disabled ships
Post ideas and suggestions on new features or improvements here.
posted on April 16th, 2009, 4:31 am
Personally, I have to question how it would be possible to have Ferengi always in the middle of any battlefield, no matter where it is and who's fighting, towing off ships before the side that owns them might even know what had happened. Yes, it's very fitting for the Ferengi to sell off ships that end up derelict to their owners, but 100% of the time, anywhere, 24/7, and the ships instantly end up on the market? If the Ferengi have to be there, maybe they could take a few of the ships on occaison, but leave most of them so that we can have battlefields leftover after large battles?
posted on April 16th, 2009, 4:43 am
For the Federation I'de like to see a Repurposed ship class from A2 the( Iwo Jima )class refit it to a savlage ship call it a combat tug.But instead of Marines It would send repair techs to bring the ship systems back online or tow it to a repair yard. Simmular to a post I posted a while back about a possibility of making ship class of combat tugs.For the Klingons the ship that has the combat tractor (sorry dont remember the name) give it a combat tug upgrade Basically upgraded engines. For the Romulins, Give the Tavar, or the Generix class the ability to tractor a Wreck. Dominion would get Salvage mining of wrecks. The ship to use would be the Resourse collector upgrade and cap the number of upgraded ships that have this ability. and would have take back to the facility that gives ship points to off load their cargo .Well the Borg are out of luck, nothing for them . or wreck resourse mining , but only get 25% of the total ship material value. Coding wise dont know how hard that it would be to do the resourse mining , but on another mod site(Armada Fleet Command, I think) there had been a mod that did allow resourse ships to mine wrecks. shure one might have to micro a little more. but some seem to think that that is a bad thing.
posted on April 17th, 2009, 1:10 am
there have been alot of voyager episodes where there was alot of borg derelicts or debree feilds
how about giving the feds the ability to salvage those to creat X amount of anti borg torps
how about giving the feds the ability to salvage those to creat X amount of anti borg torps

posted on April 17th, 2009, 6:09 am
Why not have a Ferengi Trading Post, where you can purchase damaged, disabled or stolen ships, even repurposed? Since quality isn't the Ferengi treading trait, you'd still have to repair them or something...
posted on April 17th, 2009, 6:19 am
wow jarod, thank you for saying that, i think i heard that somwhere else, yeah thats exactely what i said
great mind think alike i guess
great mind think alike i guess
posted on April 17th, 2009, 6:36 am
Thats what the mercenaries are going to be like i belive. on the map there is a neutral station that builds minor race's ships
posted on April 17th, 2009, 6:40 am
yes, but were talking about our ships that have been severly damaged,
posted on April 17th, 2009, 6:47 am
I don't mind even if each race must build the station, if it wants to 
Or if it's a NPC station...
And i apologize if the idea has been mentioned before by someone...

Or if it's a NPC station...
And i apologize if the idea has been mentioned before by someone...
posted on April 17th, 2009, 6:52 am
oh no jarod, its fine that you mentioned it, im glad it was brought up again, it could maybye be like the trading post from stock armada, and you send out a special trading ship to tow back your old ship
posted on April 17th, 2009, 6:55 am
Maybe the purchased ships would just spawn at the trading station?
Maybe it would serve as a warp-in feature for non-Federation players even...
Maybe it would serve as a warp-in feature for non-Federation players even...
posted on April 19th, 2009, 11:21 pm
One way to make this easier to micro-manage is have ships become salvageable based on race, ship size and chance. Federation ships would probably have the highest chance of becoming a deselect, versus say maybe the Romulans or Klingons, who would probably attempt to initiate a self destruct instead. Not saying they would always get the chance to do that, however. And, ship size could come into affect here as well. Smaller ships might be more easily destroyed outright than larger vessels. Again, who would want to bother micromanaging salvage of a bunch of Sabers, Birds of Prey etc... but larger vessels, like Vorchas and Sovereigns might make sense.
