Yea, 3.0.5

Sunday, 08 March 2009 Written by 

Yea, you may have already guessed it - after the issues with the last patch, consider the new 3.0.5 as the "real 3.0.4" :) Don't forget to check out the updated Romulan Intelligence Center coming with this patch, it should be a lot more interesting to use - and it's the only station that is able to gain ranks.


Thanks again to everyone who sent in a crash report.

Patch 3.0.5 is compatible with all previous 3.0.x installations. You do NOT need to have previous patches installed before you install 3.0.5, you can Patch a blank 3.0 installation right away.

Download Fleet Operations Patch 3.0.5

Changes

  • General

      [li]The AI will now use cloaking
    • Some changes to the AI attack behavior
    [/li]

  • Federation

      [li]The Saber Class gets now higher Offensive Value bonuses through rankups, but reduced Defensive Value bonuses
    • The Torpedo Platform (Admiral Mayson) is now artillery range. Costs slightly increased
    [/li]

  • Dominion

      [li]The Fighter Energy Core Upgrade can now be acquired even if you already have the maximum number of carriers
    [/li]

  • Borg

      [li]Holding Beam Special Ability does now transport 4/8/12/16 drones per second (bf.: 2/4/6/8) but consumes 175 special energy per second (bf.: 75). The Starbase Holding Beam granted through Collective Features has also been adjusted respectively
    • Auto Assimilator Special Ability does now assimilate 4/8/12 drones per second (bf.: 2/4/6) but consume 115 special energy per second (bf.: 50)
    [/li]

  • Romulan

      [li]Rei´karansu Covert-Ops Team (Tavara Class Warbird) special energy costs reduced to 250 (bf.: 400)
    • Cloaking Generator costs decreased to 600 dilithium and 300 tritanium (bf.: 800 / 400)

    • The Intelligence Center now gains experience from deploying agents and will gain higher defense and a higher special energy pool with each rank-up. Costs increased to 1000 dilithium and 500 tritanium (bf.: 600 / 300)

    • Sleeper Agent (Intelligence Center) special energy costs increased to 375 (bf.: 290) and does now cost 3 supplies. Grants expierence to the Intelligence Center

    • Sabotage (Intelligence Center) replaced with the Saboteur Agent special ability (600 special energy and 10 supplies). The Saboteur Agent has a chance to eliminate a vessel which has an active Sleeper Agent onboard. Grants expierence to the Intelligence Center

    • Spy (Intelligence Center) special energy costs increased to 1000 (bf.: 380). Is now the officer ability of the Intelligence Center
    [/li]

  • Avatars

      [li]General Helev will now reduce the experience required for the Intelligence Center to level up instead of reducing the special energy costs of Sabotage, Spy and Sleeper Agent
    [/li]


Fixes

  • Fixed a crash that could occur when issuing orders while a vessel is leveling up

  • Allied race requirement is now correctly not satisfied if your ally has been eliminated

  • Fixed Admiral Maysons Mediterranean Tooltip

  • Fixed the invalid Breen Large Yard Construction menu

  • Federation Platform addon hotkeys are working properly now