Defiant Pulse Phaser Damage

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posted on December 21st, 2003, 5:00 pm
Well, for the Defiant class' pulse phaser, 50% damage to large, 75% to mediam, and 100% to small size vessels. But I think it should be exactly the opposite. The reason is that the Defiant class was initially designed to counteract the Borg threat. The Borg use cubes (3.08km x 3.08km x 3.08km) to attack Earth.

If the Defiant class was to counteract that kind of large vessels, I think the Defiant's pulse phaser should be 50% damage for small, 75% for medium, and 100% for large vessels.

And I am not saying that to change Romulan pulse disruptors, and Klingon ones. They are fine, but I think the Defiant class pulse phaser needs a little more fiddling.
NieKnight
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posted on December 21st, 2003, 6:20 pm
i can see where you are comeing from but if you do 100% damage to a borg cube in one hit then u are going to upset the balance.
posted on December 21st, 2003, 7:30 pm
And that was Starfleet's intention! :)
posted on December 21st, 2003, 7:50 pm
This mod wasnt meant for realism more like ballence, personaly i would like a stronger defiant, but this would off balence the game.
posted on December 21st, 2003, 8:14 pm
well i agree with both ideas i do belive pulse damage should be high to large targets but also small ones so its a bit crazy hmm lets say 75% Large 75%Small
50% Medium?
posted on December 22nd, 2003, 1:12 pm
Last edited by Detektor on December 22nd, 2003, 1:13 pm, edited 1 time in total.
hmm, ok that sounds logical

but, what other weapon do you suggest to be efficient against small ships?

The other problem is, that torpedos are already efficient against big ships and stations, so that we have two weapons with the same use
posted on December 22nd, 2003, 2:58 pm
yep, the pulse phasers will stay as they are :) Fleet Operations is not focused on simulating Star Trek (a job which would be very hard by the way) but creating a tactical rts game in the world of Star Trek :)
posted on December 22nd, 2003, 3:49 pm
yep, the pulse phasers will stay as they are :) Fleet Operations is not focused on simulating Star Trek (a job which would be very hard by the way) but creating a tactical rts game in the world of Star Trek :)

I am by no means insulting this brilliant mod, but I think "uncanon" ships and other things are Fleet Ops' greatest weakness. That's my opinion.. For example, Galaxy classes are still being constructed in the present Star Trek timeline, and Fleet Ops' Galaxy is warp in...
NieKnight
User avatar
posted on December 22nd, 2003, 7:36 pm
i thought that gal class was not beening made but gal x was?
posted on December 22nd, 2003, 11:13 pm
Galaxy X to my knowledge was only ever beeing made during the All good things timeline and i dont even think it exists or ever will within the current st timeline
posted on December 22nd, 2003, 11:23 pm
Galaxy X to my knowledge was only ever beeing made during the All good things timeline and i dont even think it exists or ever will within the current st timeline

absolute right B)

but back to the topic

I don't think that we will change the Pulse Phaser :innocent:
posted on December 23rd, 2003, 4:06 am
I don't think that we will change the Pulse Phaser :innocent:

I have read the replies, and saying that there are torpedoes do finish up the battleships, I have came up with another argument. I know, you will say "Not again NCC, just give up" :lol: but I think I will post it anyway. :D

If the torpedoes are truely for large ships, why don't we see a torpedo cruiser for the Federation? Well, Borg have scoutcubes, and the Romulans have Rheinn classes, but the Federation does not have a suitable ship that fires great amouts of torpeodes.

What I am saying is that I got no problem with other pulse weapons. It balances out fine. But the Federation pulse phaser is the problem, which doesn not lead to balancing (in my opinion that is :)).

If you guys won't change it, maybe I should change it for myself :D
posted on December 24th, 2003, 9:25 am
well i got the solution make the akira the torpedo cruiser it has the perfect role make it like fire 3burst fire torps and have 1 light or medium phaser?
posted on December 24th, 2003, 10:06 am
The funny thing is, if you stay canon, the Akira-class is supposed to be a torpedo cruiser (and fighter carrier) according to what I've read so far.
posted on December 24th, 2003, 10:32 am
the federation has no torpedo-only cruiser, cause the federation is specialized on weapons which do the same damage to all ships and therefore are allround weapons: phasers. besides that the federation has a deadly torpedo cruiser to spend credits for: the steamrunner class, which is devasting to large vessels and does even double damage to buildings.
the federation is no super-race :) the federation fleet is well balanced and they have no real weaknesses cause they can access every essential element (for example the borg do not have any pulse weapons). but cause the federation has low weaknesses it also has no real super weapons like the cloaking generator or very specialized ships like the scoutcube. the federation is a allround race :) if you like to play specialized you should try another race :) every race plays different - at least in beta3 with the new - and hopefully final - balancing system :P

Optec
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