Fed vs. Fed warpin rush

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on July 22nd, 2010, 8:07 pm
Last edited by Nebula_Class_Ftw on July 22nd, 2010, 8:09 pm, edited 1 time in total.
Just had a 2v2 with all players Federation, and a player on the other team got SFC way early, sent warpins to my base right next to my constructor building SFC (the warpins were two Ambassador and a Galaxy), the result was my two Intrepids couldn't stop the warpins fast enuff to save my SFC. With no SFC I had lost a huge amount of dilithium and couldn't try to build it again for minutes. Essentially I was killed off with no way to defend (even if I had managed three Intrepids it wouldn't have stopped the warpins in time as they hav high enuff stats to ignore the Intrepids.)

I know warpin has already been pushed further in the tech tree to prevent it form being out really early, but I think it could use something more to prevent it from being used so early in the game that whoever gets it first practically has won. Maybe if SFC required Eraudi yard too, that way you couldn't build the thing as early. Also if the build time were reduced then it would be harder for one player's warpins to prevent the warpins of another.
posted on July 22nd, 2010, 8:10 pm
  Well, I already said that warp-in should be reduced to 2 ships. This is a bigger problem on large MP games when 2 or 3 players (yes, I played such a game) send their warp-ins in the same place, at the same time.  :crybaby:
posted on July 22nd, 2010, 8:13 pm
in this game they didn't warp in to same place

  • first warp in destroyed Nebula_Class_Ftw's constructor before he was able to finish his sfc
  • second warp in destroyed my constructor just a 2 seconds after i completed my sfc

we manage to get 4 intrepid on board by the time enemy warpins arrived
posted on July 22nd, 2010, 8:15 pm
Well, then the enemy was very clever. No offense, but the strategy was flawless if they took you out with pants down. :-)

Remember, you had the same abilities and chances.
posted on July 22nd, 2010, 8:16 pm
Lol Neb how did we know this topic would come from you after this game? Now I did really fast SFC which meant that I had no minning at first and no ships. xD. And it was Hal and I against you and Mort. We were scared! :S
posted on July 22nd, 2010, 8:18 pm
Last edited by Nebula_Class_Ftw on July 22nd, 2010, 8:22 pm, edited 1 time in total.
Even worse, I had a turret to defend my base mining, and one of the warpins was in range, but that warpin was an Ambassador, so almost no damage was done by the time they were on their way out being followed by four Intrepids.

Yes, same abilites and such, but they happened to get their SFCs up a little earlier. Thing is that who won basically came down to just who gets SFC first, there was no skill (unless you think building structures and clicking a button to get free ships is a skill), just a "first to build SFC wins!"

funnystuffpictures wrote:Lol Neb how did we know this topic would come from you after this game? Now I did really fast SFC which meant that I had no minning at first and no ships. xD. And it was Hal and I against you and Mort. We were scared! :S


Having no ships was no problem, you just got three free ones that were superior to the ships I built, why build ships if you get the same amount of better ones for free? (well, a flat rate is more accurate, but 800/400 is still a small cost for three heavy cruisers, while three Intrepids cost 1191/384/54.)
posted on July 22nd, 2010, 8:21 pm
Building structures may not involve a lot of skill but we planned our strategy ahead of time it was good teamwork that won the game for us.
posted on July 22nd, 2010, 8:22 pm
Ok listen. You and Mort together clearly had more "skill" than us so thats a definate loss for us.
posted on July 22nd, 2010, 8:23 pm
HalFala wrote:Building structures may not involve a lot of skill but we planned our strategy ahead of time it was good teamwork that won the game for us.


And how were we supposed to defeat this strategy of yours? Me and Mort could've planned all day and it would just end up as whoever gets SFC first wins.
posted on July 22nd, 2010, 8:27 pm
Last edited by MyOwnSling on July 22nd, 2010, 8:45 pm, edited 1 time in total.
Sounds like a little luck was involved.  Had that been a less practical warp-in like a pair of excelsiors, would the result have been the same?  Or a pair of steamrunners?  Steamrunners would have been able to paste a mining facitlity or two but the intrepids might have been able to take them out relatively fast, leaving funny with no mining and no other ships while you already had at least a semblance of an economy going.

Seems like it was a big risk (well executed) that ended up panning out.  Perhaps warp-in really is a bit overpowered but I don't see that same situation repeating itself every time this strategy is attempted.
posted on July 22nd, 2010, 8:29 pm
If a warpin comes so early and you hav not build your own defense, then its critical. Its just how it is. You play against fed and you are fed. I think you know best the advantages and disadvantages. I think its a valid strategy. If YOU are fed and fight against fed, make a run to the SFC. Then get your hands on some Akiras and play the game.

Building stations and clicking buttons may not be very hard to do, but they do the same job as ships. You plan them, build them and get something out of it.
posted on July 22nd, 2010, 8:36 pm
yeah you guys could have spammed turrets at your base xD
posted on July 22nd, 2010, 8:44 pm
no amount of turrets could stop ambassadors that early lol.

i think sfc should need eraudi.

i consider the sfc this way:

its a distress call, but starfleet isnt gonna rush ships to you if u arent important, thats why so much research is needed already, as you need an important base to get warpin help.

so we could easily justify sfc needing eraudi by saying that a base without the eraudi yard isnt important enough to deserve help, and that other bases are more important.

this is rather extreme solution though, so maybe starting sfc with no energy, ie the timer has to run before u can warpin. that would delay the strat.

and neb you should have cancelled building of sfc and remade it with other con ship later.
posted on July 22nd, 2010, 8:53 pm
I think thats a great idea myles!
posted on July 22nd, 2010, 8:56 pm
Since moving it to require a shipyard (more important) isn't Starfleet's way, I'd prefer the timer. The timer doesn't oppose Starfleet's 'every distress call is high priority' mindset.
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