3.06 Borg gameplay - perfect
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on May 24th, 2009, 2:47 am
Just a quick note....the tooltips still say when finalizing ships, raises x amount of priority.
posted on May 24th, 2009, 11:44 am
Last edited by Anonymous on May 24th, 2009, 1:13 pm, edited 1 time in total.
I hope you´re not wrong, for oos reasons i was not able to test the new borg under real mp conditions (played 1v1 (not against AI) with ceasefire to look for new stuff ... when we were done we started the fight and my entire fleet (cube, assimilators, spheres and diamond, all teched up) was crushed by a massive amount of enemy ships... borg seem to be really really expensive now (double costs for chassis still seems to me as a bug)).
Maybe borg are the new early game heroes?? i don´t know yet but i doubt it. But what happens in the later stages of the game? Against NeghVars, Excelsior2s, ... not to mention officer ranks and veterans...
Maybe borg are the new early game heroes?? i don´t know yet but i doubt it. But what happens in the later stages of the game? Against NeghVars, Excelsior2s, ... not to mention officer ranks and veterans...
posted on May 24th, 2009, 2:29 pm
It's hard to get veterans against Borg 

posted on May 24th, 2009, 9:45 pm
lets assume more than 2 players...
posted on May 24th, 2009, 10:52 pm
Last edited by Anonymous on May 24th, 2009, 11:50 pm, edited 1 time in total.
i see what ure saying, mid-end game is a bit difficult if ure in MP with teams, and end up getting tagged whereby u lose more ships than usual
.
But the problem ure describing stems primarily from losing ships. if i lose ships by being tagged by other teams, borg recovery is longer.
that pputs a damper on end game.
Basically, each ship now is indispensible for the borg. which is why adaptation and regen are of primary importance now - specifically when surviving an attack and in a period of rest.
plus optec has mentioned that costs wil drop a bit in 3.07 sp there will be some relief.
As far as i see it now, each ship is central to the borg side. once a ship s destroyed the borg recovery is more strenuous than the other races.
Slight adaptation and regen here perhaps with time relevant adaptation - meaning as the ship is alive for x amount of time its defense increases by a%, up to a certain threshild by class, even teh tactical cube will need it as the increased costs and increased numbers of the enemy in game will certainly balance it out.
but other than that things are interestingly fine atm. Let's see what 3.07 brings

But the problem ure describing stems primarily from losing ships. if i lose ships by being tagged by other teams, borg recovery is longer.
that pputs a damper on end game.
Basically, each ship now is indispensible for the borg. which is why adaptation and regen are of primary importance now - specifically when surviving an attack and in a period of rest.
plus optec has mentioned that costs wil drop a bit in 3.07 sp there will be some relief.
As far as i see it now, each ship is central to the borg side. once a ship s destroyed the borg recovery is more strenuous than the other races.
Slight adaptation and regen here perhaps with time relevant adaptation - meaning as the ship is alive for x amount of time its defense increases by a%, up to a certain threshild by class, even teh tactical cube will need it as the increased costs and increased numbers of the enemy in game will certainly balance it out.
but other than that things are interestingly fine atm. Let's see what 3.07 brings

posted on May 25th, 2009, 9:29 am
I played Federation against a hard Borg AI with an allied hard Klingon AI on my side. We had no chance. After some minutes the Borg had about 13 cubes and defeated my ally.
Are the Borgs overpowered or is an allied AI weaker than a single AI?
Are the Borgs overpowered or is an allied AI weaker than a single AI?
posted on May 25th, 2009, 10:17 am
The AI is a cheating bastard.
If you wanna see the real strength (or weakness) of borg, try playing online.

posted on May 25th, 2009, 2:40 pm
I did some further tests this mornung and I figured out, that only one strategy provides easy success: Build assimilators with maxed assimilation beams and never loose one. If a way of quicker regeneration was added, like discussed in this thread //www.fleetops.net/component/option,com_smf/Itemid,3/topic,5213.0/, that strategy cannot fail against the AI and will most likly not fail against any multiplayer opponent, when playing on a small map, where an opponent cannot utilize the lack of borg's speed.
Who shares that opinion?
Who shares that opinion?
posted on May 25th, 2009, 2:48 pm
Last edited by Anonymous on May 25th, 2009, 2:49 pm, edited 1 time in total.
I do 
but not only assims, u have to upgrade to spheres, then diamonds and cubes.
incubation centers and tech have to be squeezed in in a sequence.

