No need for a fourth miner on a moon.

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posted on March 30th, 2010, 10:27 pm
Mal wrote:I've been seeing people having 4 miners at their mining stations lately, and was really curious about it, since I was positive that 4th miner wasn't doing anything.  I did some testing, and this turns out to be the case.  There's basically no increase by having that 4th miner.  You can see from just looking at 3 miners, and how there's always a beam on the moon, which is what really matters.  A fourth miner does not change this.

So just wanted to mention that to anyone who cares.  And if I'm in a game and you're on the opposing team, feel free to have as many miners on your moons as you like! :sweatdrop:


You are right. That's a relict from vanilla A2 where it was more productive to have 4 miners on one moon and one station (or 6 miners and 2 stations per moon). That thing doesn't work for FO anymore as balance has been changed.
posted on March 30th, 2010, 10:35 pm
Jan wrote:That's a relict from vanilla A2 where it was more productive to have 4 miners on one moon and one station (or 6 miners and 2 stations per moon). T



this was also true in armada 1 :)


fleet ops is totally different game now
posted on March 31st, 2010, 12:58 pm
I always have 3 per moon because after that things just get too crowded. :sweatdrop:

Though one thing I do find useful is that you should always keep your expansions defended well.
posted on April 5th, 2010, 8:48 am
Professor J wrote:"The juicier targets make for better... ambush?!  Nooo!!!"

In fact, I won't give you credit, but to that person who had their little romulan strike force tailing that vulnerable-looking construction ship a few days ago... I don't like you.


Against a cloaking faction, if I saw a lone builder crawling around the map by itself, I'd fry the thing with decloaking pings before going for it.

Oh, and the quote is "The juicier targets make for better... bait".
posted on April 7th, 2010, 8:21 am
DarthThanatos wrote:Oh, and the quote is "The juicier targets make for better... bait".


That's not what I said when all my ships exploded.  I don't think I need to type all of that out, though.  Needless to say there... was some... unpleasant language used.*

(*Used is Equivalent to typing GG, while flailing my foot against the side of the computer while screaming incoherently, simultaneously singing 'I'm a fucking teapot'...-  Oh No, I've gone too far)
posted on April 29th, 2010, 7:36 am
i believe for dominion, you can do 2 normal miners and 2 supply miners on the moon and it will work  :)
posted on April 29th, 2010, 4:20 pm
Yeap.  I have 2 supply miners and 2 tritanium miners at my tritanium moon.  Works pretty well, actually. ^-^
posted on May 11th, 2010, 1:44 pm
Mal wrote:I've been seeing people having 4 miners at their mining stations lately, and was really curious about it, since I was positive that 4th miner wasn't doing anything.  I did some testing, and this turns out to be the case.  There's basically no increase by having that 4th miner.  You can see from just looking at 3 miners, and how there's always a beam on the moon, which is what really matters.  A fourth miner does not change this.

So just wanted to mention that to anyone who cares.  And if I'm in a game and you're on the opposing team, feel free to have as many miners on your moons as you like! :sweatdrop:


i always base 3 miners for the other 4 races and with the borg i always have 2 collectors. but with a 4th miner, if one is destroyed by a raid then the other one kicks in without an interruption to service most probably.
posted on May 26th, 2010, 7:32 am
Bear In mind, expansion-wise, that even though more than just one token miner will increase resource-collection, you'll lose the build costs AND time when they ALL get wiped out by the raiders.  If they have time to kill one miner, they've probably got time to kill em all, if they know what they're doing.

Anyone else ever establish an expansion as nothing more than a trap?  You thought I needed that Tritanium, didn't you, ******... Heh heh...
posted on May 27th, 2010, 5:27 pm
I typically start with three miners per moon on my main base, because that extra fifty or so production per minute helps crank out a few extra ships, or gets me that much closer to level two vessels or a new expansion quicker.

but for expansion bases, only two miners per moon, unless I have a very secure position  or plenty of time on my hands (remember, I usually play against AI, but this should still be true in PvP) because the boost to production from having three miners per moon isn't worth the extra cost of building said miner and then getting it out to the expansion unscathed. better just to try to find another moon and set up a new more efficient operation.  I really haven't tried hiding miners honestly.
posted on May 27th, 2010, 9:35 pm
I'm curious how long it takes for the third miner to pay off for itself....

I normally build 3 miners in addition to the 2 and swap the third round when necessary.
posted on May 27th, 2010, 9:44 pm
Unleash Mayhem wrote:I'm curious how long it takes for the third miner to pay off for itself....

I normally build 3 miners in addition to the 2 and swap the third round when necessary.


About 20 seconds for non-Borg  :sweatdrop: . That's about how how much time it takes for a miner to fill up once on dilithium, and all but the Klingon miner cost less than 150 dil (max holding). So round it up to a nice even 30 seconds of extra labor to recoup 1 additional miner.
posted on May 28th, 2010, 3:36 am
I'm curious about the effect of federation mixed tech minners
posted on May 28th, 2010, 9:49 am
tried it, it takes a a bit longer and no real gain unless your entire mining operation has these ships, i would say in the short term your better off with base miners and later on the mixed tech.
posted on May 29th, 2010, 12:11 am
Dang I usually wait for the mixed tech researched miners before I start building  :pinch:
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