The Purpose of Turrets: Chapter 1

Share and discuss your gameplay strategies.
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posted on March 26th, 2010, 5:37 am
Depending on the map, the races and how the game is progressing, if I see a chance, and the map is small enough, I might even place a turret or two near an enemy ship yard, the entrance of it, or near their mines so slow them down and distrace them for a short while.
posted on March 27th, 2010, 4:03 am
I tend to play against the AI and I find that if I don't setup quite a few turrets it's game over since the AI - especially as of late - seems to be able to send massive numbers of ships at you in no time at all. Thus I tend to use turrets defensively rather than as a deterrent. However I don't build a wall of turrets. Rather I try to space the turrets so that I get maximum coverage with minimum expenditure as I would rather spend the resources on ships and research; usually this equates to two to four turrets, usually three, arranged in a diamond or triangle pattern. If the AI is feeling particularly aggressive that day or the map is very open, I might need two or three sets of three at various places. I almost always put at least two turrets at my expansions but I will also keep two or three ships there as well - usually the ships got there first and the turrets came later (Turrets, you're late! Get with the program damn it! :P). If I'm against Romulans or Klingons I'll usually set up several sensor platforms, more so if I'm against Romulans.

Personally I have always seen turrets as small stationary defensive weapons which are intended to be deployed quickly and en-mass. They are not massive defense platforms; the only things which come close to that in FO are Klingon turrets. I don't really think the turrets need reworking with perhaps the exception of Romulan turrets which are quite weak. I have nothing against "turtling", frankly it's a perfectly valid strategy. The only downside is that it takes time, but more importantly, resources.
posted on March 30th, 2010, 2:26 pm
I like to use turrets to build deathtraps.  Especially Dominion turrets, which are fairly cheap.  Sure, one or two suck.  So you build a lot of them.  Bonus points do come from the fact that many players, and the AI both seem to think that large numbers of turrets = must attack area.  So they fly into 10+ Dominion Polaron turrets backed up by a Perimeter or a Cloning Center with a couple bugs nearby to deal with Serkas and Velaraquh.

Even cubes take serious damage from that.
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