but not only assims, u have to upgrade to spheres, then diamonds and cubes.
incubation centers and tech have to be squeezed in in a sequence.
posted on May 25th, 2009, 2:58 pm
Oh yeah, in later games one needs to head for larger vessels. Most times i leave out the sphere, because i nont like any configuration. Diamonds are great, and cubes , well they are cubes.
Scubes, probes, adaptors lost all of their use IMO. Alltogether I believe that the borg got even a lot more onesided than they had been, which is a pity because I dislike races with no manifoldness od gameplay. (Which I still have with my beloved romulans, though i don't succeed too often)
Scubes, probes, adaptors lost all of their use IMO. Alltogether I believe that the borg got even a lot more onesided than they had been, which is a pity because I dislike races with no manifoldness od gameplay. (Which I still have with my beloved romulans, though i don't succeed too often)
posted on May 25th, 2009, 6:54 pm
Last edited by Anonymous on May 25th, 2009, 7:16 pm, edited 1 time in total.
but remember the borg game is now rush centric
if we do not get that assim and attack, and simply wait, the rate of growth of the othe races vs the borg is disproportionate to the resources that a borg can get and collect.
i just tried just that online. i diod not attack. instead we simply sa at each other's bases and colleccted ad built for 30 mins.
after that time, i had a full fleet and the feds hd a full fleet. spheres were useless as usual. they served to take the hits nothign else. i had only 2 tactical cubes of course. 5 spheres. and 3 assims and 2 diamonds.
the feds on the other hand had a full 3 fleets of excelsiors akiras and norways, a couple of sovs and warp ins.
they easily overwhelmed even the tactical cubes.
so imo borg are now for rushing or at least very early strikes if any balance is to be maintained, since there is no adaptation and no regen (equipping regen at the expense of beams and armour at this point is no valid trade off).
then once the other guy is defeated early in game, u can focus on other ships like cubes and diamonds. but early on, assims and spheres are all u should focus on. interesting still is that the difference between a tactial cube and a regular cube with one armour and one regen instead of 2 armours is just 400 dil and 200 tri, so the tactical is always preferred.
also Scubes cost about 300 ddil less than an assim, so assims are always the best bet.
against bombers however, u have to be careful still - hence the assim beams are of use and needed. Dom bombers and a-20 ram as we saw yesterday mime, were enough for me to knock out ur 4 assims.
Also, one point to note about the spheres, is that they are pathetic at offense (I have been saying this about borg beams b4 3.05 even). The torps miss. and the beams are dreadfully weak even when equipped with 3 beams.
so the assims early in game are what carry the game. if u let ur enemy rest u will not succeed. they can simply outnumber and hence outgun u.
devastating attack is nerfed, and the special weapons of the borg still use up the smae amount of special energy. so ure pretty much screwed if u let the feds or klings simply build up and look for a late or mid-game conflict.
I believe this is what the mods wanted for the borg. early assimilation to cripple the opponent with overwhelming force with little emphasis on mid or late game.; if that fails the borg e=mid-end game is as good as lost.

if we do not get that assim and attack, and simply wait, the rate of growth of the othe races vs the borg is disproportionate to the resources that a borg can get and collect.
i just tried just that online. i diod not attack. instead we simply sa at each other's bases and colleccted ad built for 30 mins.
after that time, i had a full fleet and the feds hd a full fleet. spheres were useless as usual. they served to take the hits nothign else. i had only 2 tactical cubes of course. 5 spheres. and 3 assims and 2 diamonds.
the feds on the other hand had a full 3 fleets of excelsiors akiras and norways, a couple of sovs and warp ins.
they easily overwhelmed even the tactical cubes.
so imo borg are now for rushing or at least very early strikes if any balance is to be maintained, since there is no adaptation and no regen (equipping regen at the expense of beams and armour at this point is no valid trade off).
then once the other guy is defeated early in game, u can focus on other ships like cubes and diamonds. but early on, assims and spheres are all u should focus on. interesting still is that the difference between a tactial cube and a regular cube with one armour and one regen instead of 2 armours is just 400 dil and 200 tri, so the tactical is always preferred.
also Scubes cost about 300 ddil less than an assim, so assims are always the best bet.
against bombers however, u have to be careful still - hence the assim beams are of use and needed. Dom bombers and a-20 ram as we saw yesterday mime, were enough for me to knock out ur 4 assims.
Also, one point to note about the spheres, is that they are pathetic at offense (I have been saying this about borg beams b4 3.05 even). The torps miss. and the beams are dreadfully weak even when equipped with 3 beams.
so the assims early in game are what carry the game. if u let ur enemy rest u will not succeed. they can simply outnumber and hence outgun u.
devastating attack is nerfed, and the special weapons of the borg still use up the smae amount of special energy. so ure pretty much screwed if u let the feds or klings simply build up and look for a late or mid-game conflict.
I believe this is what the mods wanted for the borg. early assimilation to cripple the opponent with overwhelming force with little emphasis on mid or late game.; if that fails the borg e=mid-end game is as good as lost.

