Dominion Strategy
Share and discuss your gameplay strategies.
posted on April 12th, 2009, 8:53 pm
the solution to bugs high cost could be this idea:
the supply cost for bugs depend on how many u already have. so first 10 cost 1/4 less then now. 11-20 cost the same & 21-... cost 1/4 more then now.
the supply cost for bugs depend on how many u already have. so first 10 cost 1/4 less then now. 11-20 cost the same & 21-... cost 1/4 more then now.
posted on April 12th, 2009, 9:06 pm
You know if you wanted to stop people from spamming(not saying I or anyone else wants to) that would be a good Idea. the more you buy, the more they cost.
posted on April 12th, 2009, 9:09 pm
Last edited by Dominus_Noctis on April 12th, 2009, 9:15 pm, edited 1 time in total.
Except that if its a long game with people constantly destroying your ships... it isn't spam anymore. So the idea of costing more actually means long games end up decreasing the amount of ships; too much to be fun perhaps 

posted on April 12th, 2009, 9:12 pm
Another way to avoid pure spamming is to power up the supporters abilities and make the single ships weaker.
IMO Bugs shall made cheaper any time, but weaker too, since they are cannon fodder per constructionem.
IMO Bugs shall made cheaper any time, but weaker too, since they are cannon fodder per constructionem.
posted on April 12th, 2009, 9:27 pm
Last edited by tom on April 12th, 2009, 9:50 pm, edited 1 time in total.
Dominus_Noctis wrote:Except that if its a long game with people constantly destroying your ships... it isn't spam anymore. So the idea of costing more actually means long games end up decreasing the amount of ships; too much to be fun perhaps
tom wrote:the supply cost for bugs depend on how many u already have.
this doesn't mean how many u constructed so far but how many u actually have right now.
btw this is bug's cost:
dilithiumCost = 147
tritanCost = 47
supplyCost = 16
find me a cheaper ship (scouts don't count

i agree that dominion is broken somehow. in theory it has counter to everything, the ships costs r nice, and all but in reality it just doesn't work. i don't belive that making bugs cheaper will fix that. since i can't point out the problem i'll take optec's word for it. the dominion is for pros, people. if u can't play it u'r just not good enough. i know i'm not good enough & i find learning to play the dominion to be a good challange.
posted on April 12th, 2009, 9:32 pm
Last edited by Dominus_Noctis on April 12th, 2009, 10:26 pm, edited 1 time in total.
Attack: 13
Defense: 10
Now find me a weaker ship. (Scouts don't count)
It doesn't matter that it is this cheap currently, you see, if it takes a decent amount of time to produce and dies the minute you smack it with anything. "if u can't play it u'r just not good enough"= bad logic. I don't think people are saying they can't play it, they are saying that it is weaker right now... however, it doesn't matter anymore because it WILL be changed soon.
EDIT: dunno if you are going to see this, but you just put down the special effect!? Would you care to list the Bugs stats after using its special!? Not to mention that the Saber without its special is more powerful... so what was the point of that post anyway?
Defense: 10
Now find me a weaker ship. (Scouts don't count)
It doesn't matter that it is this cheap currently, you see, if it takes a decent amount of time to produce and dies the minute you smack it with anything. "if u can't play it u'r just not good enough"= bad logic. I don't think people are saying they can't play it, they are saying that it is weaker right now... however, it doesn't matter anymore because it WILL be changed soon.
EDIT: dunno if you are going to see this, but you just put down the special effect!? Would you care to list the Bugs stats after using its special!? Not to mention that the Saber without its special is more powerful... so what was the point of that post anyway?
posted on April 12th, 2009, 9:48 pm
no problem. saber with his extra drive on. i think it's:
Attack: 9
Defense: 12
it's faster & long range but it's weaker
hey now. my logic is good. that's what my shrink says. anyway u r right. all this is pointless as the patch will change most of it.
Attack: 9
Defense: 12
it's faster & long range but it's weaker

Dominus_Noctis wrote:"if u can't play it u'r just not good enough"= bad logic.
hey now. my logic is good. that's what my shrink says. anyway u r right. all this is pointless as the patch will change most of it.
posted on April 12th, 2009, 9:54 pm
@The Black Baron: nice to see a Relic fan . all ur points r valid & i mostly agree with u. one thing though: fast warpin & skipping tier 1 (sabers) for the feds is a strategy that can work
Relic are my favorite developers man


Oh about the fed strategy, if your playing a player intent on rushing (all good Roms, Klingons and some Dom) you WILL get owned using that strategy

