When did you start to win or break even in victories and def
Share and discuss your gameplay strategies.
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posted on June 17th, 2011, 6:54 am
This is just a simple post aimed at seeing when players transitioned from being newer players without victories to someone who was competitive in more, then most contests. I don't ask because I think the point is to win, just wondering if there are strategies or changes that occurred when others became more competitive, as such games are more enjoyable all around, rather than one side being steamrolled. Everyone wants an opponent that keeps you guessing, right, rather than a foregone conclusion? 
What do you think?

What do you think?
posted on June 17th, 2011, 7:59 am
Here is a simple tip , play as the romulan and have a whole fleet clocked on the center of the map , if you got eneny fleet in your base just use your clocked fleet to raid enemy base , it will make your enemy retreat to protect the base or try to fight on 2 fronts at once , concentrate your atack on enemy base , make as much damage as you can in 2 mins than send your fleet back to base for repairs , if enemy is stil in your base it will be damaged and your fleet will have easy time. I tested this so it works , the only problem is you will have to gamble and your chance is 50-50 but its bether than none.
posted on June 17th, 2011, 9:31 am
Zeremot wrote:Here is a simple tip , play as the romulan and have a whole fleet clocked on the center of the map , if you got eneny fleet in your base just use your clocked fleet to raid enemy base , it will make your enemy retreat to protect the base or try to fight on 2 fronts at once , concentrate your atack on enemy base , make as much damage as you can in 2 mins than send your fleet back to base for repairs , if enemy is stil in your base it will be damaged and your fleet will have easy time. I tested this so it works , the only problem is you will have to gamble and your chance is 50-50 but its bether than none.
thats called expansion trading. if u can destroy their miners without getting damaged u have to assume they can destroy as many of yours without getting damaged. basically u inflict similar damage upon each other.
posted on June 17th, 2011, 10:02 am
Myles wrote:thats called expansion trading. if u can destroy their miners without getting damaged u have to assume they can destroy as many of yours without getting damaged. basically u inflict similar damage upon each other.
...which is rather a lowbe strategy. It would make more sense if you were playing in a team though, but still it's kind of devestating Kamikaze style. Imagine to use that against Feds when that guy has Starfleet Command already... not a good idea!
What I can say about that topic is that the point is reached when you know the individual races on a basic level. Such as what kind ships are good against which race in general for offensive actions and which kind of ships can serve as sort of backup tanks (counters). Here we come to the individual tech tree each race has which makes it very difficult for me. I still have not really figured out what kind of ships counter others. I just know that short ranged counters long range and certain passives really are a pain in the ass for some attacking ships. But still there is no real easy to understand, self explaining system behind - that means you have to know each race and their ships by learning it, studying it intensively (for which i dont have the time and will tbh). Each ships passive, stats, costs and role against a specific race (e.g. Intrepid against Borg).
The second point which can be useful is to know the different strategies your opponent usually uses. That comes from just playing and earning experience. Go and watch some replays. They will tell you everything you need to know - and it's fun to watch. On top of that I suggest to read the FO guide. It will tell you the universe of FO. I tried once to go through it but I got tired - at many points there is too much rara and it's hard to withdraw the really important information you need. So I stick tpo replays from time to time. I don't seek to become a pro.
posted on June 17th, 2011, 2:03 pm
I've yet to break even due to the number of losses I incurred during my early days 

posted on June 17th, 2011, 4:37 pm
Yea i agree with megaman, except that i still lose a lot more then i win 

