Playing as Feds, By Boggz
Share and discuss your gameplay strategies.
posted on February 14th, 2011, 6:35 pm
@ Tyler, well Cruiser/Battleship status doesn't affect torpedo avoidance. Only size does. Let's look at the ODF:
Actually, the ODF's indicate that both Nebula variants and the Ambassador are large sized. Pulse damage reduction is at 60% for all three of them and torpedo avoidance is at 0%.
Actually, the ODF's indicate that both Nebula variants and the Ambassador are large sized. Pulse damage reduction is at 60% for all three of them and torpedo avoidance is at 0%.
posted on February 14th, 2011, 6:38 pm
I never said toye does effect it, I said they are other large cruisers. I know how avoidance works, the guide is pretty clear on that.
posted on March 31st, 2011, 9:27 pm
Last edited by Primigenia on March 31st, 2011, 9:29 pm, edited 1 time in total.
First gravedig I've done one any forum in several years.
Monsoon Invasion-raid:
Effective only in the current patch, this aptly named strategy is especially effective versus Romulan and Klingon opponents, although any faction is susceptible, especially those relying on static defenses. The build order and basic setup are identical to the Monsoon Spam found in the FO guide, however this strategy is defined not by the units used, but the tactical usage thereof.
To carry out this most scholarly tactic, simply build Monsoons. A second yard is imperative, as you won't have time to build a SFC before you opponent either loses or rage-quits. Once you have four or five Monsoons, simply move them to your opponent's base and engage his miners. If properly micromanaged, you will be able to safely sit inside of Starbase range while picking his units to pieces. Retreating miners to the Starbase is completely ineffective, as your Monsoons will be able to simply sit right next to the starbase while engaging. If you wish, you can even do a good deal of damage to the mining station with proxy torpedoes and phaser fire before having to retreat due to 60% shield levels.
Of course, your opponent will be building ships to fight you. This is a non-issue, as it is very difficult to build a critical mass against your Monsoons before you have enough to Invade. As long as you engage the fleet away form the enemy base, you'll have little trouble destroying the enemy fleet. Even counters such as Shrikes will be easily dismissed by the inclusion of one or two Intrepids; concern should be given when dealing with Vorcha (an unlikelihood given the speed of your schiesseblitz) or energy-reeling equipped Leahval (any dangerous number of Leahval will not likely be equipped with this expensive special, and any equipped with it are likely to be ineffective due to ship quantity).
Bombers will be a serious threat, but are easily countered by switching production at one of your yards to Saber-class vessels, which will not only do extreme damage to Bombers, but will also take very few hits. Your Sabers may need to repair once every ten minutes, but the game shouldn't take this long anyway. A single phaser turret at each moon will be sufficient to successfully defend any harassers at such an early stage in the game.
Remember, as long as you aren't playing to lose, you'll be able to take care of pretty much any opposing force. Once the enemy mining is destroyed, you should switch production to hard-counter whatever ships your opponent did not suicide against your Monsoon fleet, and begin building your SFC.
Game. Set. Match.
To sum it all up: Spam Monsoons, get special. Kill mining. Don't forget turrets. Celebrate your awesomeness. Decline rematch as a non-Fed race and go back to playing AI games.
Monsoon Invasion-raid:
Effective only in the current patch, this aptly named strategy is especially effective versus Romulan and Klingon opponents, although any faction is susceptible, especially those relying on static defenses. The build order and basic setup are identical to the Monsoon Spam found in the FO guide, however this strategy is defined not by the units used, but the tactical usage thereof.
