Escorting/Supporting the Avalon

Share and discuss your gameplay strategies.
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posted on August 24th, 2011, 4:56 pm
Firstly, I hope I posted this in the right area, I've been a member for a while, but haven't posted in some time... eh.  Now, onto the point of the topic, what class(es) are best suited for escorting/supporting the Avalon-class? Secondly (and related to this topic), about how many per Avalon should there be?
posted on August 24th, 2011, 5:13 pm
Well, if you've ever played Starcraft you know that carrier ships become much stronger the more of them there are, as the fighters live longer and the carriers are able to replenish them more effectively.  That's why carriers are capped in Fleet Ops, so if you're going to build Avalons it's good to get all 5 before anything else.  Plus it's simpler to keep track of your ships when they all go the same speed.  You can let your warpins and antares yard vessels handle any enemies with anti-long range passives.
posted on August 24th, 2011, 5:17 pm
A good non-carrier ship to have around Avalons would probably be the Akira or Sovereign, since they can support fighters if you've lost your carriers.
posted on August 24th, 2011, 5:25 pm
Agree with Tyler here.

Plus both Vessels support the Avalon, by tanking for ages (Akira) or killing enemy prppulsion if you need to follow or get out (Sovereign). If you're teched up that high anyways, some Phalanx won't hurt, and with Mixed Tech the Miranda II is quite awesome in tanking. And most Warpins suit the role of playing cannon fodder as well.

Let's do it the other way around: you better don't mix it with fast vessels, like Centaur / Nova warpin, Monsoons, Intreps, Nova, or Defiants, except you're flying around with one big ass fleet all the time anways, then mix depending on your enemy ships (counter wise).

just my 2 cents
posted on August 24th, 2011, 7:18 pm
Yeah, I've played Starcraft before... good game.  Thanks for the responses, I've been trying to figure out new things in the game (been a while since I last played and new version and so forth).
posted on August 24th, 2011, 8:28 pm
I find monsoons and intrepids are great escorts because monsoons soak up any torps hits by being the weaker ship in the fleet but once youv got all 5 avalons then akiras are a good ship to have next to them as they can carry the fighters from any downed avalon.
posted on August 24th, 2011, 8:38 pm
Hmm what about Saber spam? Would help the fighters out a little
posted on August 24th, 2011, 8:59 pm
funnystuffpictures wrote:Hmm what about Saber spam? Would help the fighters out a little


i see some advantages to that, the sabres wont get auto targeted, hence their low defence wont immediately be a problem, but their tanking properties wont get used. but the sabres will be able to fire their weapons unchallenged, and from the same range as the avalon. and the sabres are cheap and will allow you to make some alongside avalons.
posted on August 24th, 2011, 11:23 pm
Descents are good escorts. I send my avalon to repair while the Decents turn around and take care of business and continue to escort the avalon. They can use the recharge shield alternately.
posted on August 25th, 2011, 1:24 am
Shield recharge is really over rated I've found, you usually save no more than one or two ships with it, as usually only 1-2 ship are being shit at a time.

The best option to tank for the avalon is..... whatever is avalible.

However I personally prefer E2's and Akiras, with maybe a sovie or two mixed in for the magic steamrunner engine kill spell that that type of wizard has.

The E2's (E1's if you have them) are good to have with teh avalon, because they have similar movement speed, and same range, the Akiras are cheaper and have a tanking special so can be goood suicide units to get your slower carrier forces out of there.
posted on August 25th, 2011, 1:45 am
@Tok'ra
Hmm, when you're at that high of a tech level it's different. Case in point:
A few months ago I had a game against Sutee where he was feds and I was Roms. The game started out nice enough, but we quickly teched and both had a massive battleship fleet (I had some DisRhienns mixed in too, but that's beside the point.) When he warped in a Descent, I had the same thought you did: "A Descent? Feh, it's of no use." But oh boy was I wrong. I couldn't get a single kill on his ships, and Descents have so much shields that it would have been futile to target it. Thanks to shield recharge, we battled to a stalemate. We both had massively powerful fleets (I had several unkillable vets), but the game would have probably dragged on for hours, and we didn't have that kind of time.

So when you're at Avalons? Descents are extremely good warpins.
posted on August 25th, 2011, 3:36 am
A descent only keeps his ships resupplied a single time, then it's out of the show for regen for a while, past that it's simple a good combat ship.
posted on August 27th, 2011, 9:21 pm
Tok`ra wrote:Shield recharge is really over rated I've found, you usually save no more than one or two ships with it, as usually only 1-2 ship are being shit at a time.

The best option to tank for the avalon is..... whatever is avalible.

However I personally prefer E2's and Akiras, with maybe a sovie or two mixed in for the magic steamrunner engine kill spell that that type of wizard has.

The E2's (E1's if you have them) are good to have with teh avalon, because they have similar movement speed, and same range, the Akiras are cheaper and have a tanking special so can be goood suicide units to get your slower carrier forces out of there.


Forgive me, but for some reason the names escape me, what are you referring to when you mention "E1" and "E2"?
posted on August 27th, 2011, 9:24 pm
e1 = excelsior class
e2 = excelsior II class
posted on August 27th, 2011, 9:38 pm
Oh, okay, thanks... Well, now i realize that should have been somewhat obvious.
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