Borg Command Cube
Post ideas and suggestions on new features or improvements here.
posted on September 11th, 2011, 7:17 am
So I don't know if they already made the design yet, but I was thinking that for the Command Cube it could have 2ish beam weapons and 1 Graviton Torpedo launcher. The beam weapons should probably be powerful enough to destroy any destroyer and most cruisers in a single hit, and a battleship could probably be destroyed in 1-2 torpedo hits. This may seem overpowered, but there are some things that actually help balance it:
1. Its biggest problem would be firing rate. Since it can only target two ships with its beam weaponary at a time, this ship would be relatively ineffectual against large fleets of small ships, especially vessels like the Sang and A-26 Bomber.
2. Its the freaking command cube, its SUPPOSED to be super powerful. Remember, in TNG it blew through 39 ships like they were nothing.
3. I imagine it would be AMAZINGLY expensive. It would probably never be built in any normal game; after all, think of how rare borg cubes are, and those would STILL be much cheaper. Pretty much the only way to get this ship would be to sit and build up resources doing almost nothing else the entire game. Plus, it would probably take longer than the Dominion dreadnaught to build.
Another way to have it is to incorporate mixed-tech into this; make having at least one mandatory adaptor building out there before you can build one. Or upgrade it from a standard cube, but at a major cost increase and maybe reselecting your chasis.
These are just a few ideas that were floating around. Comments?
1. Its biggest problem would be firing rate. Since it can only target two ships with its beam weaponary at a time, this ship would be relatively ineffectual against large fleets of small ships, especially vessels like the Sang and A-26 Bomber.
2. Its the freaking command cube, its SUPPOSED to be super powerful. Remember, in TNG it blew through 39 ships like they were nothing.

3. I imagine it would be AMAZINGLY expensive. It would probably never be built in any normal game; after all, think of how rare borg cubes are, and those would STILL be much cheaper. Pretty much the only way to get this ship would be to sit and build up resources doing almost nothing else the entire game. Plus, it would probably take longer than the Dominion dreadnaught to build.
Another way to have it is to incorporate mixed-tech into this; make having at least one mandatory adaptor building out there before you can build one. Or upgrade it from a standard cube, but at a major cost increase and maybe reselecting your chasis.
These are just a few ideas that were floating around. Comments?
posted on September 15th, 2011, 4:47 am
I've never thought of the Command Cube being a giant support unit, full of abilities and debuffs that would weaken an enemy fleet.
Dunno, I dont like dreadnoughts and I don't particularly care for the cube in it's current form, so I'm hoping for a revamp come the inevitable redo.
Dunno, I dont like dreadnoughts and I don't particularly care for the cube in it's current form, so I'm hoping for a revamp come the inevitable redo.
posted on September 15th, 2011, 5:21 am
Boggz wrote:I've never thought of the Command Cube being a giant support unit, full of abilities and debuffs that would weaken an enemy fleet.
normal cubes should have this type of ability as the borg only have "one" support vessel. Also the borg could use more ship integrated specials which helps support the fleet differently than the transmission matrix...
posted on September 15th, 2011, 5:32 am
Dreadnaughts can be ok sometimes, that's why they have a limit of one or two on them. Personally I don't like them much either, but there are alot of people that do, and this is probably mostly for them.
On a sidenote, even standard Borg Cubes are only seen once in a blue moon, which is probably a good thing. I kinda hope they won't decrease the costs for it, or at least if they do they weaken it, this ship is pretty much the Borg endgame vessel at the moment.
I hope so too, Borg have alot of problems that need fixing, the cube being one of them.
On a sidenote, even standard Borg Cubes are only seen once in a blue moon, which is probably a good thing. I kinda hope they won't decrease the costs for it, or at least if they do they weaken it, this ship is pretty much the Borg endgame vessel at the moment.

