Patch 3.0.2 is compatible with 3.0.0 and 3.0.1 installations. You do NOT need to have 3.0.1 installed before you 3.0.2.
Download Fleet Operations Patch 3.0.2
Changelog:
Additions
- Reimplemented Save Game mode (experimental)
- Avatar icon now has a tooltip with info about the previously selected Avatar
- Global Unit build Cost slider range increased (max 5x)
- New model for Klingon Mining Station
- The Excelsior is ready to support Federation players via Warp-In
Changes
- General
- All Mixed-Tech unique designes do no longer cost credits, but are limited to 20. Their resource costs got slightly adjusted. Same applies to some other credit-costy units like the Phalanx Class
- Maximum count of fighter carriers reduced to 5 (bf.: 7)
[li]Increases the robustness of the shield-generator-subsystem when hit once the shields are down
[/li] - Dominion
- Breen Technology officer ability subsystem failure duration reduced to 1 / 2 seconds (bf: 2 / 4) and drained special energy increased to 13 / 26 (bf: 7 / 14)
- The Hyperspace Artillery will now only require a Technology Lab to be built (bf: Ketracel White Facility and Large Construction Yard)
- Collision special ability (A-20 Attack Destroyer) damage increased
- IS-Bomb special ability supply costs decreased to 10 (bf.: 20)
[li]Dampening Missile special ability duration reduced to 3 seconds (bf: 5) and special energy costs increased to 57 (bf: 48)
[/li] - Romulan
- Sabotage special ability (Intelligence Center) damage increased a bit
- Greatly reduced the Serkas Class Quadcobalt Torpedo rumble effect
- Concave Plasma Coil special ability supply costs decreased to 1 (bf.: 2)
[li]Tavara Class credits costs increased to 8 (bf: 6) and construction costs decreased to 832 dilithium, 282 tritanium and 35 supply (bf: 962 / 331 / 40). Construction time increased
[/li] - Federation
- Changed the formula at which Starfleet Chassis were incorporated into the Federation Techtree costs, causing a very slight increase in Federation construction costs
- Each vessel has its unique set of vessel names now
- Warp-In will now send 3 ships at once. As the ships still cost 2 credits each, the total credit costs of Warp-in has been increased to 6. Increased the chance to get larger vessels like the Galaxy Class
- Slightly increased Federation research times, as they can research multiple technologies at once, because parts of their research tree takes place in the yards
- Increased the Phalanx Class base attributes to 44 Offensive, 46 Defensive and 20 System (bf.: 42,44,19)
- Avalon Class (Fleet Admiral Risner) has been moved from Experimental Warp-In to the Eraudi Yard as a credit-free vessel and got a new Officer ability
[li]Starfleet Chassis costs increased to 400 dilithium and 200 tritanium for level 1, 800 dilithium and 400 tritanium for level 2 and 1200 dilithium and 600 tritanium for level 3 (bf: 300/150, 600/300, 900/450). Construction times increased slightly
[/li] - Klingon
- Polaron Field special ability special energy costs increased to 423 (bf: 76)
- Scrambling Probe special ability supply costs decreased to 3 (bf.: 20)
[li]Polaron Torpedo special ability duration reduced to 5 seconds (bf: 8 ) and special energy costs increased to 225 (bf: 104)
[/li]
Fixes
- Fixed a bug that causes a crash while integrating Regeneration Modules in a Borg Scout Cube
- Some ships wouldn't turn correctly to face an enemy vessel
- The costs shown and utiliized for the ReplaceWeapon and DetectorWeapon are now correctly calculated when playing with a custom global build cost setting. That applies to most vessel upgrades and the Sensor Ping special ability.
- Corrected behavior of the Avatar icon when boarding an enemy starbase
- The Klingon Field Yard Extensions do now have correct hit positions
- The Klingon Dominion-Mixed-Tech Vutpa' has now the correct crew capacity
- Max Rank Defiant Class torpedoes do now deal correct damage
- Map Editor
- Map descriptions are now saved correctly
- [li]Fixed the messed up layout of the map options dialog in the editor