Mixed Tech Concerns
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on April 29th, 2009, 6:31 pm
i think its a brilliant solution for a game where its posible to capture enemy constructors. its kind of fun in starcraft with the dark archon, but a protoss player who can build medics has highly overpowered zealots.
and you could double or even triple your unit cap.
i don't think the mt-units are useless, some may not be that great with a specific avatar but thats life
and you could double or even triple your unit cap.
i don't think the mt-units are useless, some may not be that great with a specific avatar but thats life

posted on April 29th, 2009, 6:59 pm
I didn't say the idea was bad, nor did i say that mixed units were pointless.
Just that as it stands they have very specific and very limited roles. Some are very powerful such as the Miranda II or Dominion dreadnaught.. Others are pointless.
Saying "it doesnt work with some avatars" is not an excuse, thats bad game balance unless that avatar makes it up in another way?
People are talking about a 3rd Avatar, perhaps a kinda mixed tech avatar that works with established cannon allies in ST would be good fun?
So the Dominion have a breen, sona, cardassian avatar that makes mixed units in that race more powerful
The Fed and Klingons work well together so they have an Avatar that increases mixed tech ability of those units and allows the mixed tech units to be encompased in a regular shipyard....
Though that might be a lousy idea
Just that as it stands they have very specific and very limited roles. Some are very powerful such as the Miranda II or Dominion dreadnaught.. Others are pointless.
Saying "it doesnt work with some avatars" is not an excuse, thats bad game balance unless that avatar makes it up in another way?
People are talking about a 3rd Avatar, perhaps a kinda mixed tech avatar that works with established cannon allies in ST would be good fun?
So the Dominion have a breen, sona, cardassian avatar that makes mixed units in that race more powerful
The Fed and Klingons work well together so they have an Avatar that increases mixed tech ability of those units and allows the mixed tech units to be encompased in a regular shipyard....
Though that might be a lousy idea
posted on April 29th, 2009, 8:47 pm
Last edited by Pappy63 on May 2nd, 2009, 7:54 am, edited 1 time in total.
The only 3rd Avitars (mixed tech ) that I could think of would be Worf as He could be used for both Federation and Klingon,and Odo for Dominion and Federation. 7of 9(Annika Hansen ) for the Borg and Fed.I Can think of B'Elanna L. Torres as a Alternate for the Fed/Klingon would give a increased mixed engineering tech upgrade. where Worf would give a upgrade to battle tactics.The Work Avitar would get A Starbase upgrade to the "Unity One" from the SFCIII Game. Unity One would give you several Abilities (1) Give a 2 point Offensve upgrade,and a 1 point defensive upgrade for all vessels (2) The Ability to Detect All Ships Even cloaked ships for an extended time.(3) and detect combatant stations .(4)Armed constructors with either Kilingon Ships with pulsed Dusruptors and micro torpedos or a Fed ship with a Phaser system.
posted on April 29th, 2009, 8:53 pm
Hey thats a good idea having a mixed tech avatars. I am not sure if this is what you are suggesting or not, but here goes. At the start of a new game if you are allied with the klingons you could get the option of choosing Worf as your avatar. So instead of the standard 2 avatars you could get avatars based on what allies you have. Nice idea.
posted on April 30th, 2009, 1:47 pm
Wouldn't it be great, if mixed tech would go beyond playable races?
The idea is, that you could build some other races low-grade ships (like a Bajoran interceptor or some Vulcan ship for Feds and so on) and you could do this from the start?
It would probably add even more depth and fun to the game.
The idea is, that you could build some other races low-grade ships (like a Bajoran interceptor or some Vulcan ship for Feds and so on) and you could do this from the start?
It would probably add even more depth and fun to the game.
posted on April 30th, 2009, 1:57 pm
I was hopeing that kinda stuff would make an entrance as some kind of warpin.
posted on April 30th, 2009, 2:56 pm
These are all good ideas. The trick is to make as many units usable and viable, even if only in a restricted way, as possible. Although some people like "goodies" in a game i personally play an RTS for the Strategy. Therefore the units all have to be as well balanced as humanly possible.
The trick then is to make all these ideas balance together. That is the true difficulty in a good RTS. If you have a lot of different units you have to find ways to keep them all relatively unique and also well balanced.
So really although these are interesting ideas you have to wonder about their validity to the game i guess.
The trick then is to make all these ideas balance together. That is the true difficulty in a good RTS. If you have a lot of different units you have to find ways to keep them all relatively unique and also well balanced.
So really although these are interesting ideas you have to wonder about their validity to the game i guess.
posted on April 30th, 2009, 4:04 pm
hm, i don't see how mixed-tech and unique units will fit, as most of the mt units are refits of a default version so they share the same role in a fleet. the mt units are just a little more powerful and therefore more expensive and take longer to build.
as i see no consent in our opinions in the future i will stop posting in this thread
as i see no consent in our opinions in the future i will stop posting in this thread

