tractor tugs.
posted on April 20th, 2009, 4:22 am
yes but im saying systems are already disabled blown up, thats the whole point of alot of specials,

and look, theres been alot of ideas out there ranging on all of this, i suggest you look for them, cus they go alot more in depth

what my original idea was, for ships to not be blown up so much, for either the crew to all die, or for the ship to be completely disabled, ive brought up 2-3 ideas about this, one of them concerned with all the details and then this one a bit simpler

the main idea however, is so once a big battle ends, you can salvage part of your fleet, now idk if this would work, because you still get pretty big fleets in fleet ops, and although its more focused on the single ship aspect, its not really, itd be very hard to manage,

it would work well with another idea ive already suggested, charging for repairs, this also all coincides with my other post, well, couldnt find it on fleet ops, but i guess i typed it on my pc so hear it is

what we need, is a system of damage to coincide with visual, as well as operational damage, ima make a new topic, because this idea isnt complete yet, however

it entails havig (where your green circles with the numbers are that talk to you about the operational stuff) 3 levels of color, green, yellow, and red

when its green and at 100 percent, its fuly operational, when its green and at 50 percent, it has 50 percent power, so for instance weapons would be at half power, when its in any range of green, minor damage, 1 or 2 visable damage slight "spuuters: from systems under attack, this is able to be repair by crew, it slowy counts back from what ever level its at to 100 till is fully operational again

at yellow, depending on system, it can be ofline or slightly operational, at this level, life support is operational till about 30 percent till a small number of crew start to die,(very slow rate), weapons, pahser only, operational till 70 percent, engines have very slow speed till 50 percent, then only manuvering thrusterts till 30 percent, sheilds, are down, sensors, the ark will slowly drop but still slight operational(in a small circle) till it gets to red, aanything from......... hmm for now i will say 70 percent of yellow, and up can be repair by crew, at 70-100 percent on yellow, there is some visual damage, sheild buckling, more sputters from system(such as engines not always working, for a milisecond)
70 percent and down only repairable by repair ship (crew can repair anything below 70, by only 10 percent, and can also repair life support to functioning level, however lower life suport= less fast repair) anyway, repair ship needed, more visual damage, slight hull breaches, maybye lighting fluxuation, small plasma leak

at red, nothign is operational, only life support can be repair to minimal levels, repair ships can only tow ship back, with engines not working, ship is "adrift" ship has to go back to repair yard, for its "extensive repairs" (could cost di), (and this is where refit could be nice for feds, and maybye others, as an upgrade/ overhaul from battle damage) anyway, massive system sputters, but none are left, lol, i know so bascially, light fluxuations, massive "scorch marks"" such as black spots, major hull breachs, such as a section of the ship missing, saucer is no longer a circle, an engine is missing, warp plasma leak, ship is on fire, maybye a few small internal explosians (if posible), for massive damage, such as 4 out of 5 in red, or all red, a ship can have MAJOR expolsians, such as half of the ship exploding, then the still living piece can be towed back for extensive repairs

well thats about it, if some of the visual damage isnt doable, well, im sure the operational, and green yellow red system is, and id think itd be a very nice element to add

that basically sums it up, its the more complex version if my idea, basically, to give more meaning to damage, so that #1 people arnt wasting time destroying a pretty much already dead ship