About the other posts concerning strategy:
I think you guys are taking it way too far, playing the Dominion competitavly right now is not impossible (shit I've done it a while ago, almost exclusivly) even against the best of players. As I said some time ago it is a bit harder to contain a rush with them, but it most certainly isnt impossible. Plus that weakness will be gone in the next patch.
I know there are some other problems with the Dominion as well (arty, sensor station come to mind), but those are minor details, which will be dealt with as well. So I suggest, unless someone has some valuable tips for Dominion strategy right now, that we drop the issue until the patch comes out and we see how it all plays out.
For the record though, I dont think this resource system is to blame for the Dominion lacking early-game. While their miners and stations are expensive (especially the Ketracel white one), you still get enough resources at the beginning so you can build quite a few ships b4 you run out of supplies. Also do not forget that the Dominion can expand quicker than other races, since they are not limited to construction ships, so you should get those resources faster.
posted on April 12th, 2009, 10:24 pm
Last edited by tom on April 12th, 2009, 10:28 pm, edited 1 time in total.
-=B!G=-The Black Baron wrote:Relic are my favorite developers manThey make the best RTSs' (right next to the FO team
)
same feelings about Relic here.
-=B!G=-The Black Baron wrote:Oh about the fed strategy, if your playing a player intent on rushing (all good Roms, Klingons and some Dom) you WILL get owned using that strategy
that's why i mostly use it vs the borg

-=B!G=-The Black Baron wrote: Also do not forget that the Dominion can expand quicker than other races, since they are not limited to construction ships, so you should get those resources faster.
i will argue. this time the topic is right so i can


posted on April 13th, 2009, 7:40 am
Quote from: -=B!G=-The Black Baron on April 12, 2009, 10:54:23 PM
Also do not forget that the Dominion can expand quicker than other races, since they are not limited to construction ships, so you should get those resources faster.
i will argue. this time the topic is right so i can . as u said u must get bugs in the early game. u can expand to 1st set of moons outside ur base. thats the point when u run out of supplies & need to build supply station while the other player can expand again. the only way u can take 2 exp is when u go 1 yard. as u said the kling/rom player will just rush u. thats why i don't see a way to take 2 expansions early game with the dom. maybe if the map has more then 2 moons per expansion the dom early game is better. i would be more then happy if u could prove me wrong .
KHmmm, the Dominion can expand faster than other races, thats a fact. Though you also run out of resources faster

Then if needed be, I make another yard and evolve further. With those bugs I think you should at least detterr other ships out of attacking, Roms arent going to outbuild you and Klingons can be a problem, but that will be fixed shortly

BTW, as I said b4 I mostly play puretech so I get a buildspeed bonus on the first yard (25%


Quote from: -=B!G=-The Black Baron on April 12, 2009, 10:54:23 PM
Oh about the fed strategy, if your playing a player intent on rushing (all good Roms, Klingons and some Dom) you WILL get owned using that strategy
that's why i mostly use it vs the borg . i really think that with some traning it's possible to get away with this strat even when other player is rushing. i just dont see the point. the best u can get is intrepid&canaveral combo. but what for? sabers r just better opening imo.
Why cant I see the Monsoons getting some love



posted on April 13th, 2009, 8:24 pm
It's because a lot of people play Mayson, Baron: thus they get the Norway up and they are set for dealing with destroyers. Personally, I like the Monsoon a lot, but Sabers can out maneuver and outrange them... so with Mayson, Sabers are the hot sauce for me 

posted on April 13th, 2009, 8:46 pm
The leveled up borg monsoons are nice as well.
posted on July 19th, 2009, 9:10 pm
I found a few odd things in this page. Mostly due to the fact I make the back bone of my mid/late game fleet the T15. (note I play pure), with our V13 as a small but significant portion as well.
I find the bug... to be either completely useless. Or spectacular depending on how good the opposing player is. If its a good borg with detectors and a strong micro you might was well be giving away free kills. The Bomber keeps them mildly honest, but never miss versus can miss is a bad day sometimes.
I find the bug... to be either completely useless. Or spectacular depending on how good the opposing player is. If its a good borg with detectors and a strong micro you might was well be giving away free kills. The Bomber keeps them mildly honest, but never miss versus can miss is a bad day sometimes.
posted on November 23rd, 2009, 3:41 pm
Dominion are the best in the game atm in my opinion anyway 
Breen cruisers are great in large numbers.
My strategy usually revolves around large numbers of breen cruisers to take on early ships before tech'ing up to breen battleships and dreads.
It takes a good player and alot of mistakes on my part for me to lose when i opt for this strat.

Breen cruisers are great in large numbers.
My strategy usually revolves around large numbers of breen cruisers to take on early ships before tech'ing up to breen battleships and dreads.
It takes a good player and alot of mistakes on my part for me to lose when i opt for this strat.
posted on November 23rd, 2009, 4:16 pm
I am curious... how do I make good use of the Escort cruiser? Because I find them a little useless to me. They don't have a range advantage, and their SPW can kill off your crew.
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