Horrible Feds

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on December 17th, 2008, 7:09 pm
Last edited by Megaman3321 on January 1st, 2009, 9:25 pm, edited 1 time in total.
>:( If you ask me, the Federation has received a HUGE downgrade, mostly with the Command. First, I keep trying to get the Prometheus, but it won't come (I;m assuming that, because you can't build it in any facility, it must come from Command) :crybaby:. I also can't seem to get my favorite ship of all time: the Avalon. This is a huge kick in the pants for people like me. People who can use the tech upgrade advantage to win. The Borg aren't balanced, the Roms have the Tavara, the Klingons have a great superweapon, and what foes the Federation get? Either a) the Newton, or b) the Phalanx and Avalon. Also, the Dominion has the Dreadnought if they have allies. I personally find this quite unbalanced, as the Federation's vessels are all these things: a) weak, compares to the other racs, b) they cost a lot and build slowly, and c) the Platforms are pieces of s**t. This is on;y my opinion, but please get back to me on this.
posted on December 17th, 2008, 7:16 pm
Ive yet to see a galaxy of my own, though I did get a Avalon.

Its the random number generator, I guess.
posted on December 17th, 2008, 7:19 pm
Last edited by Zebh on December 17th, 2008, 7:33 pm, edited 1 time in total.
I don't think it's possible to get Prometheus-class ships from anywhere (except map editor ). (Does anyone know, is Prometheus-class coming to FO.)
And to get Avalon, your avatar must be admiral Risner.
posted on December 17th, 2008, 7:24 pm
i have gotten a nebula and a galaxy. but the steamrunner keeps coming up to much. and why do you have to have allies in order to make certain ship yards?
posted on December 17th, 2008, 7:41 pm
imo, there should be a larger number of possible ships for starfleet command - this would ensure you don't just get fleets of steamrunners, whilst keeping the potentially better ships rare.
posted on December 17th, 2008, 7:42 pm
LoganKaill wrote:i have gotten a nebula and a galaxy. but the steamrunner keeps coming up to much. and why do you have to have allies in order to make certain ship yards?


No Idea, though im fairly sure you can build all the available ships in them elsewhere sans the Miranda
posted on December 17th, 2008, 7:48 pm
You need an ally to build a mixed-tech yard. Another way to build mixed-tech yard is to capture a construction ship of another race.
posted on December 17th, 2008, 8:34 pm
Last edited by Anonymous on December 17th, 2008, 8:39 pm, edited 1 time in total.
I like them. Yes, when I first played Feds I reacted like you, Megaman. But I think the new SFC is way better than the old one, feels some kind of realistic.
And if they send in a ship you don't like - disassembel it  :lol: and order a new one.
I got them all by now and I didn't play that long, though Steamrunners come in a bit too often.
Concerning the Prom I guess you won't get it. I assume it's just a map-object. But that's not a real problem ;)

The Feds are still the winnig team. You can own the Borg in the early stages of the game and compared to the rest everything stayed quite the same imo.
posted on December 17th, 2008, 8:40 pm
Well, I tested Prometheus, by putting it in to map. There are few problems why it can't be build anywhere. Two big problems which I noticed:
1. When you use MVAM, name of the ship changes.
2. If there is 400 crew in Prometheus before MVAM separation, there are 400 crew in each section after separation.
posted on December 17th, 2008, 8:54 pm
hmmmm... I thought those issues were supposed to be fixed  :ermm:
posted on December 17th, 2008, 9:20 pm
i think the promethius was added as a mvam test and not actually ment for ingame use (it is possible to get the mvam working and keep the ships name)
posted on December 17th, 2008, 9:55 pm
Megaman3321 wrote: >:( If you ask me, the Federation has received a HUGE downgrade, mostly with the Command.


actually, no, the federation is rock solid with 2 3 very, very strong ships. (I won't cry IMBA yet; maybe soon) 

Megaman3321 wrote:First, I keep trying to get the Prometheus, but it won't come (I;m assuming that, because you can't build it in any facility, it must come from Command) :crybaby:. I also can't seem to get my favorite ship of all time: the Avalon.