I hope so too, Borg have alot of problems that need fixing, the cube being one of them.
posted on September 15th, 2011, 6:13 am
Currently tac cubes are most common, the command one could be more of a mage one, or as already said some kind of huge thing in the middle of a battle, nearly unstoppable, and whatsoever.
That's something the current cube already offers, i would love to see some kind of four beams, or 3 beams with volleys. This way it wouldn't waste so much power on one ship with torps, and kinda weaken the whole enemy fleet, or even kill it - and of course, it would look cool
To balance that huge amount of fire power i would recommend some kind of mixed tech as well, and maybe a slower speed. But on the other hand some kind of heavy armor vs small weapon fire, so people really have to tech up to kill it. Can't be that some shitty Kvorts take out a command cube that easily.
HELL YES!
2ish beam weapons and 1 Graviton Torpedo launcher.
That's something the current cube already offers, i would love to see some kind of four beams, or 3 beams with volleys. This way it wouldn't waste so much power on one ship with torps, and kinda weaken the whole enemy fleet, or even kill it - and of course, it would look cool

To balance that huge amount of fire power i would recommend some kind of mixed tech as well, and maybe a slower speed. But on the other hand some kind of heavy armor vs small weapon fire, so people really have to tech up to kill it. Can't be that some shitty Kvorts take out a command cube that easily.
Its the freaking command cube, its SUPPOSED to be super powerful. Remember,
HELL YES!
posted on September 15th, 2011, 6:40 am
Arash8472 wrote:
normal cubes should have this type of ability as the borg only have "one" support vessel. Also the borg could use more ship integrated specials which helps support the fleet differently than the transmission matrix...
Oops!
I meant to say that I HAVE thought of the Command Cube bein a support unit. I said that wrong =D
posted on September 15th, 2011, 7:32 am
Borg ships are very strong......if they make the command ship too strong, they better beef up the strength of all the other ships
posted on September 15th, 2011, 7:39 am
Or, by the time they have a command cube up and running, the opposition has a very big fleet.
And make it so the command cube has some prerequisites. Like, you must've researched 75% of your borg tech or something.
And make it so the command cube has some prerequisites. Like, you must've researched 75% of your borg tech or something.
posted on September 15th, 2011, 8:47 am
i think they should take the current cube take all aspects (except its model size) of it and reduce it ,fire power ,cost build time ,ect.... the end result would be the borg's base line cube..... y should they do this because the cube is the borgs primary ship and we dont get to see them in a game often enough. now take the current cube and increase all aspects of it cost fire power etc .....and you get a command cube .... a ship that is very very powerful takes a long time to build and cost some retarded amount .....kinda like the current cube but even more.....lol 

posted on September 15th, 2011, 11:06 am
normal cubes with the correct modules are already effective support units. they just dont get the support ship status.
currently if you go with 3 holding and 1 regen modules you get absolutely incredible energy systems. allowing you to lay down some serious use of transmission matrix specials.
you also are practically invinicible to any special effects except multiple nanite spewing diamonds (but multiple diamonds costs a lot and should be strong against cubes).
you can then tack on armour for extra defence if you need to. this type of cube tends to be less dilithium intensive as well, as it lacks multiple torp modules.
i agree the current cube could do with being scaled down in strength and cost. so maintaining equal usefullness per cost unit. but allowing the cube to appear more often. fleetops is set later than canon so its possible the collective adapted over time to include a smaller cube as its more useful. perhaps big cubes were being wasted on targets that couldnt resist a smaller cube. the command cube would then fill that role.
currently if you go with 3 holding and 1 regen modules you get absolutely incredible energy systems. allowing you to lay down some serious use of transmission matrix specials.
you also are practically invinicible to any special effects except multiple nanite spewing diamonds (but multiple diamonds costs a lot and should be strong against cubes).
you can then tack on armour for extra defence if you need to. this type of cube tends to be less dilithium intensive as well, as it lacks multiple torp modules.
i agree the current cube could do with being scaled down in strength and cost. so maintaining equal usefullness per cost unit. but allowing the cube to appear more often. fleetops is set later than canon so its possible the collective adapted over time to include a smaller cube as its more useful. perhaps big cubes were being wasted on targets that couldnt resist a smaller cube. the command cube would then fill that role.
posted on September 15th, 2011, 1:32 pm
With all due respect, don't you think the Borg should not always focus on blowing things up ?
I don't think we need another 1-2 shot killer.
Granted Optimize Borg are not focusing on assimilation, but it would sadden me to see that the only thing you can do with them is blow things up.
For me it always was more creepy seeing them incorporating your strengths into there's and then finishing you off, not necessarily killing you.
Focusing more on there prime objective: "achieving perfection" would make me happy.
Currently we have 2 options : Assimilation and Optimization.
The majority of players prefer Optimization to blow things up.
The rest whom play Assimilation find it hard not to blow things up.
I'm sorry if I oversimplified it, but sadly that's all I have seen 'till now.
I hope the redo will change this.
Regards
Dex
I don't think we need another 1-2 shot killer.
Granted Optimize Borg are not focusing on assimilation, but it would sadden me to see that the only thing you can do with them is blow things up.
For me it always was more creepy seeing them incorporating your strengths into there's and then finishing you off, not necessarily killing you.
Focusing more on there prime objective: "achieving perfection" would make me happy.
Currently we have 2 options : Assimilation and Optimization.
The majority of players prefer Optimization to blow things up.
The rest whom play Assimilation find it hard not to blow things up.
I'm sorry if I oversimplified it, but sadly that's all I have seen 'till now.
I hope the redo will change this.
Regards
Dex
posted on September 15th, 2011, 1:36 pm
Here's a thought! When you choose the assim avatar, the assimilator, diamond and cube may assimilate an additional ship at the same time!
Two assim beams or two holding beams! That would be awesome!

