Resource Distribution Need fixing
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on June 10th, 2009, 5:51 pm
Well, with an offense of 6 a defense of 5 and system of 2 (obviously depending on the fighter... Dominion ones have 5,4,3 I believe) they ain't gonna last long. To be fair, the Feds didn't use many standard military procedures throughout the show... so FO is left to extrapolate quite a bit.
posted on June 17th, 2009, 4:16 pm
Has anyone else noticed how everything in th Borg collective costs more dilitium than Tritanium? I get annoyed that after a while I get a large pile of 30,000 tritanium and only have enough dilithium to build small chassis vessels. I know in the Optimize section there is a resource generator. But I need something to balance it out. Could the collective connections have their tritanium requirement increased?
Or something that could balance the usage of Tritanium vs Dilithium? The assimilation matrix could cost 3000 Tritanium and be given more armor. I just personally need some thing to ballance the t's with the d's.

posted on June 17th, 2009, 4:19 pm
The tritanium and dilithium costs are balanced: you just aren't building the modules that require tritanium, such as Prime, Auto-Assim, Holding Beam...
posted on June 17th, 2009, 4:24 pm
Dominus_Noctis wrote:The tritanium and dilithium costs are balanced: you just aren't building the modules that require tritanium, such as Prime, Auto-Assim, Holding Beam...
I do, in fact I use those the most but I still end up with a ship where the tritanium is less than 40% the dilithium cost and all that extra tritanium piles up. I need something like a resource converter that could convert 250 Tritanium into 100 Dilithium or somehting like that.

posted on June 17th, 2009, 4:27 pm
Well, an Assim with all auto-assimilators costs close to 900 tri and 70 dil...
. I always run out of tri with those, not dil. Thus I build a dilithium heavy Assim next.
Anywho, every race would like a resource converter: that's why you change what you mine, how many miners you have etc. Otherwise there would be no cap on what you could build other than speed of production.

Anywho, every race would like a resource converter: that's why you change what you mine, how many miners you have etc. Otherwise there would be no cap on what you could build other than speed of production.
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