I'm a Little Turtle, short and stout.

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
1, 2, 3, 4, 5 ... 7
posted on May 20th, 2010, 10:32 pm
Ok. Here I want to discuss one thing that has been bugging me. TURTLING!

Now I guess some of it is OK. But there are a few things I want to talk about.

1. Fed turrets. They are OP. Period. Don't cost all that much. Don't take that time to set up, and, are very powerful. Takes ONE turret to keep away quite a few ships.

2. Borg Turrets. I'm OK with these. Very powerful though. Might need a LITTLE nerf.

3. Klingon Turrets. I'm fine with these.

4. Dominion turrets. I have not used them in 3.1.2, but they seem nice and useable now.

and finally...

ROMULAN Turrets. Ok. I am a COMPLETE Rommie fan. And I love to play as them in FO, BUT, their turrets are SERIOUSLY UNDERPOWERED! Ill go over the Romulan Turret problem in full:

1. Need to waste time and money to get a transmitter. And has a VERY small range.

2. Turrets are terrible. The values are rubbish. (Now I know some will say that "Well, they can fire when cloaked". But that has to be researched, AND makes the firepower effectivly USELESS) By the time you get the cloak research, and the Transmitter, and ONE turret. The enemy will have many ships. And you won't, becasue you wasted your time on all of that. Even without cloak, the 21 off is horrible. Even with Mijural, the Romulan turret system sucks.


So what I think should happen is:

1. Boost the values.

2. Don't restrict it to the Transmitter. Make it so the Transmitter is still buildable, BUT, increase the range to Medium. This will be usefull, cos it still can recharge ships, and if built in the range of a Turret, it increases the rate of fire of the Turret.

3. NEFR THE FEDS!!! They still are very strong. Yes it has been more balanced, but I still think something like Rom v Fed match, the Feds have a better chance of winning.


Thanks all.
Opinions?
posted on May 20th, 2010, 10:37 pm
Seems like a good idea to me. But I don't really agree on the fed thing. This game is about counters, and the Romulans now have plenty to use against the feds.
posted on May 20th, 2010, 10:47 pm
I guess so. It's probly just my dislike for the Feds anyways :D
Either way Feds need a slight turret nerf, and Roms need a buff.
posted on May 20th, 2010, 10:49 pm
The only thing I will agree with here is that the Federation Phaser turrets need to have Ablative Armor removed.

 Most early game ships are short ranged and the Ablative on the phaser turrets are a MASSIVE boon.  Even beam ships and torp ships have a tough time dealing with them.  I think that the Phaser Turrets should lose the Ablative.

 If a person wanted to give them a different passive to spice them up, give them Fast-tracking comps like the Klingon Turret.  This will still make them very effective against short range while creating a more decent vulnerability.  Right now it has no vulnerability, a fast build-time, and a cheap cost (550 I think).

 The Torp turrets for the feds are a little more reasonable just because they cost over 1k dilithium and spread their firepower out.

  With regards to the Romulan turrets: I am also finding that they are less than impressive.  Actually teching to the cloak Generator and and such is too much when you really need to be building ships.  Feed Turrets come very easily while the Rommie stuff is very ... messy.

  Overall I really think the only issue is the Ablative Plates on the Phaser turret.
posted on May 20th, 2010, 10:51 pm
Yes definatly Romulan turrets need to be more powerful, right now they are chronially underpowered  :ermm:. The ability to cloak is nice, but has no real use, as the turret can't really kill anything anyway, also take out the transmitter and down goes the turrets :rolleyes:.




2. Don't restrict it to the Transmitter. Make it so the Transmitter is still buildable, BUT, increase the range to Medium. This will be usefull, cos it still can recharge ships, and if built in the range of a Turret, it increases the rate of fire of the Turret.

^ This.
Very nice idea, the transmitter could increase the offensive and rate of fire, making it worth building. Or perhaps make the base ammunition projectiles and the transmitter changes it to a disruptor. Adding plasma torpedo turrets, or as upgrades would be nice too  ^-^. Regardless they need to be stonger.

The feds really need a nerf, only Mayson. Risners turrets are nice and balanced, however Maysons are very overpowered especialy the torps. I actually pay fed allies to purchase me turrets in multiplayer :pinch:.
posted on May 20th, 2010, 10:59 pm
AlternateEnd wrote:The feds really need a nerf, only Mayson. Risners turrets are nice and balanced, however Maysons are very overpowered especialy the torps. I actually pay fed allies to purchase me turrets in multiplayer :pinch:.


Ironically, Risner's torp turrets are apparently bugged and do TOO much damage :P.

  I only think that the Phaser turrets need a slight expensive increase or have ablative removed.
posted on May 20th, 2010, 11:01 pm
Boggz wrote:
 Most early game ships are short ranged and the Ablative on the phaser turrets are a MASSIVE boon.  Even beam ships and torp ships have a tough time dealing with them.  I think that the Phaser Turrets should lose the Ablative.




Maybe make it a special that only lasts for so long?
posted on May 20th, 2010, 11:03 pm
You could reduced the effectiveness of the armor or increase repairtime?
posted on May 21st, 2010, 12:55 am
Romulan Turrets really need to be improved, they are just pathetic at the moment. :-[
posted on May 21st, 2010, 1:08 am
romulan turrents should be able to recharge energy by them self.. that might fix the problem.. ^^;
posted on May 21st, 2010, 1:12 am
Last edited by Boggz on May 21st, 2010, 1:17 am, edited 1 time in total.
oberlerchner123 wrote:Romulan Turrets really need to be improved, they are just pathetic at the moment. :-[


Frankly I think that their IDEA is excellent, but for being so poor in stats, without any kind of special ability coming standard, and limited to only 10 shots without the very expensive Battery placed nearby, the Turret is really of mid-game use, by which point the slow-firing pulse's really are not up to the task of handling much and are really a resource liability.

 The one nice thing is that since they can be cloaked later on, it is indeed very hard to detect cloaked units.  Optec has of course siad that there will be new cloak detect methods ...

 Really I don't feel that it is a good investment of resources to place turrets, quickly have to place a battery to keep it powered, then invest lots of money in the research required to cloak them and recharge their shields with the Battery special.  Much better off to build more ships or expand to another moon.


EDIT:  Ninja'd by Arash.

  That's not a bad idea.  A very slow recharge rate (solar panels ftw! :D) would prevent them from being a 370 damage over 10+ seconds waste.  The battery would keep them full of energy to fire :).  With this kind of change I could even see them doing a bit more damage per shot.
posted on May 21st, 2010, 1:39 am
The turrets also have to be worth getting with the Intel Center (as opposed to the Cloaking Generator).  The cloaking makes them better, which is fine, but without it they're even worse.
posted on May 21st, 2010, 1:57 am
Aye that's another thing.  Once they're cloaked it's pretty handy, but if you choose not to get the cloak generator, are you just shit out of luck with turrets?

  the 370 damage they will do without a generator is not even enough to kill a KBQ.  I do think that a little more oompf may be necessary to actually make them worth building.
posted on May 21st, 2010, 2:39 am
What's wrong w/ turtling?
posted on May 21st, 2010, 11:06 am
It's annoying and sometimes difficult to counter.  Most players prefer people (opponents) to focus on fleets, because it's more fun that the "come and get me and face my line of torpedo turrets" mentality that Mayson players used to have (not sure if they still do now) (and other races could do it too, to a lesser extent).
1, 2, 3, 4, 5 ... 7
Reply

Who is online

Users browsing this forum: No registered users and 8 guests

cron