A mining idea

Post ideas and suggestions on new features or improvements here.
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posted on September 24th, 2010, 6:48 pm
So i was just thinking about a new miner toggle. Call it "unsafe mining procedures" effectivly you mine at an increased rate but if your miner is hit with weapons fire then it blows up. Any thoughts, comments???
posted on September 24th, 2010, 6:50 pm
Maybe just cripple rather than destroy, and it would make a good Klingon idea.
posted on September 24th, 2010, 6:55 pm
klink miners already have something unique. ktingas.

roms can cloak, dom can change mode. borg are tough and make their own mining stations.

maybe for feds, their miners are the least fun.

maybe make it cost a small amount of supply to increase mining rate for 1 load. the cost is to replace worn out stuff.
posted on September 24th, 2010, 7:33 pm
Interesting idea from Dircome and a nice twist from Myles.

Indeed it is the Feds who have the most boring miners, although unsafe mining doesn't seem like something the Feds would do.

Anyway, nice thinking.  :thumbsup:
posted on September 24th, 2010, 7:36 pm
Haha took me a min to understand what you were saying lol. Sounds pretty cool to me =P
posted on September 24th, 2010, 7:38 pm
Simple, straightfoward and efficient. Sounds like they fit the Federation's hat already, even if they are boring.
posted on September 24th, 2010, 8:11 pm
Sounds like a good idea, a weapon hit while the ability is activated should only damage.

Is the mining beam linked to the miner's weapon subsystem?  If it is then what about if the hit on the miner causes 50% damage to the weapon subsystem and disables a random other system for say, 5 seconds.

For the Feds this would provide the good reason for the safety protocols.
posted on September 24th, 2010, 8:18 pm
What? A federation ship overriding the safety protocols.  Never saw that happening on Star Trek!  :D

An alternate variant would be that as long as it is active there is a % chance every time the beam fires that the weapon subsystem (that is responsible for the beam) is 100% destroyed so you have to go and repair.  If the % chance is high enough to make it risky then even if a shipyard is nearby you would have to consider the risk carefully.

Perhaps make the % chance not so high, but when it happens it also takes out engines.  Then you either have to have Newtons, use a tractor, or wait, before you can get the miner back in action.
posted on September 24th, 2010, 10:22 pm
We could both variants.  The balancing is coming off the top of my head.

Feds use my version, when miner is first hit(by any weapon type): weap 50% dmg, shields disabled 7 sec, 1 minute runtime, 4 minute cooldown.  Fed players may confidently use this at defended moons but a quick hit and run would correct that. :shifty:

Klinks use Loki's version, permanently on/off: when activated, when the beam fires ~20% chance of weap destroyed and engines disabled 20 secs(as the enemy are not required to cause the damage).

Roms use either version(are the Romulans safety-conscious?), instead of losing shields or engines the miner's special energy is drained, preventing it from cloaking.

Call it a technology exchange from the Dominion War. :D

To balance, the Borg you could increase the number of miners that can auto-generate resources.

Not sure about an alternative for the Dom.  Maybe use Loki's, don't disable the engines but reduce the improved income while the ability is active.
posted on September 25th, 2010, 2:44 am
When talking about the Romulan miner, people often seem to forget that depending on the special station the player chooses, it may not be able to cloak.
posted on September 25th, 2010, 3:11 am
Last edited by Dominus_Noctis on September 25th, 2010, 3:15 am, edited 1 time in total.
Then post it in the modding section not in my thread.

Dom EDIT: feel free (or not) to delete this post now. I moved Jetnova's offtopic post as requested :)
posted on September 25th, 2010, 3:19 am
Dircome wrote:Then post it in the modding section not in my thread.

Dom EDIT: feel free (or not) to delete this post now. I moved Jetnova's offtopic post as requested :)


My Post Fit The Thread Exactly as it is titled because its about mining and its also related to an idea that was directly stated here. [b]Thus it was in the right spot and deserves to be here[/b] I don't see any other topics about mining after all and my post was exactly that, On mining

It does belong here.
posted on September 25th, 2010, 3:36 am
Your post was moved because although it is loosely related to the current thread, it is not about the current thread. Your idea was spawned from it, but had no comment on Dircome's original idea. I'd like you to respect that please and to discuss your modding questions in the other, appropriate thread :)

Let's let this be the last off topic comment about this on this thread please  ^-^
posted on September 25th, 2010, 3:54 am
Last edited by Dircome on September 25th, 2010, 3:59 am, edited 1 time in total.
Anyway back on topic a slight change on what Myles said is that the feds could change into a mode that was a significant drain on supply but provides a noticeable increase in mining. Effectively you would be sacrificing your mid game supply for an abundance of resources in the early game.
posted on September 25th, 2010, 6:51 am
Holominers?  They already use EMH-1s to clean plasma conduits (which is odd, since they show all the marks of sentience, and I'd think that was cleared up after the whole thing with Data, about how artificial life can be sentient.)
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