And salvage ability per race might make a difference as well. The Federation could have the Repair Vessel given a tractor beam ability, allowing it to be pulled back to base. This little vessel is fairly quick, so it would make them have an easier time towing vehicles back to a shipyard (maybe increase the model size somewhat to make this look more reasonable when towing a large vessel). Other races might have different vessels or different ways of acquiring these derelicts, like the Borg, who could do it without the need of a special vessel or bringing it back to base (transport drones on board and wait awhile for systems to come back online, but you have to defend the ship and can't relocate it). For the Klingons, maybe require them to re purpose their construction ship, have it use a tractor beam. Slower then the feds repair vessel, but it is stronger. Romulans could be similar, and Dominion, idk. Perhaps they can't but they have an easier time mopping up derelicts, preventing salvage.
And salvage ability per race might make a difference as well. The Federation could have the Repair Vessel given a tractor beam ability, allowing it to be pulled back to base. This little vessel is fairly quick, so it would make them have an easier time towing vehicles back to a shipyard (maybe increase the model size somewhat to make this look more reasonable when towing a large vessel). Other races might have different vessels or different ways of acquiring these derelicts, like the Borg, who could do it without the need of a special vessel or bringing it back to base (transport drones on board and wait awhile for systems to come back online, but you have to defend the ship and can't relocate it). For the Klingons, maybe require them to re purpose their construction ship, have it use a tractor beam. Slower then the feds repair vessel, but it is stronger. Romulans could be similar, and Dominion, idk. Perhaps they can't but they have an easier time mopping up derelicts, preventing salvage.
posted on April 19th, 2009, 11:24 pm
In the unlikely event that the Iwo Jima is in, it is a better Troop ship than tug. Any Starfleet ship bigger than an Escape Pod is a capable tug, the Iwo Jima should be kept for other uses.
posted on April 19th, 2009, 11:31 pm
Yeah, and like mentioned before when a vessel becomes a derelict, it is no longer usable by the player or AI, and perhaps gains a considerable amount of health, to dissuade players from targeting and destroying them. What would you rather do, shoot the ship that cannot do anything or shoot back at the ones firing at you?
posted on April 20th, 2009, 3:45 am
Interesting idea.. It could work if a few things were added (many apologies to anyone who had these ideas before me):
* Torpedoes (and to a lesser extent pulses and phasers) that have a small chance of "blowing out" a random subsystem, where it is offline until you can send it through a repair yard.
* Tractor tugs for each race (lightly armored, unarmed fast vessels with a tractor beam and a special weapon, i can elaborate more on this if needed) so that you can tow back vessels with damaged engines
* more chance that ships will be left adrift and not pulverized
* perhaps a "ship market" where you can buy ships that were previously left adrift? (it wouldn't really work if the prices were higher than stock because then there would be nearly no point in buying them)
* Only able to target derelicts if there are no other non derelict enemy vessels in sensor range
* Torpedoes (and to a lesser extent pulses and phasers) that have a small chance of "blowing out" a random subsystem, where it is offline until you can send it through a repair yard.
* Tractor tugs for each race (lightly armored, unarmed fast vessels with a tractor beam and a special weapon, i can elaborate more on this if needed) so that you can tow back vessels with damaged engines
* more chance that ships will be left adrift and not pulverized
* perhaps a "ship market" where you can buy ships that were previously left adrift? (it wouldn't really work if the prices were higher than stock because then there would be nearly no point in buying them)
* Only able to target derelicts if there are no other non derelict enemy vessels in sensor range
posted on April 20th, 2009, 3:49 am
but random subsytems are already blown out, so cant really do that, mainily its just if its about to die, it has a chance of being derelict
as for the tractor thing iwo jima mk2 or just add a tractor to the repair ship
as for the tractor thing iwo jima mk2 or just add a tractor to the repair ship
Who is online
Users browsing this forum: Bing [Bot] and 8 guests