Intrepid Weapon too good?

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on November 3rd, 2009, 3:31 pm
Hey guys, I wanted to talk about this to see if I'm alone here or not. I was thinking that maybe the Intrepid's Tricolbalt special ability maybe a bit overpowered. First point... its artillery range. I could get 8 intrepids and fire that weapon on a torp turret and easily cripple it. Also I can easily overpower other fleets by making the intrepids always have the first shot via tricolbalt. I can easily cripple other early game fleets thanks to this weapon and after volleying the weapon then I can swarm in and easily wipe the enemy out.

I was wondering if the Intrepid should rather have some other offensive geared weapon more fit to its range. I propose this because the Intrepid can at time become an Artillery ship because of this weapon when in fact this position is already well fulfilled by the Steamrunner class. Though I would also appreciate that  this would be considered.
posted on November 3rd, 2009, 3:34 pm
Seeing as the Interpids an early vessel, I doubt the opposition would have typically powerful turrets anyway. But thats besides the point, I agree that it is too similar to the Steamrunner in many respects.
posted on November 3rd, 2009, 4:08 pm
Last edited by Tyler on November 3rd, 2009, 4:10 pm, edited 1 time in total.
The Tricobalt has a Special Energy cost (making it a lot slower than the Steamrunner version) and is not as powerful as the Lv1 Steamrunner version. Tricobalts have the standard Torpedo accuracy, and are likely to miss most ships.

The Intrepid has a long-range special weapon torpedo it can use every so often, the Steamrunner is a dedicated Artillery ship that uses stronger Tricobalts constantly.

How is it a concern?
posted on November 3rd, 2009, 4:23 pm
Yeah, what Tyler said  :lol:
posted on November 3rd, 2009, 5:24 pm
Tyler wrote:The Tricobalt has a Special Energy cost (making it a lot slower than the Steamrunner version) and is not as powerful as the Lv1 Steamrunner version. Tricobalts have the standard Torpedo accuracy, and are likely to miss most ships.

The Intrepid has a long-range special weapon torpedo it can use every so often, the Steamrunner is a dedicated Artillery ship that uses stronger Tricobalts constantly.

How is it a concern?



The defense rests...
posted on November 3rd, 2009, 6:06 pm
wow,  i seem to agree with Tyler AGAIN.

this is getting scarry
posted on November 3rd, 2009, 7:21 pm
I believe the main problem is the range... far too much like an Artillery ship... maybe reduce it to medium? After all not too many ships get an Artillery range of anything. Plus I believe the Intrepid should have something aimed more at self-improvement like the Norway's Assault mode. Maybe there can be something that is similar to where it improves its weapons increasing its damage to cruisers and destroyers specifically. I dunno, but an artillery torpedo on an intrepid to me is contradicting the ship's purpose according to cannon.
posted on November 3rd, 2009, 7:27 pm
Last edited by Tyler on November 3rd, 2009, 7:28 pm, edited 1 time in total.
The Intrepids 'purpose' in canon is speculation, not fact like the Battleship/warship Defiant. No mention I remember, at least...

You want to make an artillery weapon fire at a non-artillery range? What is the point of an artillery weapon that cannot be used as an artillery weapon?

The Intrepid has no cannons...
posted on November 3rd, 2009, 8:11 pm
1337_64M3R wrote:I believe the main problem is the range... far too much like an Artillery ship... maybe reduce it to medium? After all not too many ships get an Artillery range of anything. Plus I believe the Intrepid should have something aimed more at self-improvement like the Norway's Assault mode. Maybe there can be something that is similar to where it improves its weapons increasing its damage to cruisers and destroyers specifically. I dunno, but an artillery torpedo on an intrepid to me is contradicting the ship's purpose according to cannon.


The Caretakers array would like a word with you.

the only Purpose ever stated or implied to the intrepid class's design was manuverability.  even enmass, the tri-cobalt torpedo seems useless to me, it rarely hits and the damage it does it neglegable.  (at least in my opinion)
posted on November 3rd, 2009, 8:13 pm
The Intrepid has no cannons...


That's not true.  It has the photonic cannon!!!! :D

But Tyler's right.  The special is fine and is something we've seen Voyager do.  It's useful in softening up stations just before your fleet makes contact with it.
posted on November 3rd, 2009, 8:16 pm
1337_64M3R wrote:I believe the main problem is the range... far too much like an Artillery ship... maybe reduce it to medium?


Whooaaaa I don't think so, balancing issues and a half. And the fact that it rarely hits anyway is a problem, range is fine
posted on November 3rd, 2009, 8:17 pm
Mal wrote:That's not true.  It has the photonic cannon!!!! :D

Ah, yes... my mistake :sweatdrop:
posted on November 3rd, 2009, 9:20 pm
You know, I thought I'd never see this day...  :lol:

Seriously, the Intrepid is fine. Everything about it's strengths and weaknesses has been stated before, so I will only remind you that the Intrepid itself is short range and it cannot just sit back and fire tricobalt torps.
posted on November 3rd, 2009, 9:43 pm
But but but the Federation are the good guys!!!  They should never lose! They stand for truth, justice, and the human way! :whistling:

....and they're underpowered! :woot:  umm....because I said so! :D

No wait!  I got it! :thumbsup:  The don't have cloak and the Romulans and Klingons do!  It's so unfair!  And they have such a low offense!  Never mind that they have a large defense, their offense is low!  I think the Sovereign should have an offense of 50. ;)  And Warp-in is so over rated.  I have to wait like 5 minutes everytime I want some free ships! :ermm:

And Romulans are sooo overpowered. >:(  I mean, they can make battleships at the start of the game!!! :mad:  (Opps, that argument is somewhat valid. :sweatdrop:)  I mean, nevermind that their ships are way more expensive than anyone else's, I'm just looking at stats and stuff.

So I think the feds need a booost! :)  Because sensor blackout isn't enough.  I mean, all it does is make your opponent's returning firepower worthless and can be used over and over again by just a few cheap vessels.  How does that help me? ;)

So I completely support whoever said we need to have multiple phasers on the Intrepid.  And give it a slipstream drive.  And transphasic torpedoes.  And that cool looking armor that makes it invincible.  That might just help the feds scrape by. -_-
posted on November 3rd, 2009, 9:44 pm
Well, if you check out the corner image on the FAQ's page for the guide... you get to see a very very special Prometheus ;). Will that satisfy your wish for now?  :whistling:
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