posted on April 30th, 2009, 4:10 pm
Dircome wrote:Hey thats a good idea having a mixed tech avatars. I am not sure if this is what you are suggesting or not, but here goes. At the start of a new game if you are allied with the klingons you could get the option of choosing Worf as your avatar. So instead of the standard 2 avatars you could get avatars based on what allies you have. Nice idea.
Damn, now that sounds like an idea. That would lead to incredibly varied games! But it would have to be an almost purely cosmetic difference to keep it fair - rather than the best or worst of both worlds, a mixed tech avatar (e.g. Worf) would have the standard Fed. assets but with a few klingon ships replacing their Starfleet equivalents.
It would take a lot of work though... That means a whole lot of new odfs

posted on April 30th, 2009, 5:12 pm
exodus_499 wrote:
Damn, now that sounds like an idea. That would lead to incredibly varied games! But it would have to be an almost purely cosmetic difference to keep it fair - rather than the best or worst of both worlds, a mixed tech avatar (e.g. Worf) would have the standard Fed. assets but with a few klingon ships replacing their Starfleet equivalents.
It would take a lot of work though... That means a whole lot of new odfs
And a LOT of extra balance testing. I for one would like to see Risner sorted before a "worf" avatar.
posted on May 4th, 2009, 12:21 am
Last edited by Lt.Cdr.White on May 4th, 2009, 12:29 am, edited 1 time in total.
But if... if mixed tech is not core gameply, why placing a core ship of the Dominion to only be available through mixed tech?
Just discoved this thread: Star Trek Armada II: Fleet Operations - Dominion Modifications - opinions please
I was wondering why the Dominion battleships were all smaller than the battle cruiser and wanted to start a complaint about this. Then I discovered it's available ingame as the Dreadnought, but only via mixed tech.
Something else:
I built a mixed tech yard with the Borg, but couldn't build anything from it. Does mixed tech work different for the Borg? I'll see if I can find anything about it in the news section, as well.
Edit: Ok, found something... so it's only the damage reduction vs enemy module for one of the ships. Hm, well, ok. Would be nice to have it for more than only one ship type.
Just discoved this thread: Star Trek Armada II: Fleet Operations - Dominion Modifications - opinions please
I was wondering why the Dominion battleships were all smaller than the battle cruiser and wanted to start a complaint about this. Then I discovered it's available ingame as the Dreadnought, but only via mixed tech.
Something else:
I built a mixed tech yard with the Borg, but couldn't build anything from it. Does mixed tech work different for the Borg? I'll see if I can find anything about it in the news section, as well.
Edit: Ok, found something... so it's only the damage reduction vs enemy module for one of the ships. Hm, well, ok. Would be nice to have it for more than only one ship type.
posted on May 4th, 2009, 4:41 am
I see you're beginning to understand my complaints against mixed tech as it is now...
posted on May 4th, 2009, 6:50 am
just like the miranda 2 is a core part of the feds
posted on May 4th, 2009, 9:21 am
But the Miranda 2 is not a core part of the Feds, that's why it is Mixed-Tech in the first place.
I can understand concerns about the dreadnought, but the Miranda 2 is only ever a welcome addition in games if you manage to acquire it. It is not a fundamental part of Federation Strategy, unless the only games you have ever played are with Dominion Allies.
I can understand concerns about the dreadnought, but the Miranda 2 is only ever a welcome addition in games if you manage to acquire it. It is not a fundamental part of Federation Strategy, unless the only games you have ever played are with Dominion Allies.
posted on May 4th, 2009, 9:28 am
Lt.Cdr.White wrote:it's only the damage reduction vs enemy module for one of the ships. Hm, well, ok. Would be nice to have it for more than only one ship type.
Yes, the Borg mixed-tech expansions are cruddy. [/bluntness]
However, it's already very easy for them to just steal ships from an opponant!
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