New Rigel Nebula Class

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posted on April 26th, 2011, 11:44 pm
I've only warped in this ship once but just had a few questions because unfortunately lost it, and haven't happened to see it again yet.

I noticed it could build a turret... is this turret free? ie, only costs energy? Does it deplete dilithium/tritanium?

had a really fun game with it. It had its engines completely crippled, and all I did was keep having it build and deploy those pulse turrets. I think it built three total before I managed to get it to repair. If it happens again, I will pay more dutiful attention, maybe if you do straight turret spam in a 98% engine damage, it could build x amount , 1 min per turret? how long would it take to repair 99% engine at least several minutes = at least several turrets.  What a fantastic defense mechanism for when it loses its engines! lol sweeeeeet.

During this time, I was pretty abundant in resources, and was actually fielding lots of ships... so the small cost difference if it were being spent I wouldn't have noticed.

But yeah, first warpin from now on will always be looking for that rigel. Easy turret at an offensive position.

I'm wondering about others experience, hoping it isnt OP. its very very rare. Just as rare as that nova I think. I've only seen them both once in maybe 20 warpins. But what a ship. I forgot to look over its stats more closely. But it certainly offers a nice trait. But if the turret were free.. I'd understand objections, as feds with free ships, and free turrets :blink: yikes.

Seems like the teuto's been getting lots of the comments though.

But um yeah, what are the costs of that turret for the rigel?
posted on April 27th, 2011, 12:05 am
It requires 1 minute with no weapons and costs 60 supply per use :)
posted on April 27th, 2011, 12:38 am
Thanks!

By the way, I haven't had a chance to try them all but so far I'm really liking just a little frontier run. rock jumping over moon expansions to get to my enemy  B)  I'm sure it will be a map I play with against two merciless. Haven't yet, warming up to it though. Want to play as/against these new faction designs first. Like the larger medium maps like that.

The only other one I've played so far is Plasma Conduit. Also an amazing map. I like the final center expansion. How it has the giant asteroid, and the nebula to split it all up. Di moons separate. Tri moons together. Lots of fun. haha, next time I plan to send my constructor to the corners past both nebulas to build all three research stations.

Because I can.

(it is nice information to have now, knowing its a free turret (but look at those supplies!  :(! but wait. this is federation. so what does that matter? lol  I'm so used to playing as Klingons and auctioning those supplies of carefully, anyways, good to know, but I have yet to see another rigel! been two whole games now!)
posted on April 27th, 2011, 2:11 am
Boggz wrote:It requires 1 minute with no weapons and costs 60 supply per use :)


Does it get any special bonus as it ranks up ? Cause with the extra warp engines mission pod, you'd expect it to have something speed related.
posted on April 27th, 2011, 2:48 am
Well, haven't seen it enough to know for sure.

On veteran it changes from being able to build a pulse turret to a phaser turret. Veteran its defensive boosts dramatically. 30 - 75 or something. Offensive is roughly unchanged 20 - 25 or so.

Other than that, don't know of any changes.
posted on April 27th, 2011, 6:08 am
They should also call it the Melbourne type, since that was the first and only appearance of the mission pod with 2 extra engines on that class.
posted on April 27th, 2011, 6:36 am
hehe well i havent seen this ship in action yet  :lol: or the new nova  :crybaby:
posted on April 27th, 2011, 6:40 am
Tok`ra wrote:They should also call it the Melbourne type, since that was the first and only appearance of the mission pod with 2 extra engines on that class.


Actually Rigel isn't the Melbourne-type. The Melbourne's aft section had a different shape, whereas Rigel keeps the general Nebula shape.

The Rigel's design is canon, though, seen as a model in someone's (Sisko?) office. Which was never named, so the devs can call it what they want. :P
posted on April 27th, 2011, 12:06 pm
they arent named after ships of the class either. They are named after the yards/authorities that made them.

uss yoyodyne would be funny.

The rare warpins have about a 3pc chance to warp in.
posted on April 27th, 2011, 12:16 pm
I rather like the new rygel and it's turret ability, much cheaper just to use it as a turret constructor than to build turrets manually with a construction ship.
posted on April 27th, 2011, 1:14 pm
This engine design is different to the canon one, the normal one didn't have the spine the the structures are connected to.
posted on April 27th, 2011, 1:24 pm
veteran makes it so that it builds phaser turrets instead of pulse turrets. And the officer level upgrade improves ruffly doubles the hull repair rate while building a turret.
posted on April 27th, 2011, 2:42 pm
Majestic wrote:I rather like the new rygel and it's turret ability, much cheaper just to use it as a turret constructor than to build turrets manually with a construction ship.


the turret isnt much cheaper, at the cost of supply at first buy (750/750 for 250) the 60 supplies for the turret cost about 180/180

it would cost more as the game goes on and supply gets more expensive.

60 supply at the cost of 1475/1475 for 250 costs over 300/300, which is combined more expensive than a pulse turret from a constructor. but it has the advantage of being placable wherever the rigel is.
posted on April 27th, 2011, 7:22 pm
In the game I played where I warped it in, like I said it got crippled and I got about three turrets up. It was kind of off to the side of some action, and fairly close to moon pair. Convenient foothold I thought. I was spamming from three yards, but decided to scrap one and relocate deeper into the map.

I think it worked out great. An advanced guard. Considering by the time my constructor got there it was almost completely safe with a small fleet. And a yard that far in close to enemy is never a bad thing. Cycle ships quickly.

But I actually had another question. Let's say in that game on top of my three turrets built, I had managed to get it up to veteran, as well as get a few more turrets up. When the Rigel reaches Phaser (which would be later in the game, with resource costs being higher) does this turret still cost 60 resources? Could we get this in with the cost in the display box in the future (171 energy / 60 resources, or whatever it is for that weapon).

In the beginning, rigel is definitely more advantageous then using constructor I would say. One, you aren't spending 200 / 100 then another 250 for the turret. The time might be roughly equal for getting both up though. But then, if you get it to phaser turret, you are saving the 200 100, and 400 100 for the phaser turret *although I forget the exact numbers for the tritanium costs for what a phaser and pulse turret are.

So off hand, I'm thinking the costs of a phaser turret is maybe something like 650 / 250 for a single phaser turret.  so 1300 . 500ish? for two? or 120 resources. End game, to restock your supplies it would be 1450 / 1450. So I think it balances out for the di, maybe you are taking a hit as far as Tri goes though.

But yeah, definitely an awesome feature. If only it were maybe 10 percent. I'm realizing  how lucky I was to get it in the first game. I've played three-four short ones since, haven't seen it.
posted on April 27th, 2011, 7:39 pm
Atlantis wrote:Actually Rigel isn't the Melbourne-type. The Melbourne's aft section had a different shape, whereas Rigel keeps the general Nebula shape.

The Rigel's design is canon, though, seen as a model in someone's (Sisko?) office. Which was never named, so the devs can call it what they want. :P


OOPS!

USS Melbourne was an Excelcior.

Hmm why did I think of that proto nebula as the melbourne... oh well, I havent seen much TNG in too long I guess.
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