A mining idea

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posted on September 27th, 2010, 9:13 pm
Dominus_Noctis wrote:As has been said time and time again, civilian vessels won't be able to level up :) Check out the FO FAQs on the guide  ^-^ . There will of course be other economic stuff to compensate :)


Be that as it may, there's certainly nothing wrong with talking about it, especially since a lot of us haven't memorized everything in your guide.:)
posted on September 27th, 2010, 9:26 pm
Last edited by Dominus_Noctis on September 27th, 2010, 9:32 pm, edited 1 time in total.
Well, you yourself have commented in a thread about such things before and gotten an answer from Optec himself  :whistling:

Star Trek Armada II: Fleet Operations - Mining Upgrades and/or experience

EDIT: sorry, wrong word
posted on September 28th, 2010, 2:40 am
Dominus_Noctis wrote:Well, you yourself have commented in a thread about such things before and gotten an answer from Optec himself  :whistling:

Star Trek Armada II: Fleet Operations - Mining Upgrades and/or experience

EDIT: sorry, wrong word


That was about upgrading miners, not them ranking up (or at least my post was).  And you can't expect me to remember everything I read on the forums 8.5 months ago, though apparently you do.:)  Also, in my experience a lot of things developers say aren't final.

In any case, as I said before there's nothing wrong with discussing it - going by Optec's post in that thread the main reason for them not ranking up is the fact that they're just doing what they're meant to do (though on that note, ships are supposed to blow up enemies, not that I'm disagreeing as it is a very different case), different reasons could certainly be provided.

In terms of pure gameplay, ranking up miners wouldn't really add anything bad I can see except slightly encouraging turtling and/or people being a bit more paranoid about defending expansions, and it would give the late game economy a small boost, which might make things go a bit faster when people reach a critical mass.  I mean, how often do you see both sides having substantial numbers of battleships?
posted on September 28th, 2010, 9:09 am
Ruanek wrote:And you can't expect me to remember everything I read on the forums 8.5 months ago, though apparently you do.:) 


Didn;t you know?  Dom is a cyborg.  He doesn't have a brain, he has databanks, that's why he remembers everything.

You know he had a birthday recently?  That's from his date of construction!  :D
posted on September 28th, 2010, 2:20 pm
:lol: Am not: I am a cybernetic organism - living tissue over a metal endoskeleton. *aaaahnold voice*  :whistling:

Yup, just the original poster and the thread title discussed experience, and Optec answered that question. I wasn't arguing that it is wrong to discuss it - just giving the answer that has been stated a few times is all :).

In relation to how ranking miners would change balancing ... as well as make mining systems impossible to control, here are a few things to consider. Every time a rank up occurs, the miner would stop mining. Not sure everybody wants to micromanage their mining systems constantly  ^-^ . Secondly Dominion miner systems would be supremely difficult to fix, as you'd have to very carefully determine how XP would translate from miner type to miner type, and how much XP was gained from each one as well, to avoid completely screwing up their gameplay (not to mention the sheer number of ODFs required). Thirdly, how would you balance Borg miners into this, or for that matter Romulan miners. Both have completely opposite styles in terms of longevity (one the least harassable and no XP anyway, the other the weakest and thus most easily killed).
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