To carry out this most scholarly tactic, simply build Monsoons. A second yard is imperative, as you won't have time to build a SFC before you opponent either loses or rage-quits. Once you have four or five Monsoons, simply move them to your opponent's base and engage his miners. If properly micromanaged, you will be able to safely sit inside of Starbase range while picking his units to pieces. Retreating miners to the Starbase is completely ineffective, as your Monsoons will be able to simply sit right next to the starbase while engaging. If you wish, you can even do a good deal of damage to the mining station with proxy torpedoes and phaser fire before having to retreat due to 60% shield levels.
Of course, your opponent will be building ships to fight you. This is a non-issue, as it is very difficult to build a critical mass against your Monsoons before you have enough to Invade. As long as you engage the fleet away form the enemy base, you'll have little trouble destroying the enemy fleet. Even counters such as Shrikes will be easily dismissed by the inclusion of one or two Intrepids; concern should be given when dealing with Vorcha (an unlikelihood given the speed of your schiesseblitz) or energy-reeling equipped Leahval (any dangerous number of Leahval will not likely be equipped with this expensive special, and any equipped with it are likely to be ineffective due to ship quantity).
Bombers will be a serious threat, but are easily countered by switching production at one of your yards to Saber-class vessels, which will not only do extreme damage to Bombers, but will also take very few hits. Your Sabers may need to repair once every ten minutes, but the game shouldn't take this long anyway. A single phaser turret at each moon will be sufficient to successfully defend any harassers at such an early stage in the game.
Remember, as long as you aren't playing to lose, you'll be able to take care of pretty much any opposing force. Once the enemy mining is destroyed, you should switch production to hard-counter whatever ships your opponent did not suicide against your Monsoon fleet, and begin building your SFC.
Game. Set. Match.
To sum it all up: Spam Monsoons, get special. Kill mining. Don't forget turrets. Celebrate your awesomeness. Decline rematch as a non-Fed race and go back to playing AI games.
posted on March 31st, 2011, 9:31 pm
Last edited by Boggz on March 31st, 2011, 9:40 pm, edited 1 time in total.
Wish you hadn't chosen my thread for a rant ....
You're Feds, I'm Klingons.
You spam Monsoons.
I spam KBQ.
You lose.
You're Feds, I'm Romulans.
You Spam Monsoons.
I spam Generix of whatever type I want.
You lose.
You're Feds, I'm Dominion.
You Spam Monsoons.
I spam Bugs.
You lose.
You're Feds, I'm Borg.
You Spam Monsoons.
I spam Intercept Scubes.
You lose.
Questions?
You're Feds, I'm Klingons.
You spam Monsoons.
I spam KBQ.
You lose.
You're Feds, I'm Romulans.
You Spam Monsoons.
I spam Generix of whatever type I want.
You lose.
You're Feds, I'm Dominion.
You Spam Monsoons.
I spam Bugs.
You lose.
You're Feds, I'm Borg.
You Spam Monsoons.
I spam Intercept Scubes.
You lose.
Questions?
posted on March 31st, 2011, 9:47 pm
Monsoon spam is a bad idea. U can build 3 or 4 at the beginning (not against Borg). Later they are useless (at least against experienced players). I don't count AI games or games against new players.
posted on March 31st, 2011, 9:53 pm
People have seen Monsoon spam in a couple of replays and watched it steamroll stuff. The Monsoons are great, no question, but they don't possess some magical ability to own an entire game.
posted on March 31st, 2011, 10:01 pm
Don't people usually build them for the Tank-shields and Proximity torp? A decent amount of their popularity seems to be defensive.
posted on April 1st, 2011, 7:58 am
Primigenia wrote:First gravedig I've done one any forum in several years.
Monsoon Invasion-raid:
Effective only in the current patch, this aptly named strategy is especially effective versus Romulan and Klingon opponents, although any faction is susceptible, especially those relying on static defenses. The build order and basic setup are identical to the Monsoon Spam found in the FO guide, however this strategy is defined not by the units used, but the tactical usage thereof.
Well, the only thing you do here is suggesting a bug abuse

