You can't complain about Romulans any more
Share and discuss your gameplay strategies.
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posted on January 26th, 2011, 6:33 am
Ok, before everyone rages let me explain: I just played a very long game against a Romulan opponent who went support generixs and used a handy upgrade called shield recharge to completely stop me every battle. I lost even the fed roll got stomped by the shield recharge. So there if you are having trouble with big battles as Romulans try shield recharge out, because it is so op
posted on January 26th, 2011, 8:08 am
[align=center][/align]
This is how I feel!
This is how I feel!
posted on January 26th, 2011, 8:16 am
What he said, just not as coldly.
posted on January 26th, 2011, 12:41 pm
shield recharge is going anyway. i never use the generix in general cos its such a boring ship. the romulans require a lot of micro in general, thats a reason i love them, cos when you put in awesome micro you get awesome results. generix fly in the face of that, they require no micro and rarely die, kinda like feds. they are too easy to play, they make the game boring lol. they dont feel like a romulan ship.
compare this with the dominion who if you apply lots of macro you get the awesome results. and with the klingons who need good attacking.
compare this with the dominion who if you apply lots of macro you get the awesome results. and with the klingons who need good attacking.
posted on January 26th, 2011, 8:46 pm
I agree with Myles here. The Generix chassis are the training wheels for new Romulan players. It doesn't take too long to get bored with that build, in favor of the more interesting Romulan ships. Putting-up a Tal'Shiar Academy, and researching the chassis upgrades puts a heavy burden on the Romulan early-game economy. It also locks a player into that build for quite a long time, before their economy can build a Research Institute.
Pretty much anymore, if I see a Tal'Shiar Academy go up before a Research Institute....then I concentrate on killing-off miners, rather than fleet engagements.
I'm more curious about how many other ships were being used, and how your opponent was able to build-up to a point where 6 supports could keep an entire fleet alive. Romulans are notorious for not doing well in large fleet engagements...
Pretty much anymore, if I see a Tal'Shiar Academy go up before a Research Institute....then I concentrate on killing-off miners, rather than fleet engagements.
I'm more curious about how many other ships were being used, and how your opponent was able to build-up to a point where 6 supports could keep an entire fleet alive. Romulans are notorious for not doing well in large fleet engagements...
posted on January 26th, 2011, 9:36 pm
NeroDan wrote:Pretty much anymore, if I see a Tal'Shiar Academy go up before a Research Institute....then I concentrate on killing-off miners, rather than fleet engagements.
even if you kill their miners, genspecs are cheap enough to not need an expansion to be spammed.
you would have to constantly eat their main base miners, but then they would keep their specs there all the time lol.
posted on January 26th, 2011, 9:48 pm
Holy shit Boggz, What is that kid going on about!?!?!? LOL (Anyone Know Germen?)
Psi-
Psi-
posted on January 26th, 2011, 9:52 pm
Unreal Tournament, crappy computer, Klingon temper.
posted on January 27th, 2011, 7:35 pm
Myles wrote:you would have to constantly eat their main base miners, but then they would keep their specs there all the time lol.
Exactly the point.
Supports & Spectres are too slow to keep-up with many of the early-game raiders. So if they stay hemmed-in at their base, rather than expanding, I don't see how spamming them from a single moon pair would help...much less be "OP".
posted on January 27th, 2011, 7:57 pm
Well I think that the issue is much less severe now that their price was raised just a bit and counters exist a bit more, but once a number of Spectres get stacked it can be very difficult to overcome them. THey stack very well because of their high defense and 2 second cloak. Beating them is a difficult process but not impossible. It's one of those tactics that's easy to do and easy to win with.
posted on January 27th, 2011, 8:32 pm
Yeah the specter recently got its cost increased by 1/4, and I'm starting to change my opinion of it. I had started to think that generix were "boring" compared to other ships but now I disagree. The really fun Romulan ships (Leahvals, shrikes, norexans, torp rhienns etc) hit a point in the game where their combat ability falls sharply in the face of large fleets. The same 12 leahvals that can dominate ANYTHING without losing a ship in the mid game just melt in the face of 10 Dominion battlecruisers.
Generix are important for augmenting your existing fleets, extending their effectiveness against larger enemy fleets, etc. You basically CANNOT use Norexans without a few generix around to tank for them. So having a generix core is important because it binds your more exotic ships together and makes them viable in stand-up slugfests.
For reference, I was his opponent and I got support refits as my first combat ships. 5 intrepids couldn't kill 2 supports, and I held out long enough to get 2 yards and a singularity transmitter at my expansion, then I spammed mines and shield recharge to my heart's content
Fallout had 3 turreted moon pairs and I had 2 frequently raided ones, but he lost 3x the ships I did because of shield recharge. When the ability goes away I really hope the new mines will be good enough to defend romulan mining, because if not we're in trouble.
Generix are important for augmenting your existing fleets, extending their effectiveness against larger enemy fleets, etc. You basically CANNOT use Norexans without a few generix around to tank for them. So having a generix core is important because it binds your more exotic ships together and makes them viable in stand-up slugfests.
For reference, I was his opponent and I got support refits as my first combat ships. 5 intrepids couldn't kill 2 supports, and I held out long enough to get 2 yards and a singularity transmitter at my expansion, then I spammed mines and shield recharge to my heart's content

