Borg Need Fewer Ships
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on June 6th, 2011, 11:09 pm
In response to the OP, TCR I think you have some good ideas. I can tell you've paid attention to what Borg needs early game, but I don't think your suggestions are an improvement over the current system.
You hit the nail on the head with your last comment, "I guess that would make the Borg too flexible."
The Devs are trying to make their early game ships synergistic and varied, without breaking the counter table. Right now borg early game ships are more balanced than they have ever been before, with viable short, medium, and long range options. It makes sense for the short range option (scubes) to have more interceptor-style options, while the medium range adaptor has its fleet backbone options and the long range dode has fire support options. Plus they are visually appealing and distinct, so the enemy doesn't confuse them all the time. Otherwise every single borg ship would be cube-shaped, just different sizes.
If it ain't broken, don't fix it!
You hit the nail on the head with your last comment, "I guess that would make the Borg too flexible."
The Devs are trying to make their early game ships synergistic and varied, without breaking the counter table. Right now borg early game ships are more balanced than they have ever been before, with viable short, medium, and long range options. It makes sense for the short range option (scubes) to have more interceptor-style options, while the medium range adaptor has its fleet backbone options and the long range dode has fire support options. Plus they are visually appealing and distinct, so the enemy doesn't confuse them all the time. Otherwise every single borg ship would be cube-shaped, just different sizes.
If it ain't broken, don't fix it!
posted on June 6th, 2011, 11:51 pm
Tryptic wrote:In response to the OP, TCR I think you have some good ideas. I can tell you've paid attention to what Borg needs early game, but I don't think your suggestions are an improvement over the current system.
You hit the nail on the head with your last comment, "I guess that would make the Borg too flexible."
The Devs are trying to make their early game ships synergistic and varied, without breaking the counter table. Right now borg early game ships are more balanced than they have ever been before, with viable short, medium, and long range options. It makes sense for the short range option (scubes) to have more interceptor-style options, while the medium range adaptor has its fleet backbone options and the long range dode has fire support options. Plus they are visually appealing and distinct, so the enemy doesn't confuse them all the time. Otherwise every single borg ship would be cube-shaped, just different sizes.
If it ain't broken, don't fix it!
Wise words. Good post, and I agree.

posted on June 7th, 2011, 12:18 am
Put a cap on Dode relays, they are the most annoying thing in multiplayer games, especially when they put one at your lost expansion. I personally hate the Borg due to a number of reasons and this is on the top of the list.
Personally I don't see Borg actually having turrets, but that's me and the word canon in FO has no meaning as FO is it's own canon.
Personally I don't see Borg actually having turrets, but that's me and the word canon in FO has no meaning as FO is it's own canon.
posted on June 7th, 2011, 12:52 am
Majestic wrote:Put a cap on Dode relays, they are the most annoying thing in multiplayer games, especially when they put one at your lost expansion. I personally hate the Borg due to a number of reasons and this is on the top of the list.
Personally I don't see Borg actually having turrets, but that's me and the word canon in FO has no meaning as FO is it's own canon.
I played a game just today against a fed player in which I had to take out over a dozen torp platforms. One exp had 5, without micro that was enough to kill a cube. I hate fed torp platforms but at the same time I don't think there should be a cap. Capping the turret of one race would be completely unbalanced unless all races were capped. It may not be completely realistic but it keeps the balance which is essential in the rts genre. When working within the confines of a game I feel its reasonable to tweak a few aspects of the star trek universe to allow it to better conform to the parameters of the game. Also, if you allow a dode turret to go up in your territory I feel that is completely your fault for a lack of scouting. I have seen all races turret opponent's exp, borg go about it in a different way than the rest but part of the game is the ability to build anything anywhere so long as you can protect it. The fed could send their exceptionally fast constructor to an opponents exp to platform it far more quickly than a borg player can build a dode and move it into position also just as an example.
posted on June 7th, 2011, 1:16 pm
nope, We never saw Borg turrets in the show. We did also never see starfleet turrets. The Borg stations we saw - the uni complex - look more like those once were Borg vessels, which just halted at a certain position and were extended for a certain purpose, just like they do with assimilation victims. By time those stations grew together and built up a uni complex. And i think that kind of construction mechanism fits quite well to the Borg and was mimicked in the Dodecahedron Relay.
posted on June 7th, 2011, 1:24 pm
Unfortunately, the current Fleet Operations engine doesn't have the required code to make a true "unicomplex" as you described. And Fleet Operations doesn't have nearly enough vessels to create such a structure. Some of those structures look like cubes with pyramids on the top and bottom.
posted on June 8th, 2011, 2:39 am
Majestic wrote:Put a cap on Dode relays, they are the most annoying thing in multiplayer games, especially when they put one at your lost expansion. I personally hate the Borg due to a number of reasons and this is on the top of the list.
Hey look, i know i spammed you with dode turrets



posted on June 8th, 2011, 6:52 am
Last edited by Optec on June 8th, 2011, 6:57 am, edited 1 time in total.
besides that, the turrets are quite vulnerable during deployment. Scouting is key! 
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
- The Art of War, Sun Tzu

So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
- The Art of War, Sun Tzu
posted on June 8th, 2011, 8:00 am
I'm sorry for saying anything. 

posted on June 8th, 2011, 11:42 am
Optec bringing the big guns..
posted on June 8th, 2011, 1:23 pm
Hm? Majestic made a request, some forum members denied it and explained quite well why they did. I gave a view on the topic from the development team and gave a few ideas why we implemented the feature that way in canon context and gave a hint on how to overcome strategies involving turret rushes - with scouting, which is one, if not the most, essential strategical element in Fleet Operations. I don't see a problem 
But if we want to discuss turrets, Fleet Operations canon or other stuff, please open up a new topic. This topic was about the variety of Borg vessels to begin with.

But if we want to discuss turrets, Fleet Operations canon or other stuff, please open up a new topic. This topic was about the variety of Borg vessels to begin with.
posted on June 8th, 2011, 2:43 pm
I was talking about the art of war..
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