3.0.7 pre-release - test patch

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on May 25th, 2009, 7:08 pm
Last edited by DOCa Cola on June 7th, 2009, 5:16 pm, edited 1 time in total.
ok then, we were working the last two days trying to get rid of that out of sync issue that the recent 3.0.6 version plagues. i have written a fix for a severe bug that caused "out of syncs", but i am not sure if that was everything yet. so please try this pre-3.0.7 version attached to this post and report back if you've got any improvements with it.

this is targeted on online gaming out of sync issues only and some issues with starting the game. this patch does NOT fix any other bugs or issues with balancing that have been reported.

just download and install into your fleet operations folder.

edit:updated to fix warpin/fleetcap issues and possible crash, same download link
edit2: crashfix for leaving borg players, 2 starting issues fixed
edit3: updated the file with some more minor fixes
edit4: removed the file, get the most recent patch instead
posted on May 25th, 2009, 8:03 pm
Last edited by DOCa Cola on May 25th, 2009, 9:45 pm, edited 1 time in total.
2 issues found:

1. Fed warp in not working. ships come in. but disappear instead of becoming active.

2. when a borg player quit:

CRASH1.

bug report sent to bugs ät fleetops döt net
posted on May 25th, 2009, 8:07 pm
yea, got your report, thanks.
posted on May 25th, 2009, 8:22 pm
im not sure if its because of the new prepatch, but im able to build all mixed tech yards.... :blink:
posted on May 25th, 2009, 8:24 pm
oh yeah. forgot that. was able to access ALL races's mixed tech yards.
posted on May 25th, 2009, 8:30 pm
serpicus wrote:2 issues found:

1. Fed warp in not working. ships come in. but disappear instead of becoming active.

2. when a borg player quit:

CRASH1.



Crap! I just installed it! Cross my fingers!  :ermm:
posted on May 25th, 2009, 8:33 pm
if you warp-in a decent, it turns around and warp out of the map  :D :lol:
posted on May 25th, 2009, 8:33 pm
Also, building a Dominion prototype doesn't unlock the vessel itself, you can only build more prototypes...
posted on May 25th, 2009, 8:36 pm
Drone wrote:if you warp-in a decent, it turns around and warp out of the map  :D :lol:


lol.. this one is funnny. snubs you and flies off.  :lol:
posted on May 25th, 2009, 8:37 pm
its scared of the fight,lol...

"this is not a good day to field test our new sheilds"...
posted on May 25th, 2009, 8:38 pm
yea :D sorry for that, working on a fix right now. just some leftovers from all those oos tests :P
posted on May 25th, 2009, 9:09 pm
the veteran limitation is gone as well. you can have as much as you like to have
posted on May 25th, 2009, 9:16 pm
all caps have gone, can have as many starfleet commands and tavaras you want and so on...
posted on May 25th, 2009, 9:28 pm
This is madness !  :lol:
posted on May 25th, 2009, 9:38 pm
Borg AI acting strange:
assembly nodes constructing the mining outposts usually build by the mining ships
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