Fallout had 3 turreted moon pairs and I had 2 frequently raided ones, but he lost 3x the ships I did because of shield recharge. When the ability goes away I really hope the new mines will be good enough to defend romulan mining, because if not we're in trouble.
posted on January 27th, 2011, 9:34 pm
Boggz wrote:[align=center][/align]
This is how I feel!
Psian wrote:Holy shit Boggz, What is that kid going on about!?!?!? LOL (Anyone Know Germen?)
Psi-
This kid wants to play Unreal Tournament and freaks out because of whatever the PC does or not.
posted on January 27th, 2011, 10:02 pm
Romulan Defense is based on a number of factors, one being your own constant aggression.
You "defend" by preventing attacks and by killing enemy ships and preserving your own. If you let a Fed Player build up too much, you're gonna get Fedrolled. Hard. Spectres are a great boon once your Leahvals are in danger of being sniper by Monsoons or something like that.
It's more complicated gameplay than Feds or Borg. You have to rely on ships as defense, not just turrets.
You "defend" by preventing attacks and by killing enemy ships and preserving your own. If you let a Fed Player build up too much, you're gonna get Fedrolled. Hard. Spectres are a great boon once your Leahvals are in danger of being sniper by Monsoons or something like that.
It's more complicated gameplay than Feds or Borg. You have to rely on ships as defense, not just turrets.
posted on January 27th, 2011, 10:10 pm
Yep, the whole point of the romulans is that they know everything, everywhere, at all times 
If you know these things, then you can put your ships at the right spot and have the greatest effect.
Consider 2-3 turrets and a single spectre or serkas or a few rhienns defending a spot, instead of the turrets alone. Defending a spot becomes much easier when you consider several possibilities of defense, instead of just assuming that turrets are to be an invincible wall that nothing can get through if you make enough.
SC2 has the same principle. Defenses on their own generally fall very quickly, but if you have a few units nearby, things become much more defensible.

If you know these things, then you can put your ships at the right spot and have the greatest effect.

Consider 2-3 turrets and a single spectre or serkas or a few rhienns defending a spot, instead of the turrets alone. Defending a spot becomes much easier when you consider several possibilities of defense, instead of just assuming that turrets are to be an invincible wall that nothing can get through if you make enough.
SC2 has the same principle. Defenses on their own generally fall very quickly, but if you have a few units nearby, things become much more defensible.

posted on January 27th, 2011, 11:45 pm
yea im just saying, shield recharge is really good, you should try it. Nothing else guys 

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