Descent Warp In Bug

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posted on August 7th, 2009, 1:38 am
You cannot warp-in a Descent if you have less than four free warp in slots remaining. It simply will not warp in or consume the timer (a normal warp can work, and then excess ships will leave the system... but the Descent does not obey this protocol).  :sweatdrop:
posted on August 7th, 2009, 11:07 am
yes, as the descent needs 4 slots, you cant warp it in if you have less then 4 slots remaining. I don't see where there is a bug, could you explain it a bit further, please?
posted on August 7th, 2009, 12:07 pm
I'm pretty sure he means that if you warp in three vessels, with 8 warp slots remaining, all 3 vessels come in. If one warp in vessel is destroyed before the new ones get there, then all 3 stay.

What he is saying is this is impossible with the Descent class. It's not much of a bug gameplay wise, at most it would save 10 seconds in a fight if you knew a ship was about to be destroyed.

Hope I got that right...
posted on August 7th, 2009, 12:50 pm
ah, ok. thats intended and no bug
posted on August 7th, 2009, 1:24 pm
Yup, if I may add to Locutus's excellent description: while you can warp in 3 vessels no matter how many slots are remaining (excess vessels will simply leave the system), you cannot warp in a Descent unless you have at least 4 slots remaining. I assume that the Descent should warp in even if there are only 3 slots, as then another warp in vessel would warp out to make room for the Descent.  ^-^
posted on August 9th, 2009, 12:05 pm
it would be possible to enable that for the descent too, however i see no reason for that. currently there are no switches in the function used for warp-in to have an individual amount of vessels warped in depending on the slots remaining. it would make the odf structure hilarious complex, so what is more or less 'wrong' is that every time 3 vessels do warp in no matter if enough slots are remaining or not. i guess that's something we can live with currently :)
posted on August 9th, 2009, 12:18 pm
and if you already have 10/10 slots used, then the normal warpin will act the same, not consuming any cooldown or warping in vessels, so they behave alike :)
posted on August 9th, 2009, 2:33 pm
Hehe cool: so I must sacrifice some normal warp in vessels if I want to get that extra Descent  :D
posted on August 9th, 2009, 3:19 pm
Dominus_Noctis wrote:Hehe cool: so I must sacrifice some normal warp in vessels if I want to get that extra Descent  :D


Or you could level them until they dont count towards the cap anymore
posted on August 9th, 2009, 3:48 pm
Very true  :lol:
posted on August 10th, 2009, 6:24 pm
How would the platform know what to warp-out? What if it warps out your veteran steam-runner because it was a warp-in? that would suck.
posted on August 10th, 2009, 6:49 pm
hmm... I've wondered... has the Warp-in cap been bigger before but cut to balance it out? Or has it always been 10? Because I was wondering about a warp-in expansion system where you can expand your warp-in slots to 12... but the research would in fact have a very long researching time. And plus the cost of 100 supply. This way it wouldn't topsy-turby the game early on. Because who'd want to spend the supply to research that when you can't have Warp-in's during the research. :rolleyes: Anyway... it is just an idea. Trying to make the game a little interesting without flipping the game all over. But maybe we can put this off till the other races get their needed boosts. After all. The Klings and Rommies do need something. That is why I'm trying to put together a Romulan fighter carrier... :shifty: just getting the thing to work is hard...
posted on August 10th, 2009, 7:12 pm
How would the platform know what to warp-out? What if it warps out your veteran steam-runner because it was a warp-in? that would suck.


It only warps out ships that still count as part of the warp in limit :)
posted on August 10th, 2009, 7:51 pm
Dominus_Noctis wrote:It only warps out ships that still count as part of the warp in limit :)


Ok but what about regular non-veteran warp-ins; they all come at once so it can't be like a FIFO (first in first out) kinda thing....
posted on August 10th, 2009, 8:02 pm
Or you could have a "warp-out" button.
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