3.1.2 B'rel balancing discussion
Post ideas and suggestions on new features or improvements here.
posted on June 22nd, 2010, 1:19 pm
nope 

posted on June 22nd, 2010, 5:04 pm
Will the B'rel also have a reduced build time? I think 75 or so would fit nicely as it is an older design (and thus less complicated.)
posted on June 23rd, 2010, 1:58 am
Nebula_Class_Ftw wrote:Will the B'rel also have a reduced build time? I think 75 or so would fit nicely as it is an older design (and thus less complicated.)
Build times are affected almost exclusively by balance, not by canon

posted on June 23rd, 2010, 2:47 am
If this game were cannon we'd see a Prometheus splitting in 3 and destroying a couple Tavaras
posted on June 23rd, 2010, 12:28 pm
funnystuffpictures wrote:If this game were cannon we'd see a Prometheus splitting in 3 and destroying a couple Tavaras
please no lol, that may look cool, but its just ridiculous.
posted on June 23rd, 2010, 2:55 pm
funnystuffpictures wrote:If this game were cannon we'd see a Prometheus splitting in 3 and destroying a couple Tavaras
Dude..... its CANON

Seriously, don't confuse them. If the game was CANNON, it would destroy every computer you put it on once the first shot is fired.

posted on June 23rd, 2010, 4:07 pm
I like the idea of hiking the supply reward on the B'Rel it'd give you a reason to keep it throughout the game but also a reason to use it strategically. E.g holding them back and strategically decimating enemy ships with larger ships then finishing them off with decloaking B'Rels. Imagine the vid! 

posted on June 23rd, 2010, 9:59 pm
I don't post very often but I came up with an idea for a special (or passive) for the B'rel based on the ideas everyone has been saying that I wanted to share.
Phoenix was saying to hold the B'Rel back finishing ships off with a decloak attack.
What if the B'Rel had a combat/strike decloak option were when the ship decloaked instead of sending the cloak energy back to the shields it dumped it in to the weapons systems allowing the B'rel to fire of 4-6 busts nearly instantaneously but as a consequence firing rate after that would be slowed down to let the weapons cool and shields would not come up for 8 seconds instead of the normal 4 recloaking would also be delayed somewhat.
Phoenix was saying to hold the B'Rel back finishing ships off with a decloak attack.
What if the B'Rel had a combat/strike decloak option were when the ship decloaked instead of sending the cloak energy back to the shields it dumped it in to the weapons systems allowing the B'rel to fire of 4-6 busts nearly instantaneously but as a consequence firing rate after that would be slowed down to let the weapons cool and shields would not come up for 8 seconds instead of the normal 4 recloaking would also be delayed somewhat.
posted on June 23rd, 2010, 10:04 pm
An interesting suggestion mate - but I really think that would cause the weak B'rel more distress (as good micromanagers would rip into those hulls - heck, I know I already do that with the 4 second decloaks
). Perhaps for a larger vessel (which can withstand that)? 


posted on June 23rd, 2010, 10:25 pm
Maybe your right I was just trying to give it a downside maybe slowed fire rate afterward and a delay on recloak would be enough or simply as you said put on a ship that has the armor to take it.
posted on June 23rd, 2010, 10:26 pm
Dominus_Noctis wrote:An interesting suggestion mate - but I really think that would cause the weak B'rel more distress (as good micromanagers would rip into those hulls - heck, I know I already do that with the 4 second decloaks). Perhaps for a larger vessel (which can withstand that)?
Yep!
The main issue I was trying to fix here was that Klingons cannot waste supplies. They CANNOT waste them. Thus, building smaller ships means that ships are destroyed 1 at a time more quickly than larger ones and when they are, the supplies spent to make them disappear.
This is why ships like the B'rel (though it has 2 cool passives in TWA and Manual Targetting) don't get built much at all, and even less in the late game. They simply cannot come CLOSE to replacing or even making it worth the cost in supplies (11 each) when better ships like the KBQ last SO much longer.
However, giving the B'rels a very high supply regain rate based on HONOR and being in battle would create the kind of "Wolfpacks" attacking targets of opportunity constantly in order to garner supplies from other Houses throughout the Empire. The B'rels MUST be used to bring supplies to the Empire. If you cannot make good use of these ships then you are stuck having to rely on the very small resource-gain of the other ships and purchase your supplies.
posted on June 24th, 2010, 12:00 am
Re: Putting a downside on the ability.
Just make it drain all remaining special energy. One extra volley per 15 energy or somesuch.
For the most part, downsides belong on abilities that have no cost on them, because the cost is the downside.
Just make it drain all remaining special energy. One extra volley per 15 energy or somesuch.
For the most part, downsides belong on abilities that have no cost on them, because the cost is the downside.
posted on June 24th, 2010, 12:28 am
What about giving the B'Rel a passive that puts it on the end of the targeting list? 

posted on June 24th, 2010, 12:50 am
What, call it 'their weapons are no threat to the enterprise'?
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