Classes

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
1, 2, 3
posted on September 7th, 2011, 10:36 am
First I continue to love the game, graphics and balance wise but

Is it me or does this game have to many ship classes. For example does anyone use every class or even the different classes in each game?

I do it for the fun of it but You go intripids asap and build either those or akira's, so anything less or more is absolete.

Or am I just to noob to see the strategic value of the other classes? :)
posted on September 7th, 2011, 10:59 am
Cmd.Paul wrote:Or am I just to noob to see the strategic value of the other classes? :)

:D

Some classes are only good in specific buildups and strategies (Saber spam / Canaveral start), plus in multiplayer games you usually mix DPS ships with tanks and some more counters, otherwise you get countered too easily yourself (Federation wise).

But, units i really never use are Remore and Teutoburg, and i think i've never encountered them either, so you might be right...
posted on September 7th, 2011, 1:29 pm
the remore's precise volley can be deadly in numbers and the teutoburg just needs time for people to warm up to her.  You don't see the norway a lot anymore, but that's mostly because of her cost.

But thats the feds.  I think there may be some klingon ships that people don't use, but I don't play any other race than the feds, so I wouldn't know. :sweatdrop:  In FO, every ship has a specific purpose, and sometimes you will need certain ships, where as sometimes you may have needed others you don't normally use.
posted on September 7th, 2011, 2:30 pm
i do think you are closed to other strats.

if u spam only intrepids from the start you wont win as intreps can be countered. thats where monsoons come in handy. monsoons are deadly little buggers. they have great defence for the cost, and are bloody fast. its easy to keep them alive. and they have a great passive. a raiding pack of mons can easily shrug off turret fire to kill some miners.

i have used both the remore and teuto. the remore is awesome as zax says. precise volley is a super special, it basically takes away enemy shields, extremely useful. and against torp spam i've used point defence, it clears out unlimited numbers of torps per second, making the remore and nearby ships completely invulnerable to torpedo fire for the duration.

the teuto is great, it can attack every turret with no reply. even though it takes a while to get the kill, the enemy can do nothing to stop you. unless they wanna send their fleet out, which is probably what you are trying to get them to do by pissing them off with a teuto. so either they lose the turret to prolonged fire from the teuto, or risk losing ships to your ambush.
posted on September 7th, 2011, 3:15 pm
Monsoons don't do well against borg though. :crybaby:  i have had no luck with intrepids either, :(
posted on September 7th, 2011, 3:21 pm
Adm. Zaxxon wrote:Monsoons don't do well against borg though. :crybaby:  i have had no luck with intrepids either, :(


actually a couple monsoons can help in certain situations. if u start with a few intreps, expecting scubes, then they could go for dodes, in which case monsoons will tank the dodes extremely well. even a couple monsoons tacked on afterwards will get the auto target attention from the dodes.

warpins are of course a very prefered tactic due to several factors: lots of torps, high crew to prevent capturing, few are small so inter scubes dont do increased damage. and of course warpins are free, so if the enemy raids well with scubes, you can still defend yourself.
posted on September 7th, 2011, 4:48 pm
Actually i think Monsoons and Intrepids always belong together - especially vs borg. You counter all longe and medium range, and don't do too bad vs short. They're both fast, cheap, and upgradeable with good specials.
And if you're playing Mayson and face large ships, get some Novas out, with their shiny fleet supply special - works best vs. Borg (at least for me).

@Teutoburg: in multiplayer games they're just too slow and weak. Any Descent or standard warpin becomes way more handy. Never used them besides AI or FFA games. If the range would be slightly higher, or the speed at least around 90, it could become useful again, but until then... meh. (just my 2 cents)

@Myles: i have to try the Remore. Could become really useful against things like Diamonds, Cubes, or Torpedo Spamer like the E2.
Does it instantly kill any torpedo thats passing through its dogfight range, or only the ones that are going to hit an allied vessel nearby?
posted on September 7th, 2011, 6:01 pm
against a borg spamming scubes and probes its better to just spam intreps, not make monsoons. the scubes/probes will auto target the monsoons, and take them down quite fast.

about the teuto, i disagree, it is useful now. although i think a 10% increase in range would make it slightly easier to use, as getting it into the precise place to outrange some turrets can be annoying.

about the remore, it seriously puts a stop to diamonds and cubes with point defence.

on which torps it targets, it obviously doesnt hit friendly torps, and i think it kills all torps from enemy ships regardless of whether they were gonna hit or not.
posted on September 7th, 2011, 6:42 pm
intresting, I never thought of using ships as tank in this game nor found the monsoon to be that effective. On that note tho, microing this game is a challenge I guess I need to master!

