You can't complain about Romulans any more

Share and discuss your gameplay strategies.
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posted on January 28th, 2011, 12:21 am
Mal wrote:Yep, the whole point of the romulans is that they know everything, everywhere, at all times  :cloak:

If you know these things, then you can put your ships at the right spot and have the greatest effect. :thumbsup:

Consider 2-3 turrets and a single spectre or serkas or a few rhienns defending a spot, instead of the turrets alone.  Defending a spot becomes much easier when you consider several possibilities of defense, instead of just assuming that turrets are to be an invincible wall that nothing can get through if you make enough.

SC2 has the same principle.  Defenses on their own generally fall very quickly, but if you have a few units nearby, things become much more defensible. ^-^


  Couldn't have put it better myself :).  Like most RTS's, turrets are never enough to stop a determined and focused enemy, but instead they exist to add extra firepower and deterring effect to defending ships.


  In Star Wars the Turrets couldn't handle the fighters alone!  :D  Darth Vader himself had to jump into a flying paper bag and go pew pew pew! :D
posted on January 28th, 2011, 12:25 am
Boggz wrote:Like most RTS's, turrets are never enough to stop a determined and focused enemy


in total annihilation they could lol. get a good sightline and static defences were way op. a porcupine base was hard to kill. even nukes could be stopped by missile defences. made games last ages.
posted on January 28th, 2011, 12:39 am
Red alert 2 was like that, prism towers and lots of GIs in their little bunkers  :lol:
posted on January 28th, 2011, 12:41 am
i never played the red alert series.

i remember years ago when i was a kid, i wanted red alert for PS for my birthday.

but i got a game called G-Police instead. it was obscure then and is obscure now lol but it remains one of my favourite games and i actually replay it at least once a year on an emulator.
posted on January 28th, 2011, 3:54 am
fa11out wrote:Red alert 2 was like that, prism towers and lots of GIs in their little bunkers  :lol:


A pair of V3 rockets with some armor in front of them made short work of that.
posted on January 28th, 2011, 4:22 am
Prism Towers were fine - it was the Grand Cannons that were the issue  :whistling:
posted on January 28th, 2011, 4:34 am
lol oh yea i forgot about those, fun stuff could out range everything and just get a few harriers just in case
posted on January 28th, 2011, 5:14 am
Dominus_Noctis wrote:Prism Towers were fine - it was the Grand Cannons that were the issue  :whistling:

Agh. Few things worse than a Grand Cannon turtle who would keep raiding anything undefended with a couple Chrono Legionaries. And good luck if his power stations were properly defended.

Edit: Actually, perfect solution: "Kirov reporting."
posted on January 28th, 2011, 5:17 am
Primigenia wrote:Agh. Few things worse than a Grand Cannon turtle who would keep raiding anything undefended with a couple Chrono Legionaries. And good luck if his power stations were properly defended.

Edit: Actually, perfect solution: "Kirov reporting."


You never had the time to get that aginst elim's rhino tanks.  :lol:  Guess who discovered the infamous desolator bug and started exploit it first?  :lol: (the radition stayed forever if you attacked the ground) Ohhh, good old times....
posted on January 28th, 2011, 5:22 am
Oh and who could forget the op Yuri AI  :lol: for what ever reason your allies ai could never stay out of range of those stupid psychic towers
posted on February 7th, 2011, 9:15 am
Red Alert 2 was crap in my eyes :whistling:. The worst C&C part(although I don't know the one's after Generals yet, so it must be 3parts I miss :sweatdrop:).
posted on February 7th, 2011, 8:09 pm
Elim finding and exploiting a bug.  Who would have thought?  :D
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