Yay more Federation hate-mail!

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on June 26th, 2010, 7:00 pm
Chartreuse with kelly green polka dots overlaid with mauve stripes.  The super-mega-deathbeam it shoots is sparkly unicorns and rainbows.

If you can stomach looking at it, it kills anything in one shot.
posted on June 26th, 2010, 7:05 pm
*Ahem* ...


  Regarding the Fed-stomping SFC.

Actually .... since the Cloaking races have begun to show their power in map control and *gasp* near-invulnerability in the spec spam, I've become MUCH more appreciative of both the Warp-in and the Strong turrets.

  While I feel that the Phaser turret could still stand to lose it's Ablative armor (perhaps in favor of another passive :)), I'm beginning to feel that Warp-in and strong turrets are one of the only things they HAVE as an appreciable counterweight to the fact that the Cloakers have strong hulls now and can be ANYWHERE.





Oh, and I agree with everything everyone else is saying :D.  Nuke, you just need to stay in the games and learn more.  Quitting when you lose your first ship means you learn 0.
posted on June 26th, 2010, 7:09 pm
"gl hf"
"gl hf"

*Scouts*

"uh oh dumb AI!"

*scout gets ownd by starbase"

"-.-"

"Ahhhhh!!!"

*Waiting 3 seconds
NuclearDude has quit.

Waiting for Boggz.*

:P

Ok yes you're right. I'll try more next time.  :thumbsup:
posted on June 26th, 2010, 7:15 pm
Lol it's easy:  If something goes wrong, you acknowledge it and ask your teammate for advice if you have to.

 
  You always get on all-chat and say you have no chance :lol:.  Thus, I end up telling you HOW to counter me just so that your teammate doesn't feel ... well feel SOMEthing.  Just ask your teammate "hey, I got rocked by Leahvals, what should I do?".


  Look at the counters table.  Ignore the high-tech stuff for now and just focus on the little things.  You play a lot of Borg, so look at the passives of the other race's early units and see what you need to do.




  And stop quitting  :rolleyes:
posted on June 26th, 2010, 7:22 pm
Boggz wrote:Lol it's easy:  If something goes wrong, you acknowledge it and ask your teammate for advice if you have to.

 
   You always get on all-chat and say you have no chance :lol:.  Thus, I end up telling you HOW to counter me just so that your teammate doesn't feel ... well feel SOMEthing.  Just ask your teammate "hey, I got rocked by Leahvals, what should I do?".


   Look at the counters table.  Ignore the high-tech stuff for now and just focus on the little things.  You play a lot of Borg, so look at the passives of the other race's early units and see what you need to do.




   And stop quitting  :rolleyes:


:O I have tried all that but I just can't remember it all... I quit.  :cloak:

*Don't worry I will try. :)*
posted on June 26th, 2010, 8:04 pm
my opinion (for what it's worth) is as such:

1) warpin isn't op anymore, it takes pretty much all your starting tri to get to sfc (you can have more tri if u ignore chassis level 1, but then you will only be able to build sabres lol), which gives u 3 ships only on the first warpin, around the same time your enemy should have enough ships to fight that.

the only problem is if that first warpin is a double steamy, but i think the devs have hinted that this will be less of a problem soon.

going for fast sfc leaves you with 3 ships and practically no resources, which u then have to expand with, if u get all excels a cloaking enemy can use their slow speed to attack somewhere the excels are not and not fear quick intervention.

2) fed turrets are not terribly op, i agree with boggz that switching the phaser turret's passive for another passive would be great (maybe a passive resistance to torps, as they are later game weapons, but a small vulnerability to pulses which are early game). currently the risner turret is bugged and does too much pwnage, but who really plays risner lol, and that will probably be fixed soon.
posted on June 26th, 2010, 8:27 pm
but who really plays risner lol

Come again?  :blink:
posted on June 26th, 2010, 8:29 pm
i dont see many people choosing risner online, most people love mayson too much. he is awesome, turrets are cool, bonuses in early game.

risner has her awesome in the later game, people want the gratification NOW NOW NOW!!!!

i like risner, cos i love the phalanx and avalon.
posted on June 26th, 2010, 8:32 pm
Yup, that is correct, most of the newer gamers don't pick Risner too often - but it's not for lack of power. She has the capability to tech up much faster when Mayson is stuck.
posted on June 26th, 2010, 8:32 pm
Last edited by Nebula_Class_Ftw on June 26th, 2010, 8:34 pm, edited 1 time in total.
Dominus_Noctis wrote:Come again?  :blink:


myleswolfers wrote:i dont see many people choosing risner online, most people love mayson too much. he is awesome, turrets are cool, bonuses in early game.

risner has her awesome in the later game, people want the gratification NOW NOW NOW!!!!

i like risner, cos i love the phalanx and avalon.


