Strategic Class Database

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posted on July 27th, 2009, 6:25 pm
Okay guys... I've been working on this thing for a good few days. Now, the current copy I'm putting up you'll need Microsoft Works Database program. If you don't have it than get the text file, but the Database file is more preferable.

Here is how things are listed. You got your basic race/class/type information, but now there are additional details. You have weapon quantities, you have capture values and chassis values (which I am about to explain).

Capture values give an approximate scale of how much it is worth capturing. I'll have to adjust the borg scale later though. It is on a scale of 0 - 10, 0 - 2 is basically valueless, 3-5 means medium value, 6 - 10 is higher value. Based on the number you can get an approximate idea if it is worth captureing. The only thing about the values is the Construction ships, they have medium value because of having little defensive capabilities. But what makes them their given value is for the sake of mixed tech.

Chassis values are assumptions based on their strength against other vessels sharing the same chassis or same vessel type. 0.00 - 0.99 means very low value, 1.00 - 1.69 means it has lower than average value, 1.70 - 2.30 is average value, 2.31 - 3.00 means above average, 4.00 - 5.00 means very high value. It is pretty much self explanitory.

About the Game values: You may notice that the values may not appear in the game. I've given the base value of the shiip. This means either the value wihtout bonus or with the least amount of bonus. So do not complain if these values are not in the game! Plus also the weapon values are without Avatar bonuses. It is important to remember that all values are taken from either Dom's guide or directly translated. If any of the values are incorrect or need update please post so. I'll look into it.

OK, that is the explaning done. The database file is the WDB file. The other is generic text.

Attachments

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FO_Class_Values.txt
(5.71 KiB) Downloaded 323 times
posted on July 27th, 2009, 6:48 pm
I'm having some trouble understanding the text file honestly... I think I understand what you've written, but just in case: which values pertain to which information type for instance? Perhaps adding some headings for each info piece to tell us what is what would do some good...  :whistling:

Likewise, are you considering this from the perspective of both players? A construction ship might be rather valueless to the player who is capturing it, but to the one who lost the construction ship, it may be essentially (having to wait another 2 minutes to be able to build structures again is often extremely debilitating).
posted on July 27th, 2009, 6:54 pm
Funny, the second one looks like Starfleet Command 3 specs.
posted on July 27th, 2009, 8:23 pm
Seems as if the txt didn't get the headers... :lol: try geting the DB copy if you can...
posted on July 28th, 2009, 1:06 pm
Last edited by tom on July 28th, 2009, 1:09 pm, edited 1 time in total.
Gamer ... hmm ... why did u give us a database in a format that is not readable, convertable or importable by anything but MS Works. r u trying to sabotage my free time :ermm:?

from the text file i understand that this has something to do with stats. r those taken from odf? the sus'a is for example a destroyer but in ur db it's a Light Cruiser.

this is pretty time consuming job u did there ;)
posted on July 28th, 2009, 1:16 pm
@ Tom:
About the Game values: You may notice that the values may not appear in the game. I've given the base value of the shiip. This means either the value wihtout bonus or with the least amount of bonus. So do not complain if these values are not in the game! Plus also the weapon values are without Avatar bonuses. It is important to remember that all values are taken from either Dom's guide or directly translated.
posted on July 28th, 2009, 1:19 pm
yea, ok. so u r both wrong :D. sus'a is a destroyer
posted on July 28th, 2009, 1:22 pm
Really Tom? I don't see why I am wrong. Try looking up the section on the Sus'a' in the guide, and then tell me I'm wrong again. ;)
posted on July 28th, 2009, 1:36 pm
well, u r not wrong. i thought i caught u this time :(

what does "directly translated" mean Gamer?
posted on July 28th, 2009, 1:42 pm
I suppose directly translated means that he entered the correct numbers in place of the weird symbols in the dynamic string list and then copy pasted.
posted on July 28th, 2009, 2:22 pm
tom wrote:what does "directly translated" mean Gamer?


It means I translated it straight from the Dynamic Strings.h file. I had to do that for a couple of ships...

Sorry I took so long though... I was able to make a version with the headers and all the values clearly separated. You get get ti here...

Attachments

FO_Class_Values_V2.txt
(6.86 KiB) Downloaded 276 times
posted on July 28th, 2009, 2:34 pm
Last edited by Dominus_Noctis on July 28th, 2009, 2:36 pm, edited 1 time in total.
Your classification is very very odd to me. For instance, you noted the S-7 Defender as an Offensive Battleship? The thing is as slow as a turtle for one thing! Likewise, the C-11 is not a cruiser and a Cho'naQ is not a battleship. Why is a Cube listed as a dreadnought? A dreadnought is weaker than a battleship! To name just a few weird things.... This classification is quite misleading I think.  :schmoll:

In general I don't understand your motives behind the capture ranking either. You have, for instance, a Steamrunner being as a 2, the same as an A-20 Attack Destroyer... seems pretty arbitrary to me. ???
posted on July 28th, 2009, 2:42 pm
Hmm... I thought a Dreadnought was more powerful than a Battleship (hence those V-15 Dreadnoughts). I'll look into it soon.

Plus, the S-7 I am going to look into... I was sure it was an offensive because of its range advantage and its stats. The C-11, is closer to a support cruiser because of the Cascade Feedback. Otherwise it would be a destroyer.

Now, for the capture value, it is a scale determined to tell you its combat worth. It is determined by the stats and its weapons. I put the steamrunner on a lower value because of its lack of durability compared to other Artillary ships. Though I'll look into the values and maybe rewrite them.
posted on July 28th, 2009, 2:55 pm
Asides from the Cho'naQ, the Steamrunner has the highest defense of all the artillery vessels. (Serkas and Bomber have lower). Its special is quite formidable against structures.

Ship class defines what the hitchance and other specific weapons do to it. Saying it is a cruiser, when it is a destroyer is misleading. Just because Cascade Feedback is not working right at the moment, doesn't make the classification change.

The Dreadnought is essentially the step below what we consider battleships (as in the Iowa).

The Breen Battleship is far more useful for offense then an S-7. They both have long range.

I'm not sure what use giving the capture value to any Borg unit is though: you are unlikely to capture any of them given the drone complements. :rolleyes:

Why did you make your descriptions and classification so arbitrary though? At least the ship descriptions shouldn't be open to interpretation....
posted on July 28th, 2009, 3:07 pm
Well, this is after all my first version. :ermm: I didn't expect it to be perfect. I guess I have a lot of work to do then. But my classifications are meant to be specific, not easy. I want people to know what they are putting in their fleet. I have been trying to come with a system solely based on stats and their weapons. I'm trying to be as unprejudice with ships as I can. But appearently some people would promote some ships over others. I am basically giving a flat, non-prejudice system. I apologize if my work is extremely flawed. But everyone has flaws to work out. Especially me since I have to go by public opinion instead of flat game based values which was my goal. :hmmm: So, Dominus, are you trying to kick my work out because you basically have a popular guide everyone likes? Or are you being a critic because you basically have everything written in stone and it has to be that way?
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