Federation "Cheat Sheet" For New Players (1.0)
Share and discuss your gameplay strategies.
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ketchup_chips

Topic Starter
posted on May 3rd, 2012, 10:38 pm
Last edited by ketchup_chips on May 5th, 2012, 11:48 am, edited 1 time in total.
I made this to help me out since I don't have a lot of it memorized, so I figured I'll post it here too. I attached the .RTF document
[glow=red,2,300]Scroll down for the newest version.[/glow]
If you think anything should be added or changed tell me. Info taken from guide.fleetops.net.
[glow=red,2,300]Scroll down for the newest version.[/glow]
If you think anything should be added or changed tell me. Info taken from guide.fleetops.net.
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[The extension rtf has been deactivated and can no longer be displayed.]
posted on May 4th, 2012, 9:33 am
good idea that, i cant remember all the little stats either.
i made a list of all the stuff in the map maker, apart from ships and stations on a sheet of a4 paper(with little thumbnail sketches to show what they look like) so i know how to find everything faster or what choices i have. makes it a lot easier.
i made a list of all the stuff in the map maker, apart from ships and stations on a sheet of a4 paper(with little thumbnail sketches to show what they look like) so i know how to find everything faster or what choices i have. makes it a lot easier.
posted on May 4th, 2012, 3:09 pm
This is cool and very practical, btw I had the canaveral inverted! 

posted on May 4th, 2012, 6:01 pm
Perhaps highlight by chassis level?
posted on May 4th, 2012, 8:34 pm
Its never that simple.
Saber for example:
+ vs. fast tracking computers
- vs. tactical weapons arrays
- vs. EPS control nodes
- vs. big scary ships
.
.
.
Im afraid its not possible to make a cheat sheet, maybe a lexicon, but definetely not a cheat sheet, you can only be denoobified the hard way!
Saber for example:
+ vs. fast tracking computers
- vs. tactical weapons arrays
- vs. EPS control nodes
- vs. big scary ships
.
.
.
Im afraid its not possible to make a cheat sheet, maybe a lexicon, but definetely not a cheat sheet, you can only be denoobified the hard way!

posted on May 4th, 2012, 10:28 pm
I think this is the largest problem with FO. It's really difficult for people new to the game to learn all the counters, what with size, range, and passives. Especially when the information isn't easy to get to. That's why I'm looking forward to the new ship profiles so much.
posted on May 4th, 2012, 11:23 pm
If we had tutorials, that might be better. Maybe someone could make a PvP video tutorial for specific tactics?
posted on May 5th, 2012, 1:31 am
I absolutely loved the cheat sheet. I would actually like to see more, at least one for each faction/avatar.
posted on May 5th, 2012, 9:57 am
Adm. Zaxxon wrote:If we had tutorials, that might be better. Maybe someone could make a PvP video tutorial for specific tactics?
You have the replays with commentaries, what better tutorial could you ask for?

ketchup_chips

Topic Starter
posted on May 5th, 2012, 10:03 am
Ruanek wrote:I think this is the largest problem with FO. It's really difficult for people new to the game to learn all the counters, what with size, range, and passives. Especially when the information isn't easy to get to. That's why I'm looking forward to the new ship profiles so much.
Okay, question for everyone, what would be the best way for one to learn the counters? I'm gonna put that on here.
Beef wrote:You have the replays with commentaries, what better tutorial could you ask for?
True story, I'm watching one right now and I already learned something new in the first 5 minutes. :p
posted on May 5th, 2012, 10:27 am
Last edited by beserene on May 5th, 2012, 10:30 am, edited 1 time in total.
The easiest and best way at the same time?
Get Teamspeak, join teamspeak, ask if you can watch a duel or a team game (as an observer).
Look what they do, and why they might do it - if unsure: ask.
Ask if you can disturb with a few questions while they play, or after the game. Don't be scared, even if they bark a bit at you, they won't bite.
And finally: after you watched some games, and learned, hop into a game with others, tell them you haven't played real human vs human games,
and now the real pro tip:
if you're not sure what to do, ask them.
Don't just memorize stuff, most beginner mistakes aren't counters, more like build orders, building placements, shooting the wrong stuff, not knowing when to attack and when to retreat, not helping allies, cloaking out while the mate get's double teamed, asking for support when it's too late, and so on...
Edit: why am i mentioning this? Simple: if you know how to handle your builds, and your units, you will be a way better ally (or enemy). If you don't know a counter, an experienced team mate can always help you, if you fuck up all the other stuff, he can't.
(this counts for pretty much every RTS)
And another small hint: forget about very small drawbacks like the -10% DmgD(one) vs short range. Vs. S2s for an example you still want them. Major ones with 20%+ or even 50% etc are so called hard counters, that's stuff you should know, otherwise see Dragonfire's quote in my signature.
Get Teamspeak, join teamspeak, ask if you can watch a duel or a team game (as an observer).
Look what they do, and why they might do it - if unsure: ask.
Ask if you can disturb with a few questions while they play, or after the game. Don't be scared, even if they bark a bit at you, they won't bite.
And finally: after you watched some games, and learned, hop into a game with others, tell them you haven't played real human vs human games,
and now the real pro tip:
if you're not sure what to do, ask them.
Don't just memorize stuff, most beginner mistakes aren't counters, more like build orders, building placements, shooting the wrong stuff, not knowing when to attack and when to retreat, not helping allies, cloaking out while the mate get's double teamed, asking for support when it's too late, and so on...
Edit: why am i mentioning this? Simple: if you know how to handle your builds, and your units, you will be a way better ally (or enemy). If you don't know a counter, an experienced team mate can always help you, if you fuck up all the other stuff, he can't.
(this counts for pretty much every RTS)
And another small hint: forget about very small drawbacks like the -10% DmgD(one) vs short range. Vs. S2s for an example you still want them. Major ones with 20%+ or even 50% etc are so called hard counters, that's stuff you should know, otherwise see Dragonfire's quote in my signature.

ketchup_chips

Topic Starter
posted on May 5th, 2012, 11:56 am
Don't be scared, even if they bark a bit at you, they won't bite
Woof! >:D
The best thing to do is join a team game with another newbie. We can allways put you 2 in the corner, and while we fight, you 2 can duke it out with our guidance.
Have a look at this video:
[youtube]http://www.youtube.com/watch?feature=player_embedded&v=sgzRDzkg49A[/youtube]
That was when I was still new and had a "food fight" with another player which was about the same skill as me. They stuck us in a corner and watched us so that we wouldn't embarass ourselves.

You can give a player a truckfull of documents that would get him started but that's all. In the end, there really is no "hands on - hands off" way of learning fleetops, learn by doing it!

posted on May 6th, 2012, 12:49 am
Beef wrote:... learn by doing it![/b]
Yup, learn like Beef, doing it wrong!
(i couldn't resist)
posted on May 6th, 2012, 1:12 am
I must point out a incorrect part on your sheet. Intrepids do counter probes, but not scubes. Nothing feds have early game counter the scube in entirity. intrepids do well against intercept scubes because they so slightly less damage with the adapted torpedos, because of the intrepids medium size. Against the Regen scube however, feds are quite helpless, and its left to better micro to save you.
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