posted on June 17th, 2011, 4:41 pm
@ Jan: I've actually watched every replay, haha. And I've read the guide, but I think you're spot on in saying that remembering counters and passives is a lot, particularly if a player is more casual.
@ Megaman3321: haha. Oh, I'll be right there with you. I'm like 2 for 40, haha.
@ Fa11out: well, if you feel that way, then what does that say about us mere mortals? haha.
@ Megaman3321: haha. Oh, I'll be right there with you. I'm like 2 for 40, haha.
@ Fa11out: well, if you feel that way, then what does that say about us mere mortals? haha.
posted on June 17th, 2011, 5:31 pm
Last edited by Anonymous on June 17th, 2011, 5:33 pm, edited 1 time in total.
remember a lot of the passives can be done by symmetry. the passives are usually symmetric.
eg if a ship does more damage to short range, it takes more from long range. and vice versa for both range and does/takes.
whenever a ship does different to lr/sr it takes the opposite from the other range. and if it takes different from lr/sr it does the opposite to the other.
and symmetry exists in other passives too. adai, good against common medium range ships, but worse against uncommon supports.
the only other common passive is ssec, which is irregular, but is the only common irregular. all the other weird passives are usually ship specific and on rarer ships. such as noqduj counters enemy scouts.
this symmetry easily lets you remember the 4 main passives, for short and long ranges hdsg, twa, ftc and ablative armour. then adai u can figure out from its own symmetry, leaving just the odd ssec. that will cover countering many of the common spams.
EDIT: clarification
eg if a ship does more damage to short range, it takes more from long range. and vice versa for both range and does/takes.
whenever a ship does different to lr/sr it takes the opposite from the other range. and if it takes different from lr/sr it does the opposite to the other.
and symmetry exists in other passives too. adai, good against common medium range ships, but worse against uncommon supports.
the only other common passive is ssec, which is irregular, but is the only common irregular. all the other weird passives are usually ship specific and on rarer ships. such as noqduj counters enemy scouts.
this symmetry easily lets you remember the 4 main passives, for short and long ranges hdsg, twa, ftc and ablative armour. then adai u can figure out from its own symmetry, leaving just the odd ssec. that will cover countering many of the common spams.
EDIT: clarification
posted on June 17th, 2011, 6:29 pm
Well, it may be the case that the game is just too complex for me to play a couple games a week and expect improvement. Other players that were new at the same time as me seem to have ironed out a faction they can do well with.
posted on June 17th, 2011, 6:33 pm
Don't get discouraged
. Keep in mind that, with the tournament going on, there have been a lot of people practicing their 1v1 and such.
My suggestion for gaining more experience and getting better:
1. Play play play!!
2. Watch replays of other 1v1's and watch the strategies.
3. Read the build orders in the guide!
4. Play play play!!!

My suggestion for gaining more experience and getting better:
1. Play play play!!

2. Watch replays of other 1v1's and watch the strategies.
3. Read the build orders in the guide!
4. Play play play!!!

posted on June 18th, 2011, 5:40 am
Boggz wrote:Don't get discouraged. Keep in mind that, with the tournament going on, there have been a lot of people practicing their 1v1 and such.
My suggestion for gaining more experience and getting better:
1. Play play play!!
2. Watch replays of other 1v1's and watch the strategies.
3. Read the build orders in the guide!
4. Play play play!!!
Well, i'm just starting to turn now, and thanks to sevral lessons with Boggz(U Rock), and watching replays with Arash as borg, i'm really startin to get the hang of 1v1's, on the team side i'm an even mmore devastating opponet, just ask Mort, or any of the others ive Scuberolled

posted on June 18th, 2011, 11:38 pm
The encouragement is nice, but unfortunately, despite, as I've said, watching all of the replays, playing talented opponents, and reading the guide, at the end of the day, I don't really see much change in my skills. I guess I thought after a few months that I'd get the hang of it. Styer Crisis apparently does, 

posted on June 18th, 2011, 11:46 pm
dude, trust me, you have the hang of this game
YOU might not see the changes, but everyone else (myslef included) can see how far you've come
I have the same problem; I don't see my progress, but it's only because I don't want to 



posted on June 25th, 2011, 4:24 am
My biggest win/loss increase came after I stopped randoming and started playing two races exclusively. Sometimes you just have to find the race that suits you best,
posted on June 25th, 2011, 4:51 am
Generally speaking I had a similar transition Liatris, I had descent skill and got better with watching replays and utilizing the counters and passives better. my trouble turned out to be in my micro ability and taking too many losses. Sometimes its about being unpredictable too, but after playing many many games you eventually get a feel for where your opponent is at, when to press, when to hang back and what resource to attack. Youll know when theyre being pushed onto their heals and those are the best times to expand and tech up. Its taken me a long time to get to this point, and it was frustrating along the way being the punching bag, some days I just wanted to quit playing flops all together. Stick with it!
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