3.06 Borg gameplay - perfect

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on May 23rd, 2009, 1:44 am
I have to retract my initial gripe about the Borg, and eat crow.  :blush:

I was testign against AI hard and saw that the AI was pumping out faster than what it was before and that old standards were not being met even after optimizing my gameplay.

I must say my evaluation was wrong.

for the past several hours, Ive been playing as borg online MP using optimize and assimilate. I have to say the new gameplay is perfect.

I was measuring my time against AI hard, and again AI hard is building faster as the default settings were reset to hard on my PC - giving them quicker times.

My apologies to the developers for my rushed conclusion. My benchmarks were thrown off hence my tests were invalid.

(as developers involved in SDLC, you know how random parameter changes throw off QA  ^-^)

BORG ARE PERFECT> PLEASE DO NOT CHANGE THEM FOR 3.07.

KUDOS on the new style.  :thumbsup: :thumbsup: :borg: :borg: :borg:

**foot in mouth** **foot in mouth**
posted on May 23rd, 2009, 4:26 am
It's o.k. Serp. We all make mistakes!  :thumbsup:
posted on May 23rd, 2009, 4:27 am
haha! Thattaboy; gotta say I told ya so  ^-^  :thumbsup:

Now if only I could instantly learn all the available strats with the Borg....
posted on May 23rd, 2009, 4:55 am
Well, I've leaned this lesson some time ago. The developers make sometime mistakes, but not that big. I have come to trust Optec's balance.  :thumbsup: You have to remember, this game is MP oriented, and balanced accordingly. The skirmish is just a bonus, something to do when nobody's online, and it's not even half as funny.
Serpicus, don't be mean, tell us your secret.  :lol:
posted on May 23rd, 2009, 6:48 am
I know I was worried about the cost structure the first time I saw it.  I thought it was a bug as well.  But the Borg are pretty mean now, and scary too!  I'm going to have nightmares about spheres and regen modules.  You just can't kill those things! :o
posted on May 23rd, 2009, 8:10 am
someone wanna clue me in? i dont recall ever actually reading any tips for them.  :crybaby: i really wanna play the borg well and im not that good at it right now!
posted on May 23rd, 2009, 8:39 am
Last edited by Optec on May 23rd, 2009, 8:59 am, edited 1 time in total.
hehe glad to here that i was not that wrong :D nevertheless we will change the cost formula again for 3.0.7, as the current syste has some downsides i just discovered - we wont revert it to 3.0.5, but something in between, that should be fine :thumbsup:
posted on May 23rd, 2009, 8:59 am
Optec wrote:hehe glad to here that i was not that wrong :D nevertheless we will change the cost formula again for 3.0.7, as the current syste has some downsides i just discovered


you mean you just got beat by the ai on easy as well  :sweatdrop:
posted on May 23rd, 2009, 2:21 pm
Last edited by mimesot on May 23rd, 2009, 2:26 pm, edited 1 time in total.
So does everyone share the opinion that the borg are wellbalanced at the moment?? IMO there are great differences in power of the vorgs vessels available in the first few minutes. One could build a spere, which doesn't even scratch destroyers (I killes a spere with 4 beam modules without microing!). On the otherhand one ca easily get assimilators, just build two of them in the first minutes of a game, boh with assimilation beams, and you can take over nearly any destroyer within about 2 seconds. Considering that we hava a reaction tome of 1-2 seconds in gamespy there is not even a chance of hit and run microing, especially more difficult due to the assmilators long range. This circmstance also males an-eye-for-an-eye tactics unacailable. Whereas you can try to laboriously destuct te enemies extension (exceprionally boring work with sabres (so go for warpin at once), bugs or rhienns(even torp refit)), your extension falls quite quickly to the highly effectiveness of both, assimilation beam and  torpedos. The long range of the assimilator makes it also possible for the enemy to take out yor yard, no matter how close you build it beneath your base, whithout getting harmed.

So if anyone dares to say borg are perfect, he will certainly have a reason why he belives they are balanced too, because he knows a proper way to counter this borg-attack, especially with dominion and romulans. Please be so kind and tell us about it.

If noone can do so, i would appreciate any suggestions, how to delay borg attacks in future versions.

