3.2.2 Known Bugs (Table on Page 1)

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
1, 2, 3, 4, 5 ... 13
posted on April 25th, 2011, 8:48 pm
Is the veteran supposed to have 2 passives with the same name?
posted on April 25th, 2011, 8:54 pm
And the game still crash if you end it.
Ok, its ok somehow :D.

Tyler.
Thats the one I am talking about. Check the tooltips for both. The one is an tiny ecm suite. The other passiv is an hyper impulse drive with a wrong name ;).
posted on April 25th, 2011, 8:55 pm
Tyler wrote:Is the veteran supposed to have 2 passives with the same name?


probably not, it might be a typo. personally i think tooltip errors should go in the typo thread while gameplay issues should go here.
posted on April 25th, 2011, 9:00 pm
I think wrong named passives are bugs. Typos are typos in tooltips or in the main menu. But a passiv. One look "ah that is that one" without reading the tooltip. Thats what I think.
posted on April 25th, 2011, 9:03 pm
A typo is something spelled or named wrong, bugs are things that interfere with the game. Unless the name causes the game to crash or passives to work wrong, typo is probably best.
posted on April 25th, 2011, 9:04 pm
no matter where reported, its fixed :)
posted on April 25th, 2011, 9:08 pm
Optec wrote:no matter where reported, its fixed :)


thanks, and thanks for fixing the headers in the tables, i knew i'd missed something :blush:
posted on April 25th, 2011, 9:33 pm
The Totumburg strikes back!!!!! At long range the Totumburg fires a complete steady stream of torpedos that literally never ends, took down borg base with 1 totumburg and 10 intrepids in 30 seconds.
posted on April 25th, 2011, 9:33 pm
And it can do a continuous torpedo streaming at rank 1...
posted on April 26th, 2011, 12:20 am
Maybe it's due to loading a 3.20 savegame after patching to 3.2.1, but several vessels get stuck in federation repair yard. I've observed this with the new strategic warp-in and a saber which was being repaired by a newton.

To get them out you have to stop the vessel and then it exits the yard.

What did the fixed weapon label do?
posted on April 26th, 2011, 12:32 am
@andre
I had that problem too and i made a fresh 3.2 save. It appeared that the ships shields had fallen and could not be raised. However if they were fired upon the shields would reset and then they went back to normal.
posted on April 26th, 2011, 1:23 am
the scan thingy for borg adaptor doesn't fire it's adapted torpedo when it gains its special
the new fed turtburg fires infinite amount of torpedoes at rank 1
the borg refresh show 25 seconds (not 10 seconds - tooltip)
the borg assimilator (optimize) show 115 energy per second (not 50 energy per second on tooltip)
posted on April 26th, 2011, 1:30 am
Last edited by Anonymous on April 26th, 2011, 2:23 am, edited 1 time in total.
Optec wrote:if you get into medium range of a Teutoburg, she fires an additional torpedo per volleylauncher (2 additional torpedoes). This increases by 1/2 at officer rank, which can lead to quite a torpedo stream :) get close to them to kill them, but not tooo close! ^-^


Even if that's the case this ship is totaly unbalanced and must be bugged (I'm talking about the stream of torpedos the damage, defense value it has is fine like it is.)

So far everyone I've played with seems to dislike that vessel.. The ship itself is totaly fine and also looks awesome but the firing rate is just stupid. I'm sorry if I say so but seeing millions of torpedos and hearing a nearly never ending loop of those stupid torpedos is just a pain.

I recommend a quick redo of that ship it's firing rate in a hotfix before people start fading away due to that. It's just not nice to look at and hear at how it is at the moment. It's also unrealistic that such a small vessel could fire so many torps in such a short time. It must have like 40 torpedo tubes what?
It has honestly nothing to do with calling is strategic = call it spammer would fit more.  ^-^

Don't take it personal see it as constructive critism.
posted on April 26th, 2011, 1:32 am
No, it is not unbalanced, it has a defensive value of nil, it takes a whole warpin, and it has a supply cost of 40 if died. It is FINE!>
posted on April 26th, 2011, 1:37 am
Heck cut down the fire rate alittle ibt and up the damage. At this point it just looks silly.
1, 2, 3, 4, 5 ... 13
Locked

Who is online

Users browsing this forum: No registered users and 5 guests