Decommission resource return percent.

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Question: How much of the original res should be given back when decommissioning?

Poll runs till May 31st, 2051, 8:35 pm. Total votes: 36
0, Nothing!1 votes (3%)
0-10%0 votes (0%)
10-20%0 votes (0%)
20-30%1 votes (3%)
30 (current) %8 votes (22%)
30-40%1 votes (3%)
40-50%10 votes (28%)
50-60%6 votes (17%)
60-70%1 votes (3%)
70-80%3 votes (8%)
80-90%2 votes (6%)
90-100%0 votes (0%)
100%, All of it!3 votes (8%)
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posted on September 5th, 2010, 10:17 pm
Just wondering what everyone here thinks about the amount given back when decomissioning. I think 30% is a bit low, and don't think it would be all that unbalancing to up it somewhat.
posted on September 5th, 2010, 11:15 pm
I voted to leave it as is, as there is a fine line between decommissioning strategies (aka, quick tech up, then decom earlier stations to allow access to expensive big ships fast) and penalty. 50% given back is already too high as it does in fact allow that strategy to be available, which could have severe repercussions for several of the factions  :sweatdrop:
posted on September 6th, 2010, 4:35 am
Also voted to leave it as it is.  Now, if there were for example 2 decomission options it could be more interesting, although what i'm thinking here may not be possible.

If when decommissioning a station an opponent could still destroy it while it is in the process then we could have two options:

1) Slow Decommission - takes a long time (equal to construction time or longer) - returns 50%
2) Fast Decommission (Sabotage) - very quick (10% construction time) - returns 0-10% (basically what crew and engineers can grab as they flee the station).

If the station is destroyed before full decommission then no returned resources (unless resources could be returned on a linear basis in relation to % decommissioned).
posted on September 6th, 2010, 12:22 pm
i like it as it is.

i never decom stuff now, unless its captured useless stations. and i dont want strats where decomming is a good strat.

on a separate note maybe tri could be given back in larger amounts as the ships hull is still there. but dilithium given back less as its used a bit more.
posted on September 6th, 2010, 12:57 pm
What about an alternative to decomissioning? I don't see the sense in decom as it is though, ships are to valuable to decom and boarding a station is usually a waste of time anyway.
What about giving a boarded station an alternative function? After refit it got weapons or a repair bay ... or becomes a mixed-tech yard.
posted on September 6th, 2010, 1:02 pm
People decomission when they need resources for something more valuble than what they have or take an enemy station they can't use, like a Research station (also for resources).

I think decom figure should be race specific; Borg should be the best, Klingons the worst.
posted on September 6th, 2010, 1:05 pm
for borg capturing stations isnt a waste of time.

if u capture it before they can issue the decom order then u can decom it yourself for the money.

if they issue the order first it will just explode upon crew loss.
posted on September 6th, 2010, 1:19 pm
Basically, I like the idea of gaining more resources back, but it would be hard to balance because it would allow a lot of cheezyness that involves starbase decomissioning. :D (especially for borg)
posted on September 6th, 2010, 2:19 pm
Last edited by Nebula_Class_Ftw on September 6th, 2010, 2:22 pm, edited 1 time in total.
Dominus_Noctis wrote:I voted to leave it as is, as there is a fine line between decommissioning strategies (aka, quick tech up, then decom earlier stations to allow access to expensive big ships fast) and penalty. 50% given back is already too high as it does in fact allow that strategy to be available, which could have severe repercussions for several of the factions  :sweatdrop:


I don't think the problem would be quite as bad as u think. Decommissioning takes a while, and you won't be able to raid very much unless you keep the original yard undecommed. Even with stuff being decommed for half the original res, you won't be able to produce much if the enemy raids agressively.
It could be that you're very right about this, but I think that it has to actually be tested to be sure just what would happen if you tried a decom strat with 50% return.

Myles wrote:on a separate note maybe tri could be given back in larger amounts as the ships hull is still there. but dilithium given back less as its used a bit more.


I like this idea, maybe one way to do it would be 35% dil back, and 60% tri. This would maybe lead to decom-support ship strats, but supports aren't exactly big fleet killers except for that one super late game Klingon Bortas.
posted on September 6th, 2010, 2:26 pm
Nebula_Class_Ftw wrote:I don't think the problem would be quite as bad as u think. Decommissioning takes a while, and you won't be able to raid very much unless you keep the original yard undecommed. Even with stuff being decommed for half the original res, you won't be able to produce much if the enemy raids agressively.
It could be that you're very right about this, but I think that it has to actually be tested to be sure just what would happen if you tried a decom strat with 50% return.

I like this idea, maybe one way to do it would be 35% dil back, and 60% tri. This would maybe lead to decom-support ship strats, but supports aren't exactly big fleet killers except for that one super late game Klingon Bortas.



I say do the calculations or if that is too annoying, mod the game to show you what you get back (though both are annoying I guess :sweatdrop: ) - I've done both, and I can say confidently that 40% and above is too much for several strategies. :) Considering that one such strategy is only 8 dilithium away from being feasible now, I'm fairly confident it would be best to leave it as is.
posted on September 6th, 2010, 4:31 pm
I voted to leave it as is.  You create too much room for abuse, otherwise. :thumbsup:
posted on September 6th, 2010, 7:45 pm
I say 25% for dilitium and 50% for tritanium would work fine for me.
posted on September 6th, 2010, 7:57 pm
Don't you currently get 50% back rather than 30%? That's what the recycleXfraction code implies, at least.
posted on September 6th, 2010, 8:03 pm
recycledilithium = 86
recycletritanium = 26
recyclesupply = 3
recycletime = 38

Those are the type of lines you are looking for as far as I know :). 30% of each resource.

Where did you find the recycleXfraction code btw?
posted on September 6th, 2010, 8:05 pm
The race odfs. They all have the recycle number as 50%.
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