PS: Was perfect possibly just meant in the way, that it is possible to play them successfully except  previous expectations?
posted on May 23rd, 2009, 3:05 pm
Optec wrote:hehe glad to here that i was not that wrong :D nevertheless we will change the cost formula again for 3.0.7, as the current syste has some downsides i just discovered - we wont revert it to 3.0.5, but something in between, that should be fine :thumbsup:


coolio :D
posted on May 23rd, 2009, 3:27 pm
Last edited by Anonymous on May 23rd, 2009, 3:39 pm, edited 1 time in total.
mimesot wrote:So does everyone share the opinion that the borg are wellbalanced at the moment?? IMO there are great differences in power of the vorgs vessels available in the first few minutes. One could build a spere, which doesn't even scratch destroyers (I killes a spere with 4 beam modules without microing!). On the otherhand one ca easily get assimilators, just build two of them in the first minutes of a game, boh with assimilation beams, and you can take over nearly any destroyer within about 2 seconds. Considering that we hava a reaction tome of 1-2 seconds in gamespy there is not even a chance of hit and run microing, especially more difficult due to the assmilators long range. This circmstance also males an-eye-for-an-eye tactics unacailable. Whereas you can try to laboriously destuct te enemies extension (exceprionally boring work with sabres (so go for warpin at once), bugs or rhienns(even torp refit)), your extension falls quite quickly to the highly effectiveness of both, assimilation beam and  torpedos. The long range of the assimilator makes it also possible for the enemy to take out yor yard, no matter how close you build it beneath your base, whithout getting harmed.

So if anyone dares to say borg are perfect, he will certainly have a reason why he belives they are balanced too, because he knows a proper way to counter this borg-attack, especially with dominion and romulans. Please be so kind and tell us about it.

If noone can do so, i would appreciate any suggestions, how to delay borg attacks in future versions.

PS: Was perfect possibly just meant in the way, that it is possible to play them successfully except  previous expectations?


im not a rommie expert, so i would not presume to give u advice, but we can try romulans hitting while at max firing distance. the romulan firing range is as long as the beam. ambush me, use ur added shots at the outset, and then cloak and run .. if u hit me from max range my beam will not be as effective as u can easily move out of range - romulan fire is longer range or at least as long a range as the asism, so u can decloak, unload and run out of range.
given the time lag u may lose a few more crew than usual, but i did see some of ur rhienns able to hit and run.

it's too early to say anything, we can only play online and try things out atm :)
posted on May 23rd, 2009, 6:02 pm
If your having problems with Borgs Asses with Dominion I'd suggest building bombers instead of bugs at the beginning. They are long range and they got an improved offense in 306, I think that should take care of the Borg. Also if 2 asses come at the same time, have like 2 bugs ready and ram one, which will put him out of range and disable engines and take care of the other one with bombers :)

Also note that bombers get bonuses with either avatar, with puretech you get increased build speed and with the Breen you get increased offense, so its a win-win :)
posted on May 23rd, 2009, 6:03 pm
Last edited by Dominus_Noctis on May 23rd, 2009, 9:31 pm, edited 1 time in total.
Actually, Bugs alone can take care of Borg now because the Ram ability destroys hull like nothing else  :crybaby:
posted on May 23rd, 2009, 9:30 pm
@Dominus
I forgot to take this into account, but ramming is a valid option.

@Serpicus
I'd love to run a few more tests, but i doubt, that my hit and run tactics can be perfeced at 'normal' internet conditions. It is possible that it succeeds for one or another vessel, but i'm currently not able to control my beloved rhienns at high reliablty. I can win a game if i ca ceep perfect control of all vessels until i have generix support refits, but perfect control is only possible in AI games.

I even tried to number all rhienns and press and 'r' instantly when I get targetted with the assim beam, but the latency doesn't allow a retreat in time when there ar 2 or more assims. Does anybody know a faster way of microing than this?

I wouldn't care, if it was you taking my mine and me yours, but  you can also destroy my main bases' buildings as well, and i can't hold you off. As the base's firing range is not artillary, (which it should be in my opinion,) and you are no fool, you can attack them too easily.
posted on May 23rd, 2009, 11:56 pm
-=B!G=-The Black Baron wrote:If your having problems with Borgs Asses with Dominion I'd suggest building bombers . Also if 2 asses come at the same time, have like 2 bugs ready and ram one, ....


So let me get this straight, you're teaching mimesot how to ram asses?? :unsure:

now now... keep it G rated please :lol:
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