But, how about the advanced shipyard, (i'm mostly a fed player as you might notice) I'd like to build some sovvies and defiants but they seem to be so costly.
posted on September 7th, 2011, 6:58 pm
monssons are amazing tanks in the right times. take monsoons vs excel 2, the monsoon counters excel 2 brilliantly.

in 75% of circumstances a few monsoons will be brilliant as they dodge 40% of torps and take 50% less from long range, and have incredible speed.

defiants and sovvies may cost a lot, but they are very powerful. the sovvie hits hard with torps and is really defensively strong. the defiant is magnificent. with passives that make it a strong fighter, very fast speed, and incredibly strong weapons. the defiant is very difficult to kill. it also has a special that takes away weapons from any ship for a while. the defiant is worth every penny.

big ships in fleetops generally are expensive, but they are worth it. you have to remember that any damage done to a ship means nothing if it can repair. and repairs are quick at a yard. so a defiant only has to last til the next yard, which it can easily do with speed and strong defences. thats why romulan ships are generally more expensive, they have 2 second cloaks and can run away. if a defiant kills one akira but then has to run from the rest, but still makes it to a yard, then that is a strong win for the defiant.
posted on September 7th, 2011, 9:13 pm
A counter against Intrepids and monsoons I've seen are the Canaverals. They are support and do a good amount of damage and are also good tankers with their awesome first special ability which boosts their defence by another +9 points :)
They come with fast tracking computers, which enables them to do 50%! more damage to short ranged vessels! Also intrepids receive another 24% extra damage because of their ADAI and do 61% less damage because of the same thing. And the Canaveral is long ranged! Opposed to the Monsoon's and Intrepid's short range! The 1st special of the Canaveral also negated 33% of any passive effects hitting it! It is truely a neglected Tank! Even though it's still a support ship!
posted on September 7th, 2011, 9:15 pm
I don't think Canaverals do extra damage to Monsoons, the 50% increase from the Fast Tracking Computers should be neutralized by the Monsoons High Density Shield Generators.
posted on September 7th, 2011, 9:20 pm
Tyler wrote:I don't think Canaverals do extra damage to Monsoons, the 50% increase from the Fast Tracking Computers should be neutralized by the Monsoons High Density Shield Generators.


Darn! You're right! I overlooked that! Still, it's a nice ship, even against Monsoon I'd say :)
Note that the monsoon's passive's effectiveness drops when the weapon is fired at closer distances! Canaveral does long ranged, Monsoon gets no extra damage. Monsoon closes in to short ranged so it can fire it's phasers. Monsoon gets some extra damage from the Canaveral because it is at short range now! :)
posted on September 7th, 2011, 10:26 pm
actually because the passive bonuses are multiplied together in fleetops, the monsoon still takes less damage from the canav. the canav does 50% more, which is a mult of 1.5, the monsoons takes 50% less, which is a mult of 0.5.

1*0.5*1.5=0.75<1


the monsoon takes 25% less damage from canav. its not the end of the world, the canav smacks down the intrep, and it does only slightly less than average against monsoons. especially considering it does pulse damage, which is naturally ok against small monsoons. but also to consider is that the canav is slower than both the int and mon. also a bunch of monsoons guarantees 1 kill due to proximity torp. canavs are expensive to replace.

also denarius, the way the passive works isnt based on how far away the ship is. its only based on the ship's weapons range. the canaveral is always long ranged, even if it sits next to the monsoon and fires, it still does half damage. only ships with short weapon range do more damage to hdsg.
posted on September 7th, 2011, 10:27 pm
Denarius wrote:Darn! You're right! I overlooked that! Still, it's a nice ship, even against Monsoon I'd say :)
Note that the monsoon's passive's effectiveness drops when the weapon is fired at closer distances! Canaveral does long ranged, Monsoon gets no extra damage. Monsoon closes in to short ranged so it can fire it's phasers. Monsoon gets some extra damage from the Canaveral because it is at short range now! :)


Im not sure if passives work like that. If a ship is considered long range for weapons I dont believe any passive that couters it will be less effective if the ship is closer range, Its still considered a long range ship even though its fighting at closer ranges, meaning the passive is still 100% effective. Maybe Im mistaken, but that was my assumption. If Im incorrect Id love to know as well, anyone know for sure?
1, 2, 3
Reply

Who is online

Users browsing this forum: No registered users and 3 guests