and #2 people may be able to salavge some for major refit, or just minor repair
posted on April 20th, 2009, 4:33 am
That actuaally sounds good.  :thumbsup: :thumbsup: :thumbsup:
posted on April 22nd, 2009, 5:02 am
yeah exactly, i think it could be implemented well
posted on April 22nd, 2009, 5:46 am
if only WE could mod FO. then we could try some of this! ^-^ :thumbsup:
posted on April 22nd, 2009, 5:02 pm
You can its not that hard...
posted on April 22nd, 2009, 5:10 pm
yah, you really just to need to know how to write odfs, that is the hardest part in FO.  Not to bragg or anything, but in my mod I have added at least 3 new ships to the experimental warpin.
posted on April 23rd, 2009, 7:32 am
Yeah i am fairly skilled in modding odfs i just want all of my tooltip values to be proper and i also dont want to indroduce any big unbalance in my game.
posted on April 29th, 2009, 10:13 pm
While playing the Mech Warrior Series of games the  Damage to you Mech received was color coded  from Green to black.Green was the component was at 100%  Yellow was 75% Orange was 50%  Red was less than 25% and black was destroyed.Some damage could be repaired in MFB's(Mobile Feild Bases) A small  Mobile  small repair depot on tracks . Usially you had three. the MFB's had A limited # of  points value  they could repair . Repair trucks were  small  vehicles that could resupply and  do patch up repairs .Repair depots were paces that you could replace/ repair destroyed components. While a Indivigiual component screen would be  nearly impossible.  one could adapted  to FO.  Ships  overall damage could be implemented.  Green would be a active ship, Yellow active some  light ,but repairable by the crew damage.  Orange moderate damage but still in the battle. Ship damage  that can be handled by crew but will take time to repair . Red in critical need of repair , and black  must be towed back to a yard  because of  severe  system damage. Races possesing repair ships could repair ships at  the  yellow level up to the red .While repairing the other ships  the Repair ships consume  Repair credits when a  Repair ship consumes it consumeable  credits they have to go back to  a yard to refit/ recrew.  A black status ship is a deralict and must be towed back to a Repair yard,before any thing can be repaired or recrewed. With slight alterations  that could be made by adding a tug/ salvage craft  for those races that have them for the totally lifeless ships(black Statused) ships.Those races not possesing  Repair ships could either tow  them to a yard for repair /recrew  or resourse mine the wrecks for  Resourses and Intelligence.
posted on April 29th, 2009, 11:22 pm
I like the idea of salvageable wrecks. I can see it fitting into the game as a supporting component to an overall strategy, kind of how Warp in's are implemented for the Federation. It would need to be streamlined though, to reduce micromanagement, so that people actually use it.

Here's my addition to the concept so far:


BUILD A "SALVAGE YARD"

Perhaps, a you could have a buildable salvage yard that functions much like a cross between a mining station and a shipyard. It would have salvage ships (kind of like mining ships but different) that would automatically scour the map for wrecks to tow back to the salvage yard. These ships would then be stored at the salvage yard until called upon by the player. For balancing, you could perhaps limit how many ships can be stored at the salvage yard (which could vary depending on race) and maybe allow it so salvage yards can be raided by opponents looking to steal a few easy ship hulls, which could then be sold off for resources or used in their own salvage operations.

What can be salvaged? Anything your salvage ships can get their tractors on! You can specify this yourself or just let them roam around automatically. In this sense, they will function just like a mining ship except the "resources" are the wrecks left after intense battles.

Since any ship can be salvaged, then you could find all sorts of gems in this list but if they are in a bad state or were taken from another race, then you may not be able to repair them fully. In this way, your salvage yard will be best at repairing ships from your own race and less able to deal with other types of ship.


THE PLAYER'S INPUT

This is where the player comes in. Let's say you want to commission a number of ships to fill your dwindling ranks (kind of like how The Federation recommissioned old ships during the Dominion War to fill ranks in DS9). All you do is select you salvage yard and a UI pops up, kind of like that new Borg upgrade screen from the 3.06 preview clip. However, instead of Borg upgrades, you will see icons representing all your salvaged ships, along with calculated repair costs and estimated recommission stats (which will be lower than normal stats and based on how damaged the ship was before repairs).

By selecting from these icons you will then add them to the repair queue for the salvage yard and after a certain amount of time (again based on how much damage each ship took before repair), you will start to see repaired ships rolling out from the salvage yard much like a regular shipyard.

Then just add them to your fleets as usual.


SPECIAL ABILITIES

As a Special Ability, the salvage yard could have the ability to break down ships into base resources that can be added directly to the players economy. For balancing, you could limit the use of this ability, with Special Energy or time limits, to prevent people gaining sudden bursts of resources. The amount of resources requisitioned per ship would be based on how damaged the ship was when it came to the yard.

Since the Borg would never recommission ships then, you could balance this feature by allowing them to gain a higher percentage of resources, from equivalent wrecks, compared to the other races.
posted on April 30th, 2009, 7:36 am
Salvage ships for debris fields  :D
posted on April 30th, 2009, 11:38 am
Jarod wrote:Salvage ships for debris fields  :D


Thats my favorite idea in this thread
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