posted on September 15th, 2011, 1:51 pm
beserene wrote: i would love to see some kind of four beams, or 3 beams with volleys. This way it wouldn't waste so much power on one ship with torps, and kinda weaken the whole enemy fleet, or even kill it - and of course, it would look cool
The thing about that is the slow firing rate would be the cubes greatest weakness. If it could fire at 6-8 ships all at once it could be a fleet on its own instead of the single ship its supposed to be. Then people could just sit back most of the game till they got enough resources to build it, then... GAME OVER! If they had as many weapons as you suggested they would probably each have to be as or (probably) less powerful than the current borg cube ones, which are already almost to the scale I stated of killing ships in one hit.
Actually though, the volley fire sounds like a pretty good idea, thats the main reason I like some Fed ships

posted on September 15th, 2011, 1:52 pm
I think, the command cube should do some kind of synergy with the borg space. Like mentioned, it would be pretty cool if a nebula in the borg space would not do it negative effects, IF the borg place something into it (senor station or something like that)
The command cube would be a little better tactical cube with a neat special, that would be an active passive. You could choose out one of three options like:
1) 'bring order to chaos' for all borg ships within the borg space AND within the range of the command cube.
2) Tactical analysis, that will give borg ships within the range of the command cube a better hit-chance for torpedos while at the same time reducing the damage they take by 20% through high density sensor grid analysis
3) Energy rerouting, that will increase the weapon-range from short to medium, from medium to long and long will stay long while at the same time the special energy regeneration is increased.
All of these 'active passives' hold a maneuver within, that lets all borg ships in the 'fleet' stay within the special range. You just have to assign ships to the command cube. There can only one of those three abilities be active at the same time with a cool-down time between the switching options.
The command cube would be a little better tactical cube with a neat special, that would be an active passive. You could choose out one of three options like:
1) 'bring order to chaos' for all borg ships within the borg space AND within the range of the command cube.
2) Tactical analysis, that will give borg ships within the range of the command cube a better hit-chance for torpedos while at the same time reducing the damage they take by 20% through high density sensor grid analysis
3) Energy rerouting, that will increase the weapon-range from short to medium, from medium to long and long will stay long while at the same time the special energy regeneration is increased.
All of these 'active passives' hold a maneuver within, that lets all borg ships in the 'fleet' stay within the special range. You just have to assign ships to the command cube. There can only one of those three abilities be active at the same time with a cool-down time between the switching options.
posted on September 15th, 2011, 1:59 pm
Dexter wrote:With all due respect, don't you think the Borg should not always focus on blowing things up ?
I don't think we need another 1-2 shot killer.
Granted Optimize Borg are not focusing on assimilation, but it would sadden me to see that the only thing you can do with them is blow things up.
For me it always was more creepy seeing them incorporating your strengths into there's and then finishing you off, not necessarily killing you.
Focusing more on there prime objective: "achieving perfection" would make me happy.
Currently we have 2 options : Assimilation and Optimization.
The majority of players prefer Optimization to blow things up.
The rest whom play Assimilation find it hard not to blow things up.
I'm sorry if I oversimplified it, but sadly that's all I have seen 'till now.
I hope the redo will change this.
Regards
Dex
Two questions:
1. What is the point of Fleetops?
A. Blowing stuff up!

2. What does EVERY race focus on?
A. Blowing stuff up!

Actually, the answer to #1 would be having fun, learning strategy, meeting new people, and having fun but I think you know what I mean

I agree the Borg should focus more on assimilating though, but more so for the Assimilating avatar than Optimize. Personally, I usually assimilate everything in range that I can, even when playing Optimize :assimilate:
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