posted on May 25th, 2009, 7:31 pm
"i had only 2 tactical cubes of course. 5 spheres. and 3 assims and 2 diamonds"
I wouldn't use that fleet combination personally against the Feds. As you mentioned Spheres are support: they serve to take hits, not to dish them out. Likewise, Diamonds are support. More than half your fleet is support, which isn't all that good. More Assimilators would have been decent (as those dish out pain pretty easily), and even Scout Cubes do wonders against Cruisers (which is what your opponent's fleet mostly consisted of).
I wouldn't use that fleet combination personally against the Feds. As you mentioned Spheres are support: they serve to take hits, not to dish them out. Likewise, Diamonds are support. More than half your fleet is support, which isn't all that good. More Assimilators would have been decent (as those dish out pain pretty easily), and even Scout Cubes do wonders against Cruisers (which is what your opponent's fleet mostly consisted of).
posted on May 25th, 2009, 8:15 pm
Last edited by Anonymous on May 25th, 2009, 9:06 pm, edited 1 time in total.

lol..
talk to cbos, and the 100 other players who are playing as borg.
also, try using the scubes late game...lol
"not my favorite combination".. lol as if one has a proper combination at this point... but by all means self-inflate for us all to enjoy

come on Dom. Im not saying borg are bad. but there are limitations. and these abstract theoretical rebuttals are merely argumentative and have no real relevance..
Plus, as u said a fleet of assims is what constitutes the backbone of the fleet given the new resource requirements. not very borgy.
spheres arent supposed to be support., i mentioned diamonds are support.
if u now feel spheres are support u kinda relegate them.....
scubes dont do crap against a large fleet. their offense is 24.. wonders indeed lol. if a fleet of 2 tacticals, spheres and diamonds are now useless 30 mins into the game vs fed support fleets, i can imagine what ur scubes and assims are going to yield.
1. scubes are almost as expensive as assims, with maybe a saving of 300dil, and have defense of 24 at the most.

2. assims are weak in defense and offense compared to cubes and spheres and diamonds. plsu assim toirps and beams miss. assim beams drain easliy and while useful against a small fleet at the start of the game, they dont do diddly squat against a numbered fed fleet.
if ure telling me that 2 borg tactical cubes and 5 sphers and 3 assims adn 2 diamons are to lsoe out to spammed support ships as u mentioned, then there is really something broken with the borg in your opinion (not mine

we just played online and pwned feds with the assims at the start, and assims later on. seems as u and i now agree, assims are the borg bakbone, with all other classes by virtue of he costs are useless.
I love it. the Borg with scubes and assims having the major role, while spheres are support, diamonds are support, and cubes are well support... lol
. Im sure u do too


posted on May 25th, 2009, 8:54 pm
serpicus wrote:so imo borg are now for rushing or at least very early strikes if any balance is to be maintained, since there is no adaptation and no regen (equipping regen at the expense of beams and armour at this point is no valid trade off).
I would like every race have at least two tactics that can be successful, a slow one, and a rhushers one. One for aggressive players and one for defensive ones. I suppose borg to be strong in masses, so intentionally late game. I feel uncomfortale with borg that are forced to rush.
posted on May 25th, 2009, 8:56 pm
Last edited by Anonymous on May 25th, 2009, 9:18 pm, edited 1 time in total.
i agree 100%.
one avatar with normal start stats and strong late game stats
1 avatar with strong early game sats and normal late game stats.
this should be for all races - borg, dominion, feds, klings, and roms.
kling - taqroja vs martok brings this out very well through ship classes and resource reqs. the initial problem with the kbeajq is now resolved making kling gameplay very interesting.
dominion - breen vs mixed tech through stats and research benefits does this to a good extent.
fed - well we all know the risner/mayson debates
roms - with the griffin upgrades we see this coming to pass.
Borg - kinda getting there with the current specific bonuses to the assim and optimize avatars. the only problem we have at this time is overall cost structure which kills late game either way. but we're getting there
im sure the mods are abreast of what we're discussing here, so im optimistic for 3.07. let's keep an open mind
one avatar with normal start stats and strong late game stats
1 avatar with strong early game sats and normal late game stats.
this should be for all races - borg, dominion, feds, klings, and roms.
kling - taqroja vs martok brings this out very well through ship classes and resource reqs. the initial problem with the kbeajq is now resolved making kling gameplay very interesting.
dominion - breen vs mixed tech through stats and research benefits does this to a good extent.
fed - well we all know the risner/mayson debates
roms - with the griffin upgrades we see this coming to pass.
Borg - kinda getting there with the current specific bonuses to the assim and optimize avatars. the only problem we have at this time is overall cost structure which kills late game either way. but we're getting there

im sure the mods are abreast of what we're discussing here, so im optimistic for 3.07. let's keep an open mind

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