Generix Support Refit Shield recharge too strong in big numb

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on June 21st, 2010, 5:40 pm
This ability when theres 5-6 of them is too powerful. I was Borg and when 2 spheres and a diamond with a fully upgraded transmission matrix and order to chaos active cant even kill a single ship due to this ability then something is seriously wrong. It took a combined fleet of klingons, Federation and Borg to kill 1 Romulan fleet containing these support ships.

What I propose is keep the ability as it is but reduce the power regen rate of these ships as at the moment you can recharge a ships shields, regen power for 5-8 seconds then recharge another ship, which just becomes frustrating as its neverending.

And before you start saying use energy draining spheres, I was already :).

Whats everyones thoughts on this ability?
posted on June 21st, 2010, 5:50 pm
Last edited by Nebula_Class_Ftw on June 21st, 2010, 6:22 pm, edited 1 time in total.
Even three or four support Generix are OP, they can make a Romulan fleet essentially undamagable as whatever ship you target will just get its shields back up in a second or less and then the Rom fleet has already killed one of your ships, you can't tell Supports apart from the other Generix visually until after they use the ability (and you will never have enuff time to hover cursor over every ship before battle to check which is support.)

Luckily it will be changed. From the Hitchhiker's Guide to Fleet Operations: Apocrypha: The Romulan Star Empire: Plans: "The Support Generix will become a dedicated minelayer in an upcoming patch and the Shield Recharge ability will vanish into the ether."

EDIT:General better sentences
EDIT2:Bolded some important text for Bigmachk to see
posted on June 21st, 2010, 5:52 pm
With 6 Supports the regeneration rate is not too high. If you need a combined fleet to take out a fleet containing 6 Supports than somethings wrong with your fleet. The recharge works for short time battles but for longer crusades its almost useless...especially if the enemy snipes for the supports. And to be true...at least the Borg have a good ships against the ability called Prime Sphere.
posted on June 21st, 2010, 5:58 pm
Keep in mind that Romulans can easily cloak-retreat in two seconds (can your fleet kill the support before it cloaks?) and their ships are designed for quick engagements; also, not every faction can drain special energy. Even if they have low special energy regen, they can easily cloak-retreat, get to singularity generator to recharge, and come back to the battle.
posted on June 21st, 2010, 6:04 pm
Last edited by Bigmachk on June 21st, 2010, 6:09 pm, edited 1 time in total.
Did you even read my post Drrrrrr? I was using energy draining spheres, I just couldnt kill them as the ability was used every time, charging ships to full strength in a second without much energy loss. I do hope this ability gets nerfed/scrapped as at the moment its unbalanced.
posted on June 21st, 2010, 6:18 pm
It is not unbalanced...it requires a lot of reseach and it consumes a fair amount of energy. I dont know how many refits the rom had, but 6 as a maximum are no problem to deal with. They are powerful but not OP imo. And the point about cloak retreat...if the support has to retreat, it cant recharge shields right?!
posted on June 21st, 2010, 6:21 pm
It can if it goes to a singularity generator and comes back, it won't even have to repair since the other supports kept its shields up until the moment it cloaked (likely outside of range by then.)
posted on June 21st, 2010, 6:38 pm
An EM cube can tag the support as it cloaks.  It would be a tough fight, but that's the way we like it.
posted on June 21st, 2010, 6:39 pm
Nebula_Class_Ftw wrote:Even three or four support Generix are OP, they can make a Romulan fleet essentially undamagable as whatever ship you target will just get its shields back up in a second or less and then the Rom fleet has already killed one of your ships, you can't tell Supports apart from the other Generix visually until after they use the ability (and you will never have enuff time to hover cursor over every ship before battle to check which is support.)

Luckily it will be changed. From the Hitchhiker's Guide to Fleet Operations: Apocrypha: The Romulan Star Empire: Plans: "The Support Generix will become a dedicated minelayer in an upcoming patch and the Shield Recharge ability will vanish into the ether."

EDIT:General better sentences
EDIT2:Bolded some important text for Bigmachk to see


Yay more Rom nerfing(!) -.-

Goodbye FleetOps. You were fun while it lasted.
posted on June 21st, 2010, 6:50 pm
Singularity Generator won't even make an impact on Support Refit regen rates - it replaces 10 special weapons energy every few seconds, and the Support Refits regen rate is several times faster.  ^-^

NuclearDude wrote:Yay more Rom nerfing(!) -.-

Goodbye FleetOps. You were fun while it lasted.


Yay more stupid comments!
posted on June 21st, 2010, 6:53 pm
Drrrrrr wrote:It is not unbalanced...it requires a lot of reseach and it consumes a fair amount of energy. I dont know how many refits the rom had, but 6 as a maximum are no problem to deal with. They are powerful but not OP imo. And the point about cloak retreat...if the support has to retreat, it cant recharge shields right?!


And 2 spheres and a diamond and a fully researched tranmission matrix isnt cheap either and when you cant even destroy 1 ship because of these supports it is unbalanced, remember these spheres are under the influence of order to chaos and still cant destroy these ships.
posted on June 21st, 2010, 6:56 pm
so there where only 6 supports or what? Maybe the problem was your fleet...I dont know. But whenever I play with Rom I usually run out of recharge energy and have to retreat quite fast.
posted on June 21st, 2010, 6:59 pm
Last edited by Nebula_Class_Ftw on June 21st, 2010, 7:01 pm, edited 1 time in total.
Redshirt wrote:An EM cube can tag the support as it cloaks.  It would be a tough fight, but that's the way we like it.


Actually I meant that it runs away then cloaks once it's just far enuff away to be out of range while any units following it are stuck trying to move around the Rom fleet. EM Scube following it would almost certainly get fried by any fleet so big it needs 6 support refits.

NuclearDude wrote:Yay more Rom nerfing(!) -.-

Goodbye FleetOps. You were fun while it lasted.


Roms are very powerful, they have advanced cloaked scouts, a super-battleship, the ability to upgrade ships instantly, and can instantly blow up one of your ships for 13 supplies. Their perma-cloaked long or artillery turrets will be better IIRC what the devs said.
Just because you like Romulans doesn't mean they should continue to hav a super shields all of a sudden back up ability.

Drrrrrr wrote:so there where only 6 supports or what? Maybe the problem was your fleet...I dont know. But whenever I play with Rom I usually run out of recharge energy and have to retreat quite fast.


Ummm...he said he had Prime Spheres and Diamonds, and you think his fleet was the problem??? Prime Spheres are there to suck up special energy, and Diamonds increase damage done, what did he need? Four Tactical Cubes?
posted on June 21st, 2010, 7:00 pm
Drrrrrr wrote:so there where only 6 supports or what? Maybe the problem was your fleet...I dont know. But whenever I play with Rom I usually run out of recharge energy and have to retreat quite fast.


I think it was a mix between supports and spectres but I couldnt kill any ships as the shield regen topped a ships shields to full health in about half a second, losing minimal special energy, then they regen some/all of it back and recharge another ship, continuing the cycle.
posted on June 21st, 2010, 7:09 pm
NuclearDude wrote:Yay more Rom nerfing(!) -.-

Goodbye FleetOps. You were fun while it lasted.


Overreaction much?
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