Captured Tech

Post ideas and suggestions on new features or improvements here.
1, 2, 3
posted on March 17th, 2010, 1:22 pm
could captured yards at least include one new thing? Like a answer to a scenario like this:

"This Romulan mixtech isn't making us go anywhere! We need something else!"
"We just captured a Romulan shipyard!"
"Hey, look at this tech, we could apply this to the __________ class!"
"That is something new! A new ship to add to the mixtech fleet!"
"Lets get building..."
posted on March 19th, 2010, 5:55 am
I agree that as  of now captureing a station is Useless  except for the Dominion  Station  that takes in Dia /Tri  and  gives you supply points .I do like the Possability of being able to  construct one Construstor from a captured starbase's to  consrtruct a Mixed tech yard.I do  miss from the Stock A2 the  borg tech assimulator style  station be nice . OH  what joy to have a  Tavara Warbird  with the Lupsets  Feild of fire  special ability.  :woot:
posted on March 19th, 2010, 2:13 pm
Pappy63 wrote:I agree that as  of now captureing a station is Useless  except for the Dominion  Station  that takes in Dia /Tri  and  gives you supply points [...]
Well, that's not wholly true, capturing an enemy shipyard is still a handy way to stat an outpost and quickly recrew/repair you ships without hauling arse back to your own base... but yeah, other than the dominion's supply outpost, it's cheaper to build your own than to capture and defend a damaged enemy outpost right now. And since a starbase constructs the constuctor, it makes sense that you ought to get something for the effort of doing it... I'm just saying.
posted on March 25th, 2010, 1:05 pm
First i believe that not only capturing a Constructor, but also a shipyard should grant you Mixed tech. IMO The captured yard should immediatly be replaced by the corresponding mixed tech yard.

Secondly, io never understood, why e.g. a bug (or any other cheap unit of your race) should not be buildable at any yard (precisly any captured one)?
posted on March 25th, 2010, 6:37 pm
Well, from a story telling point of view, yeah, a simple ship would be buildable, even accounting for differences in alien tech and adding a time penalty... but let's be honest, except for the klings first level yard, most of the ship yards in FO can be easy to capture as long as you take out surrounding defenses first. which would leave everyone with tons of mixed tech early in the game, so it's probably a balacing issue in:re mixed tech.
posted on March 25th, 2010, 7:10 pm
Good point. But you could balance this, just by greatly increasing the mixed tech buildtimes at these captured yards.
posted on March 26th, 2010, 3:34 pm
I still don't get out how simply having access to the shipyard, main base, etc would give you the ability to construct entire alien vessels. It just doesn't make any sense in Star Trek or in real life. Just because you captured the shipyard does not give you the production facilities to build singularities, or generate the alloys necessary. Just look at how many episodes in Star Trek we saw where they couldn't replicate some complicated and essential alien parts (like in DS9 where they had to cannibalize another station's parts for DS9). Even a small ship isn't necessarily simple enough in design to allow others to build it. Oh, and then comes the reason - why in the heck would a Romulan or Federation officer want to build and captain an A-20 Attack Destroyer, except as a last resort (i.e. captured in battle)!
posted on March 26th, 2010, 10:37 pm
Perhaps an A-20 has little to offer to a Federation or Romulan player, but when a Federation player captured a Klingon shipyard those B'rel could be mighty useful.

On another note: we seem rather focused on vessels for mixed tech, perhaps mixed tech can be applied to buildings. E.g. a cloak on Klingon, Dominion or Federation defensive structures. Or Graviton Torpedo launcher upgrade for Romulan Defensive structures.
posted on March 26th, 2010, 11:32 pm
you guys seem to be forgetting the episode where the ds9 crew captured a bug. Do you remember how hard it was for them to fly that thing
posted on March 27th, 2010, 5:24 am
And don't forget how often O'brian complained that the federation technology they used to get DS9 working again (because the cardies took everything that wasn't nailed down, and some stuff that was, with them) wasn't interfacing well with the cardassian systems.

It took them years to get the bugs ironed out.
posted on March 27th, 2010, 3:26 pm
O'Brian always complained because he got used to the luxury from working on the Enterprise D.

Also DS-9 isn't really a good example because the Cardassians took everything not nailed down and all they left behind were anti-sabotage programs.
posted on March 27th, 2010, 3:33 pm
DS9 was a good example for the tech compatibility, but not for building an alien station. Building an alien station would likely mean it's built with Fed tech, influenced by the original, not built with the original.

DS9 had Cardassian tech that constantly proved a pain. The compatibility problems were because the tech was different, not because of the Sabotage, that just meant they had to pretty much rebuild anything important.
posted on March 27th, 2010, 5:24 pm
What if you captured a starbase you could research enemy ship designs and take less damage from that race?
posted on March 27th, 2010, 8:31 pm
Tyler wrote:DS9 was a good example for the tech compatibility, but not for building an alien station. Building an alien station would likely mean it's built with Fed tech, influenced by the original, not built with the original.

DS9 had Cardassian tech that constantly proved a pain. The compatibility problems were because the tech was different, not because of the Sabotage, that just meant they had to pretty much rebuild anything important.


I was referring this this: Counter-insurgency program - Memory Alpha, the Star Trek Wiki

Such a program can easily be marked as a sabotage program from the cardies
posted on March 28th, 2010, 2:35 pm
While doing some browsing i found this page for Star Trek Legacy downloads:

Star Trek: Legacy Federation Downloads, Star Trek: Legacy Ships, Star Trek: Legacy Future_Timeline, Star Trek: Legacy Downloads

In particular these vessels:

Pulse Class (Steamrunner Vairant) 2.0 Download, Star Trek: Legacy Ships
Steamrunner with pulse cannons - Fed-Klingon or Fed-Romulan mixed tech?

Armored Shippack:
Armored Ship Pack 1.6 Download, Star Trek: Legacy Ships
Perhaps available as class 4 federation ships?

Mixed tech could mean exchange of ship designs:

Federation Warbird:
Federation Warbird Class 1.0 Download, Star Trek: Legacy Ships

Federation vorcha:
Federation Vorcha Class 2.8 Download, Star Trek: Legacy Ships

Romulan tactical cruiser (looks like a Steam runner)
http://legacy.filefront.com/file/Romula ... iser;95143

Romulan  Excelsior MKII
http://legacy.filefront.com/file/Imperi ... MKII;92667
1, 2, 3
Reply

Who is online

Users browsing this forum: No registered users and 72 guests

cron