Replaceweapon / Separation

Talk about anything related to old versions of Armada.
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posted on January 16th, 2008, 5:45 pm
I have assembled a list with all modding features the Patch Project has as overview and also added info for the replaceweapon (separation) that is coming with 1.2.5
Star Trek Armada II: Fleet Operations - (Upcoming) Modding features list

If you have questions, you can ask them in this thread here.
posted on January 16th, 2008, 7:04 pm
errrrr one word wow. thats a lot of usefull stuff kool just makes me to want it sooner
posted on January 16th, 2008, 8:10 pm
Last edited by Ozymandias on January 16th, 2008, 8:17 pm, edited 1 time in total.
Very Nice can't wait for 1.2.5 to be released.  :thumbsup:

One question, will maxbuildable number affect the replaceweapon, in other words. Can you limit the number of advanced ships, ie you can only have one superDefiant at once, so if one defiant becomes a super defiant then no others can use the weapon until its destroyed. (personally I doubt it because it's a weapon not a buildable ship, if not is there perhaps a chance this can be implimented)

Turned out to be two questions: if you have a prometheus hero ship that can split into 3 and then recombine, the prometheus is limited to 1 using MaxBuildable but if its seperated can another prometheus be built while its seperated, hence allowing 2 to be built in total?

Anyway ill stop thinking up problems now  :sweatdrop:

great work guys
posted on January 16th, 2008, 8:42 pm
yes, maxbuildable number does not work with the replaceweapon as the new vessels aren't build ;) i may implement that in the future, but i like to release 1.2.5 with fully tested features only.
posted on January 17th, 2008, 12:40 am
ok any ideas wen it wil be released (now i feel chhecky and impatiant doh)
posted on January 17th, 2008, 4:41 am
Last edited by Lt.Cmdr Worf on January 17th, 2008, 4:57 am, edited 1 time in total.
can you use the standard fusion weapon to reintegrate the Prometheus or other class?

Also will these be weapons that you will need to put on the ship itself? for instance I need to configure the mvam of the prometheus as a replace weapon and make it a special toggle on the prom herself correct? and the same thing for fighter deployment..i can use the akira and the shelley to deploy peregrine fighters the same way with the multiple replace/keep?
posted on January 17th, 2008, 8:29 am
yes, for mvam you have to to put the replaceweapon on the unseparated prometheus.
sure, the standard fusion weapon will works for every kind of reintegration. :)

i'd say i can release it within a week. i still need to test the patch with vista, test that the odf commands still work correctly and of course that the patch isn't intefering with the stock game.
posted on January 17th, 2008, 3:51 pm
dnt suppose that when you release the next patch you could also release the odf's needed for a mvam promethius (might help the explanation of wot to do
posted on January 17th, 2008, 5:05 pm
Last edited by Ozymandias on January 17th, 2008, 9:26 pm, edited 1 time in total.
First a question, what classlabel does the replaceweapon use, or is ReplaceWeapon the classlabel?

@Blade
Seeings as im feeling very creative today:

It would be very easy to create MVAM, first the prometheus has a replace weapon with the following lines of code
Code: Select all
replacement0Class0 = "fPromLow.odf"        // Create Lower Stardrive
replacement1Class0 = "fPromMid.odf"        // Create Upper Stardrive
replacement2Class0 = "fPromUpp.odf"       // Create Saucer
replacementCreationType = 3                  // Vessel is reported as separated in Admirals Log


Then in the 3 seperate ships you add a Fusion weapon, for an example look at the borg cubes fusion weapon (gcubeintegrator) and it should be fairly obvious,

replacing

Code: Select all
// Converts it into bbattle3
fusedClass = "bbattle3"

// How much metal must we spend to fuse this?
fusingMetalCost = 750

// Multiweapon, requires 8 Borg cubes
multiReqClass0 = "bbattle1"
multiReqMin0 = 8


with

Code: Select all
//Recombines to Prometheus
fusedClass = "fProm"

// Requires the 3 pieces
multiReqClass0 = "fPromLow"
multiReqMin0 = 1
multiReqClass1 = "fPromMid"
multiReqMin1 = 1
multiReqClass2 = "fPromUpp"
multiReqMin2 = 1


That should get you started at least,

anyway as you can see, piece of cake.
posted on January 17th, 2008, 5:22 pm
replacement0Class0 = "PromLow"        // Create Lower Stardrive
replacement1Class0 = "PromMid"        // Create Upper Stardrive
replacement2Class0 = "PromUpp"      // Create Saucer

Would be the code :) your code would cause armada to create the lower stardrive and either the upper stardrive or the saucer, randomly selected
posted on January 17th, 2008, 5:45 pm
Last edited by Ozymandias on January 17th, 2008, 5:47 pm, edited 1 time in total.
Ahh I knew there was somthing I forgot to change :P I was copying and pasting your code for the experimental super deffiant, Ive edited accordingly. Does it need .odf after the odf name, in your thread explaining the new features it has it but you have not put it just there.

Thanks Optec.
posted on January 17th, 2008, 5:59 pm
at least the FO i work with swallows the stuff without the file extensions :) DOCa can give you more info here
posted on January 17th, 2008, 7:53 pm
yes, it does work without odf extension too. i just added it in order that my example was easier to understand ;) the replacement vessels can be defined with or without .odf extension.
posted on January 17th, 2008, 8:08 pm
Thanks for the clarification,

Great Work you guys keep it up :)
posted on January 19th, 2008, 9:33 pm
Wow, this is great!

Haven't tried it out yet, but I'm about it.

Having read the guide on it now, i have one suggestion/request for the "replacementCreationType", for a future version, if you have time and want to, of course. Is there any chance of adding more options to the admirals log thing, such as "launched", or even the ability to add our own? I would extend this to all ships in general, but I'll leave that for a new thread, heh
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