Descent Warp In Bug

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
1, 2
posted on August 10th, 2009, 9:11 pm
1337_64M3R wrote:hmm... I've wondered... has the Warp-in cap been bigger before but cut to balance it out? Or has it always been 10? Because I was wondering about a warp-in expansion system where you can expand your warp-in slots to 12... but the research would in fact have a very long researching time. And plus the cost of 100 supply. This way it wouldn't topsy-turby the game early on. Because who'd want to spend the supply to research that when you can't have Warp-in's during the research. :rolleyes: Anyway... it is just an idea. Trying to make the game a little interesting without flipping the game all over. But maybe we can put this off till the other races get their needed boosts. After all. The Klings and Rommies do need something. That is why I'm trying to put together a Romulan fighter carrier... :shifty: just getting the thing to work is hard...

Level up your Warpin Ships. Normal ships won't use warpinslots at level 4, experimental warpin uses one slot less.

I won a games with a fleet of 16 Excelsiors.

And Fighters are buged and nearly useless at the moment.

Maybe Klings could use the shieldenergy to make the weapons very strong like they did in DS9 against the Doms (shields of, reroot the energy to the weapons and disable all safeguards).
1, 2
Reply

Who is online

Users browsing this forum: No registered users and 7 guests

cron