posted on April 1st, 2011, 12:41 pm
Last edited by Anonymous on April 1st, 2011, 12:43 pm, edited 1 time in total.
Lt. Cmdr. Marian Hope wrote: If he hadn't told me to not build Monsoons because of their broken passive I could have easily gotten a much larger fleet of Bombers with my Monsoons.
Clarification: I did not tell him not to build monsoon, just openly complained at let a little guilt sink in...

It was pretty awesome to see the bugs do more damage to the monsoon on hits than the bombers...but tbh, a decent dominion player would switch to t15/b5 rather than the 3ish small yards.

posted on April 1st, 2011, 12:47 pm
Boggz wrote:Wish you hadn't chosen my thread for a rant ....
You're Feds, I'm Klingons.
You spam Monsoons.
I spam KBQ.
You lose.
You're Feds, I'm Romulans.
You Spam Monsoons.
I spam Generix of whatever type I want.
You lose.
You're Feds, I'm Dominion.
You Spam Monsoons.
I spam Bugs.
You lose.
You're Feds, I'm Borg.
You Spam Monsoons.
I spam Intercept Scubes.
You lose.
Questions?
Not really, most people combine a monsoon spam tactic with a warp fleet so its never as easy as it is written on paper (in this case a forum)
posted on April 1st, 2011, 2:13 pm
Last edited by Elim on April 1st, 2011, 3:48 pm, edited 1 time in total.
Really awesome guide Boggz, it's pretty entertaining to read as well, nice job! 
OMG, i can't belive that I actually agree with Kestrel
, it's not the monsoon itself. The problem is what it lets you do with the remaining resources.... but thats another story. (I don't want to start a pointless argument, don't get me wrong)
My pesonal advice to fed players(a bit different to what is in Boggz's guide): if you see t-15, and you have monsoons, don't get scared. With the actual superbroken patch it takes about 20 shots for a t-15 kill a mayson monsoon's shields, just use the also bugged proxy torp to snipe damaged t-15s and you will be still super cost-effective.
There are 3 thing that a dominion player can do aginst mass monsoons(increasing order on cost-effectiveness): mass s-2, mass b-5, double hyperspace artillery.... I would not reccomend to spam bugs (of course you can always mix in some for cannon fodder, but they are not as cheap as most ppl would think, one bugship costs 3 times as much supply as a monsoon) , that strat is completely suicidal in the 99,9% of team games. (if you are not Stardust
) It's also not very good in 1v1, the only avatar in the whole game, that can't super-hard-counter you is TaQ'roja. (or a super stupid opponent
)
Ps: hmmm, who wants a guide about "How to unleash full dominion gayness?"

Kestrel wrote:Not really, most people combine a monsoon spam tactic with a warp fleet so its never as easy as it is written on paper (in this case a forum)
OMG, i can't belive that I actually agree with Kestrel



My pesonal advice to fed players(a bit different to what is in Boggz's guide): if you see t-15, and you have monsoons, don't get scared. With the actual superbroken patch it takes about 20 shots for a t-15 kill a mayson monsoon's shields, just use the also bugged proxy torp to snipe damaged t-15s and you will be still super cost-effective.

There are 3 thing that a dominion player can do aginst mass monsoons(increasing order on cost-effectiveness): mass s-2, mass b-5, double hyperspace artillery.... I would not reccomend to spam bugs (of course you can always mix in some for cannon fodder, but they are not as cheap as most ppl would think, one bugship costs 3 times as much supply as a monsoon) , that strat is completely suicidal in the 99,9% of team games. (if you are not Stardust


Ps: hmmm, who wants a guide about "How to unleash full dominion gayness?"

posted on April 1st, 2011, 5:10 pm
The post was about Monsoon spam - not Monsoon + warpins. Monsoons can be beaten. If they go for warpins they will not have as many Monsoons as they would double yarding them.
So let's say you don't know they're going to double yard Mons and you go for a Dominion large yard instead. DON'T build T-15 because the Passives don't really work in anyone's favor. Make those cheapass B5's and start pumping out Bugs. Bugs + B5's > Mons + Warpins if you ask me.
I mean we could continue on with conjecture here ... since it was brought up as something that was too strong I suggest that people have a couple of games and try it out.
So let's say you don't know they're going to double yard Mons and you go for a Dominion large yard instead. DON'T build T-15 because the Passives don't really work in anyone's favor. Make those cheapass B5's and start pumping out Bugs. Bugs + B5's > Mons + Warpins if you ask me.
I mean we could continue on with conjecture here ... since it was brought up as something that was too strong I suggest that people have a couple of games and try it out.
posted on April 1st, 2011, 6:21 pm
Just to add a bit here: I was not saying that the Monsoon is absolutely unbeatable. I was saying that it is very difficult to get out a counter fleet of effective size and strength before they are able to wipe out your mining.
posted on April 1st, 2011, 6:55 pm
well wont some of this fed info be out of date when the next patch comes out.... like the Spam Monsoons idea.
posted on April 1st, 2011, 11:40 pm
Yeah some of it will be
.
I had hoped though that the basic principles of what I've put forth here will remain the same. The concepts of:
- Having the correct vessel tanking for you.
- Knowing when to warp and when NOT to warp
.
- Making the decision to tech up vs. staying down low.
... should hopefully remain the same with only a few special considerations
.

I had hoped though that the basic principles of what I've put forth here will remain the same. The concepts of:
- Having the correct vessel tanking for you.
- Knowing when to warp and when NOT to warp

- Making the decision to tech up vs. staying down low.
... should hopefully remain the same with only a few special considerations

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