Holding off a cube...
Share and discuss your gameplay strategies.
posted on November 26th, 2009, 4:54 pm
Well, if there's a diamond KILL IT FIRST!!!! I tell people that and they're allways like, nah!
posted on November 28th, 2009, 1:41 pm
everyone likes to destroy big ships, diamond isnt
... long range torpedoes with good micro is something that for borg is hard to counter, defiants weapons disabler and sensor blackout is devastating against cubes..

posted on November 28th, 2009, 1:46 pm
littletimmy wrote:defiants weapons disabler and sensor blackout is devastating against cubes..
Then the Assimilator comes out from hiding behind the Cube... not the most reliable anti-Borg defense.
posted on November 28th, 2009, 3:12 pm
Tyler wrote:Then the Assimilator comes out from hiding behind the Cube... not the most reliable anti-Borg defense.
Lol that's just 1 defiant!

posted on November 28th, 2009, 7:21 pm
Tyler wrote:Then the Assimilator comes out from hiding behind the Cube... not the most reliable anti-Borg defense.
Well ... If the game has progressed to the point where a Cube and a Diamond are running amok, it goes to stand that the Fed player should have a little more than a Canaveral at their disposal

posted on November 29th, 2009, 7:27 pm
funnystuffpictures wrote:Well, if there's a diamond KILL IT FIRST!!!! I tell people that and they're allways like, nah!
Best advice against the borg. Diamonds first, then smaller ships, leave cubes until last.
posted on November 30th, 2009, 3:13 am
Every time I've hit a cube with the Defiant's special, it's brought it weapons back online so fast that it wasn't funny. Fast enough that I decided that it was better to send a Descent to tank the cube, and bring her down with Sovvies and Excel IIs with a Remore backing them up.
posted on November 30th, 2009, 4:49 am
Hmm well you're right ... the Defiant's critical shot doesn't actually last 12 seconds on a Cube. I think it lasts something more like 4 or 5, but let's be reasonable. By the time a Cube is out you can easily have a handful of Defiants that could keep it's weapons offline indefinitely. You can still do that if you've got 6 or so Defiants and skillfully use them one at a time to disable the weapons. This is also handy because you can use those 5 seconds to retreat a ship that took a pounding in the time the weapons may have come back online.
Cubes aren't the worst thing in the world. They are very susceptible to disables from multiple ships
Cubes aren't the worst thing in the world. They are very susceptible to disables from multiple ships

posted on November 30th, 2009, 6:11 pm
Yeah, Assims and Spheres (with the right modules) scare me more - those almost instantly recover from disablers... which can be highly frustrating 
Of course, if you didn't like using Defiants, you could always use Canaverals - although it doesn't stop weapons fire... it certainly does render the Cube impotent

Of course, if you didn't like using Defiants, you could always use Canaverals - although it doesn't stop weapons fire... it certainly does render the Cube impotent

posted on November 30th, 2009, 6:50 pm
I'm a poor micro'er. Always have been. I'm much better at tactical and strategic macro. I suspect because micro = twitch in most cases, and I don't do twitch. Not enjoyable to me (and thus the reason I stopped playing any FPS games online.)
posted on November 30th, 2009, 7:25 pm
Well, that's the best part of FO! There are plenty of races and tactics that don't rely on much micro management. Take the Borg, for instance. Or cloak and dagger attacks from romulans.
You're going to have to do some micromanagement, but you don't have to be amazing at it to do well in online games.

posted on November 30th, 2009, 7:42 pm
Yep. Or the Martok Assault. Let the Vor'cha hurl those torpedoes where they will. Every ship hit is a ship weakened. Let the Negh'var hurl their where they will. If the battle is won, excellent. If it is not? Well, it is a good day to die.
posted on December 1st, 2009, 12:59 am
Hmm... The klingons rely the most (I'd say) on micro management due to short range. If you cant manage them well you will be kitted and destroyed before you can even fire a shot
.

posted on December 1st, 2009, 1:02 am
funnystuffpictures wrote:Hmm... The klingons rely the most (I'd say) on micro management due to short range. If you cant manage them well you will be kitted and destroyed before you can even fire a shot.
And even if you can manage them remotely well, I dare say. Easy kiting something when you only have to retreat away from an equal velocity, weaker shielded, short range unit sadly. Your opponent has to be pretty poor while wielding long range 360 degree units not to be able to destroy Klingon vessels (with the exception of Sang' of course... and possibly TaQ'roja B'rels)
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