Which is better?

Share and discuss your gameplay strategies.
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posted on June 15th, 2010, 12:58 pm
Hi, I am curious, I was wondering what is a good Dominion counter against Akira, Canaveral, and Phalanx classes. I would like to know this in case if I see a mass of these headed toward me, that I have time to build some counters.

I have come up with some mixed fleets of Escorts, T-15s, and sometimes a War frigate or two, I just want to know what is better.
posted on June 15th, 2010, 2:46 pm
the enemy fleet u have mentioned is rather mixed, and the only one with a passive is the canaveral, which takes increased damage from long range.

if u can, go for s7 defenders, they counter both the phalanx and the canaveral.

avoid small ships, they will get eaten by the phalanges (lol) and the canaveral's pulses.
posted on June 15th, 2010, 9:44 pm
The Phalanx will chew up small ships normally, but it is still quite strongly countered by S-2's. Canaverals also eat up short ranged ships, so it all depends on the numbers. T-15's counter Canaverals, but they'll do a good deal less damage to Akiras and Phalanxes.

If you are going for actual counters, Bugs counter Akiras, S-2's will counter (and aid your other ships with Ketracel White) Phalanxes. It's all about the ratio of ship to ship however  ^-^ .
posted on June 28th, 2010, 11:04 pm
When you have the Puretech Avatar spamming V13 is going to ruin his day quite permanently.  >:D
posted on June 28th, 2010, 11:27 pm
go for a dread, haha
posted on July 19th, 2010, 7:06 pm
I figured it would be best to not open a new topic as what I'd like to know is the converse of this question, specifically is there a single ship or combination that is particularly effective against the Dominion?
posted on July 19th, 2010, 7:25 pm
it depends on what they do, if they make lots of bugs then make sure u have some supports as they will easily counter bugs

if u dont know what they are doing then just dont spam one thing, mix your fleet, still build a small number of supports to, well, support. canaverals with sensor blackout are useful.
posted on July 19th, 2010, 8:19 pm
So Intrepids with Canverals mixed in, then tech to e2s would work?
posted on July 19th, 2010, 8:21 pm
Thunderstar wrote:So Intrepids with Canverals mixed in, then tech to e2s would work?


not if they fast t15, as t15 counters both intrepids and canverals.

it depends on what they build.
posted on July 19th, 2010, 9:11 pm
Hmm, gotcha. Thanks for the help  :D
posted on July 22nd, 2010, 3:06 am
Against Bug-spam Canaverals + Intrepids is definitely of the utmost deadlyness.
posted on July 22nd, 2010, 3:59 am
Unless you're dealing with v-13 spam, or a MASSIVE supply of bombers, a Beam3/Regen1 or Beam3/Prime1 sphere tends to do bad things to Dommie forces.  With it not burning all it's power on regen, it lashes out with Boarding, High Energy Slicer, and Devestating Shot frequently.  Sure, it takes it a while to heal, but the amount of damage it does is impressive.

Note, if you see a Dread or a C-12 Siege Cruiser, change tactics as quickly as you can.  That cruiser is actually more dangerous than a dread to the Borg.  Nasty, nasty little thing.  I'd say it's big special is worthy of assimilation.
posted on July 22nd, 2010, 9:04 am
Well as Dominion against Borg your base strategy is Bomber or Breen Cruiser Spam. A Sphere with only 1 or no Regen module goes down rather quickly against some 7 to 8 bombers if their special ability is researched. And by the time the Borg puts out a Sphere you can easily have 15+ bombers (counting in losses). So a no regen Sphere I'd rather not build. Plus I don't think it's very good to have a 3 Beam Sphere, since the damage is splitted among more targets instead of being focused on one ship. I'd say at maximum 1 beam module.
posted on July 22nd, 2010, 9:20 am
machinor wrote:Against Bug-spam Canaverals + Intrepids is definitely of the utmost deadlyness.


try some norways in that for some super coil death.

silent93 wrote:Unless you're dealing with v-13 spam, or a MASSIVE supply of bombers, a Beam3/Regen1 or Beam3/Prime1 sphere tends to do bad things to Dommie forces.  With it not burning all it's power on regen, it lashes out with Boarding, High Energy Slicer, and Devestating Shot frequently.  Sure, it takes it a while to heal, but the amount of damage it does is impressive.

Note, if you see a Dread or a C-12 Siege Cruiser, change tactics as quickly as you can.  That cruiser is actually more dangerous than a dread to the Borg.  Nasty, nasty little thing.  I'd say it's big special is worthy of assimilation.


those collective features need the transmission matrix and time for each to research, a risky thing to build until u have a force established. bug spam can eat a sphere rather fast without regen. i killed a sphere once with a late early game force of bugs.

speres are nearly always built with 3 regen, not because other combinations are particularly bad, but because 3 regen is so strong. combine that with a holding module and the 2 vinc dode can give it a large recharge of regen energy. tanking ages of damage.

if u assimilate a c-17 siege cruiser u wont get access to its level 2 or level 3 specials, you will only have access to its level 1 special, that it can use without research, Phase Shield.

machinor wrote:Well as Dominion against Borg your base strategy is Bomber or Breen Cruiser Spam. A Sphere with only 1 or no Regen module goes down rather quickly against some 7 to 8 bombers if their special ability is researched. And by the time the Borg puts out a Sphere you can easily have 15+ bombers (counting in losses). So a no regen Sphere I'd rather not build. Plus I don't think it's very good to have a 3 Beam Sphere, since the damage is splitted among more targets instead of being focused on one ship. I'd say at maximum 1 beam module.


bomber spam is better than breen spam as the special can catch a dancing sphere by surprise. i prefer regen spheres too, the advantage of lazor spam spheres is that it can force multiple weak bombers to run at a time, but wont kill any of them.
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