Indeed Dom, Risner isn't too bad anymore, tho I only play as her in 3v3 or bigger or on really large maps (easier to tech up, not as reliant on early-game strength.) Mayson's Defense boost and extra early support ship is just too much to forget about in 1v1s or small maps.

I would really love the Norway to not be avatar-specific, especially since it's a canon ship. That might reduce the tendancy to pick Mayson.

Tyler wrote:I'm sure there was a topic about adding a countdown before you can use it.


I found my post on that (actually just my post mentions a cooldown, the topic was about steamies being expansion murderers):
Nebula_Class_Ftw wrote:In Fed on Fed play, whoever gets SFC first has a huge advantage. I know because I often build it half a minute too late  :sweatdrop:. Also I've noticed I can often forget about chassis level 2 since my warp in gives me the number of ships larger than Excel IIs and Intrepids I need (Akiras are nice, but Excel IIs finish off bases better, and hav never miss torp ability  :badgrin:.) Right now Feds are extremely reliant on SFC and it can give them a rather unfair advantage. Even one Steamrunner in your base mining can be a huge problem if you didn't pre-turret the base moon pair.

I think there should be a countdown after getting SFC before you can use it, like 40 seconds or something. Maybe also give you an alert that unidentified Federation ships are approaching at high warp whenever an enemy uses warp-ins. Maybe even state the location where they will arrive just after the alert.
posted on June 26th, 2010, 8:35 pm
Dominus_Noctis wrote:Yup, that is correct, most of the newer gamers don't pick Risner too often - but it's not for lack of power. She has the capability to tech up much faster when Mayson is stuck.


indeed, her cost reduction on chassis costs is super  :D

i find with mayson that u rarely go chassis 3 until u have already won.
posted on June 26th, 2010, 8:39 pm
myleswolfers wrote:indeed, her cost reduction on chassis costs is super  :D

i find with mayson that u rarely go chassis 3 until u have already won.


Yup, making Mayson more inflexible. Risner can start pumping out Monsoons, Intrepids and Akiras more cheapily than Mayson (or tech to Excel II's) a bit which can end up being a rather nice boost. For instance, going straight for Akiras for Risner when Mayson is getting Intrepid production up :).

Few people pick Mijural as well because she doesn't get the +3 to offense early on - nevermind her wonderful Shrikes  :wub:

Similarly, fewer people pick Breen etc - there is no real distinction between early and late game avatars anymore in most cases, but people are picking what they've felt comfortable in previous patches as well as what "instantaneous" bonuses they get.
posted on June 26th, 2010, 8:44 pm
i love mijural (as does alternate end) shrikes are awesome.

breen are fun because u can do cloak cruisers as scouts lol, even if they get detected they have the hull strength to run and hide. the enemy will be less likely to go scout hunting for breens as the dominion needs to research cloak.

plus they can be fun harassers, even though they arent as nice against freighters any more.
posted on June 26th, 2010, 9:18 pm
Boggz wrote:
Oh, and I agree with everything everyone else is saying :D.  Nuke, you just need to stay in the games and learn more.  Quitting when you lose your first ship means you learn 0.
 

Poor mort :(

Image
posted on June 26th, 2010, 10:37 pm
Dominus_Noctis wrote:
Few people pick Mijural as well because she doesn't get the +3 to offense early on - nevermind her wonderful Shrikes  :wub:

Similarly, fewer people pick Breen etc - there is no real distinction between early and late game avatars anymore in most cases, but people are picking what they've felt comfortable in previous patches as well as what "instantaneous" bonuses they get.


Gah!

I only use Helev against spamming, cheating AI, because I need the supply reduction on Serkas so I can put cloaked Serkas in their bases and then do a mass, simultaneous decloaking to nail them all at once and ensure at least one of them will be broken.  Otherwise...how could you turn down faster Warbirds and the Cehlear?  Even if you don't like Shrikes...after all, the (war)bird is the word!

And the Breen Avatar?  I don't actually like Breen Cruisers and Breen Battleships...but that cost reduction on teching up, and the addition of engine tech on top of it?!  That's like sweet, sweet nectar!
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