Klingon dode counter

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on August 3rd, 2011, 9:21 pm
Styer Crisis wrote:Did it ever occour in your mind that fleet ops doesn't use hard counters?

yes there are a few RARE examples, but i don't think the devs are going to start hard coutering things just becuz you have to be inventive to defeat it, 

And P.S. vorchas counters the dodes just fine, and you can get to them rather quick, just make sure to micro them out so you don't lose any ships.


Maybe you should think about your post before you post it.... your first two lines totaly contradicted each other.

Plus youv gone way off topic, i said the klingons have no effective early counter so if you think vorcha are an early counter then you are going to lose every match you play vs a decent borg player.

1 vorcha wont make a difference, dodes and vorchas speed are almost the same and the dodes have the range advantage, the only slight advatage you would get from using vorcha is they take slightly reduced damage due to the fact they are cruisers but only slightly and the vorcha is going to have a hard time getting away for repair because of the system disruption the dode causes iv seen many many vorchas lost in this way.
posted on August 3rd, 2011, 10:04 pm
just a little factual correction, vorcha doesnt take lower damage from dode. dode does more damage to small sized ships, and less damage to battleships (not = large ships). the vorcha is neither small nor a battleship, so dode does base damage (about 10 per shot) to vorcha. its not amazing, the vorcha gets disabled as well though. the only reason vorchas do good is that they are generally tough. field yard ships/sang are all small and having engines off for even a couple seconds is doom for them when taking dode fire. a vorcha can tank fire for a few seconds. qawduj are a far better choice as they naturally get disabled for shorter times and when they use imperial stance they are totally immune to disable.
posted on August 5th, 2011, 7:20 am
One additional correction: Vor'chas get + 10% damage from Dodes due to phase plates :).

If you look at this replay Boggz(K) vs Old_Time_Pro(B) - The Hitchhiker's Guide to Fleet Operations you can see, that the Vor'cha is tough enough to do some damage to Borg nevertheless/ to survive.
In early game I'd still stick to a mix of KBQ/B'rel with weapon fatigue. Due to weapon fatigue the KBQs even tank for the B'rel. However, try to tech up soon or get the kills, as B'rels have a hard time fighting more than two Dodes.
posted on August 5th, 2011, 7:28 am
What hinders a smart Klingon to target your Brels manually?
posted on August 5th, 2011, 10:53 am
Lt. Cmdr. Marian Hope wrote:One additional correction: Vor'chas get + 10% damage from Dodes due to phase plates :).


actually they deal 10% less to dodes. passives always work in complement pairs, if the primary effect of the passive is to modify damage dealt, then the negative will modify damage received in the opposite way.

so ablative armour (not rhienn's phase plates) takes 50% less from short range, so the vorcha deals 10% less to long range.

so yeah, the vorcha takes base damage from dodes.

Drrrrrr wrote:What hinders a smart Klingon to target your Brels manually?


who needs to target brels? they are usually the weakest ship on the scene and will attract all the fire.
posted on August 5th, 2011, 11:12 am
Drrrrrr wrote:What hinders a smart Klingon to target your Brels manually?


Well, if the Borg player targets your B'rels, cloak them out. With weapon fatigue they last quite lonmg and due to their passives they aren't disrupted. Besides: If you don't have enough ships to make the Borg try to dance/retreat, you shouldn't attack in the first place. And when the Borg start to dance, they can't manually target. As easy as that.
posted on August 5th, 2011, 11:20 am
you cant cloak brels out easily at all. regardless of disabling, 2 inter scubes and 2 double inter dodes can kill a brels hull in the 4 second cloak time. in fact they can do it in about 3 seconds with ease. and if they have even 1 em scube left then cloaking away will lose you more than 1 brel.

brels have to survive on their killing power against dodes not their staying power.
posted on August 5th, 2011, 3:38 pm
Huh, I never noticed this before but weapon fatigue grants brels a speed bonus.  So while they can't cloak out they can probably run away with their absolutely insane 150 speed.  It's not enough to micro individual ships out, but if you disengage before it runs out then your blob should get away with minimal damage.  Especially if they used axial assault which is probably a bad move against brel spam.

Still, it would be a feat of micro beyond my skills.  I'm used to microing leahvals which are easy to keep alive in comparison.
posted on August 5th, 2011, 3:51 pm
well this will all be different in the next patch as Axial Assaults damage is being nerfed so it does a lot less meaning those poor bops will get less of a beating unless its from a normal non axial dode :)
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