Yeah, Prometheus is NOT in FO 3.0 as a buildable ship.
For the Avalon:: Well I guess you did pick the correct Avatar to receive the Avalon. Then it is a 50% chance of getting it. I have to side with you on that part though, the random aspect of the call in feature is anoying. (but exploitable ^^; )

Megaman3321 wrote:The Borg aren't balanced, the Roms have the Tavara, the Klingons have a great superweapon, and what foes the Federation get?

Please elaborate the Borg being unbalanced and Klingon "superweapon" to me.
I hope you are aware, that Borg players have a really hideous and micromanage intensive resource system. If you don't pay attention to that you end up in real troubles. I have to say, once you're able to build a certain vessel - the assimilator decked out with assimilator beams - you pretty much have won the game. But getting there is really hard on a small map.

Megaman3321 wrote:Either a) the Newton, or b) the Phalanx and Avalon. Also, the Dominion has the Dreadnought if they have allies. I personally find this quite unbalanced, as the Federation's vessels are all these things: a) weak, compares to the other racs, b) they cost a lot and build slowly, and c) the Platforms are pieces of s**t. This is only my opinion, but please get back to me on this.


regarding a) Are you aware that 3 Newton classes are really hard to kill, when they repair each other. This also applies to a ship they are repairing and redirecting your firepower towards them is
  • a) tiresome and costs time
  • b) allows your enemies to attack your ships unhindered.

b) yeah I guess that might be true. Although the Dominion boarding ship is also very expensive and so are the Klingon Vor'cha and the Martok Cruiser you get.

c) I can't say anything about that: reason is:: If you build a turret, you are wasting resources. Why?

  • 1. a turret is not mobile
  • 2. a turret can not retreat from a battle
  • 3. a turret does not gain experience
  • 4. a turret is not mobile

So, for me atm, when I would play on a small map I would choose Federation. The reason?
Descent abuse.

The Descent is the strongest Dreadnought in the game. Why?
  • costs: it only costs you credits (and even if you would count in the cost of the command center, that is like 800 dil and 400 tritanium or so)
  • availability: you can get it in under 10 minutes without playing a cheese. For the Tavara you need to build all research labs and 2 yards.
  • availability²: you can place in anywhere on the map. All the other large ships have the speed of a snail, that goes backwards. Descent: klick, wait, there it is.
  • special ability: that ability recharges the shield of the ship and the ones close around it. Effectivly turning it into 2 ships.

So, with all that crap of me being written, here some personal insights:

The monsoon is your ship of choice for the beginning. Strong phasers and an awesome torpedo attack. the sabre is weak and uninteresting. For the midgame I would recommend the akira. Again strong special ability. Although monsoon in combination with descent abuse could make it pointless to build akira altogether. So late game:
Excelsior and remore.
Why Excelsior:: special ability (the avatar based one) and on highest veterancy it gains artillery range.

Remore:: second level special ability. a Torpedo attack that disables the enemy shields for 3 seconds or so and can be spammed with a few remores. I think that should be obvious why this is good.
posted on December 18th, 2008, 1:46 am
About
Smoerebroed wrote:c) I can't say anything about that: reason is:: If you build a turret, you are wasting resources. Why?

  • 1. a turret is not mobile
  • 2. a turret can not retreat from a battle
  • 3. a turret does not gain experience
  • 4. a turret is not mobile



While I agree with those points, the turrets also cannot be lured away from the station they protect. A ship however can be lured away and into an ambush, leaving the station undefended.
posted on December 18th, 2008, 2:19 am
I ment the Support ship that you get from the other Admiral, and the klingon super-weapon is actually two things, used in conjunction: The Science ship that has Advanced Cloak, and the station that organizes battles and increases weapons power. If you also build THOSE, then you've also got the game won. I've tested this out on several races, and on every time because of it.
posted on December 18th, 2008, 2:24 am
i will say more later, im going to play fo 3.0 now.... but all i have to say now is for feds if you can build the shipyard with it either the klingons? or romulans? defiant, with cloak. omg a fleet of those is awsome!
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