Borg and the Nebulas

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on January 5th, 2010, 12:14 am
eraldo wrote:
Im not going to bother with this thread anymore but yeah DEAL WITH IT, unless the devs do something about this which ihope they don't then that is what you will have to do.

We have played each other just once in a 2v2 we have never completed any other game and you beat me by using the griffin sensor jammer bug, you de-cloaked on top of my fleet and destroyed it, you bitch and moan about people using other bugs but use them your self.

So yeah keep crying.... :crybaby:


  Oh but you're SO wrong!

  I've never used the sensor jammer bug on you.  I'm one of the biggest proponents of NOT using things I feel are unbalanced.  That was Veronw in a 2 v 2 game that used it on you and afterwards I explained how it's bugged.

  You and I have played a number of games together 1 v 1.  Perhaps you just chose to forget  :whistling:.  You are alwasys Breen Dominion or Mayson Fed.  I give you a hard time about that as well.  Do you recall?

  And the reason we never finish a game is because the moment I destroy your first fleet of Breen Cruisers you quit.  If you wanna call that "not finishing", by all means.

  You have real problem with just jumping into things and disagreeing.  You've never experienced the issue at hand in this thread.  I know this because you wouldn't be so characteristically arrogant if you had.  I suggest you take your own advice and be "done with this thread"  :thumbsup: because you're not helping and you're only being boastful, rude, and elitist. 

Also, I'd love to see how you will gloat after Kiters are fixed.  BOOM!  :badgrin:
posted on January 5th, 2010, 1:41 am
Last edited by Arash8472 on January 5th, 2010, 1:45 am, edited 1 time in total.
I didn't read all of the post   but let me give you an idea i have


how about giving the borg to have increased regeneration when they use their recovery thingy to remove BoP mines/spies from their ships ( i forgot what it's called havn't played FO in a while )  I say this because  i once or twice saved my borg cube and it was around 10% hull... and i left it at my base 5 min later it was at 20% hull... so it was gettign annoying how the cube couldn't regenerate fast enough ...


also i think it's fair cuz even if you use this skill in middle of battle you can't fire or move  :D



also i say this cuz borg ships can't assimilate shipyards and repair ships there they just can recrew <.<;;
posted on January 5th, 2010, 4:47 am
Yeah, that is one problem.  Depending on how the cube is designed, it can take forever to regen.  In the case of slow-regen cubes, I try to either assimilate a newton, or if the cube gets too hurt, I just send it into the belly of the beast, to cause as much damage as possible (because the difference in resource loss for me between a cube so damaged it has to sit in a safe place and regen for ages, and a dead cube, is that the still living cube had better have been the victor of a major battle.)

A newton, however, will have that cube back to full in an eyeblink.  Problem being that newtons are easily killed, and automatic targetting really seems to prefer them over cubes.
posted on January 5th, 2010, 4:55 am
Just slap a regen module on your cube and it will regenerate just fine.  Hurray! :woot:
posted on January 5th, 2010, 11:16 am
If you have fed-romulan-borg on a team, cloaked repairing talons are amazing on borg vessels.
posted on January 5th, 2010, 12:39 pm
silent93 wrote: Problem being that newtons are easily killed, and automatic targetting really seems to prefer them over cubes.


i've noticed that too. it makes it hard to capture them. does the ai prefer weak defense targets?
posted on January 5th, 2010, 12:43 pm
Last edited by Tyler on January 5th, 2010, 12:49 pm, edited 1 time in total.
As far as I remember from previous threads, lower defence seems to be the priority. Presumably to reduce the enemy numbers a bit (Battleships are easier to defeat without their escorts around).
posted on January 5th, 2010, 12:52 pm
with the borg its possible to green alert a larger ship while capturing a newton. this will let it live longer.

but ive noticed a problem with this, if a ship is on green alert and you order it to fire on a ship, the primary weapons will attack your target, but any secondary weapons go after nearby targets, like the norway. so if you have a multi target cube (for the wolf 359 feel) it will cook the norway before holding beam finishes its job. but the secondary weapons only fire once i think, when you give the attack order, then they stop firing again.
posted on January 5th, 2010, 7:22 pm
Just for the record:

  Using a Newton or any kind of hull-repair on Borg ships in multiplayer will get your bitched out hard.  Before I was aware of the imbalance of it, I used 3 Newtons to repair my Ally's Cube that was brought down to 1/4 and it was repaired literally within 2 seconds.  I mean ... yeah you could say "just kill the Newtons first", but c'mon ....

  It's REALLY hard to kill a Cube, to see it completely healed in under 2 seconds is just not fair.
posted on January 6th, 2010, 12:52 am
Yet somehow, using Sensor Blackout doesn't cause the 'bitching out hard'?

Sounds like people are being selective about what overpowered things they oppose.
posted on January 6th, 2010, 12:54 am
How 'Overpowered' a weapon is, is reletive to how quickly an enemy defeated you with it.
posted on January 6th, 2010, 12:55 am
It does now.  Funny how federation abilities are always the last to be banned in multiplayer. :whistling:
posted on January 6th, 2010, 12:56 am
silent93 wrote:Yet somehow, using Sensor Blackout doesn't cause the 'bitching out hard'?

Sounds like people are being selective about what overpowered things they oppose.


  I'm confused.  Do you think that I approve of Blackout?

 Au Contraire.  I was the one who began instigating the "No-Blackout" policy in Multiplayer.  It just caught on because people knew that it is busted as-is.

  And in my experience there are only a few people who are "selective" about what specials they oppose.  Those people, however, I no longer play with  ^-^.
posted on January 6th, 2010, 12:59 am
I'm not saying you approve.  I'm saying that there is a defacto ban on C-11 beam, bugship ram, and apparantly allies repairing borg vessels.  The only thing I hear about sensor blackout is people saying 'for the love of god, fix it!'

With the amount of cries to fix it, that suggests to me that it's still in very, very heavy use.
posted on January 6th, 2010, 1:02 am
silent93 wrote:I'm not saying you approve.  I'm saying that there is a defacto ban on C-11 beam, bugship ram, and apparantly allies repairing borg vessels.  The only thing I hear about sensor blackout is people saying 'for the love of god, fix it!'

With the amount of cries to fix it, that suggests to me that it's still in very, very heavy use.


  Nope!  It's been banned on Wippien for quite some time now.  Check Dom's guide for what we've all decided on banning.

  Also the reason it's used so often is because it's not "Bugged" necessarily, it's just out of balance.  It's usually used as an example of something that's a great idea but needs it's effect or numbers altered.

  As far as I know there is no one on Wippien that still thinks they can use Blackout.
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