Borg Ship Idea

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posted on November 19th, 2011, 2:58 pm
bigger cube is on todo, command cube. if anything should launch mini sphere it should be that.

and it should be escape pod sphere, not big sphere.

cubes in fo are like cubes in voyager, smaller than tng/movies

command cube would be like the tng and fc cube, big.

spheres in fo are like the tactical spheres in voyager, big and mean

mini sphere from first contact is much smaller, and would be a good candidate for leaving cubes.

if a fo cube could launch fo spheres it would be nuts, spheres are as strong as fleets of non borg ships.
posted on November 19th, 2011, 3:04 pm
it wouldn't be a problem but if that command cube would have an about equal defence like the normal cubes but instead of getting totaly destroyed there would come a sphere out of it just before it gets destroyed so the extra space of the command cube is mostly taken up by the sphere so maybe like an optional sphere-module instead of 2 or 3 other modules in the command cube?
posted on November 19th, 2011, 3:07 pm
Last edited by Atlantis on November 19th, 2011, 3:22 pm, edited 1 time in total.
Korloros wrote:At this point Myles is the only one that has actually been helpful, and for that he has my thanks. The Atlantis guy can pretty much stop commenting (and if he doesn't I just won't read what he posts  :thumbsup: ).


By "helpful" I take it you mean he's the only one who seems to agree with you...

Grow up. All I've done is disagree with you, and explained my reasons too. I will do so again, whether you can face reading it or not. But if you can't handle people disagreeing with you, don't go on public discussion forums in the first place.

My comments are perfectly valid. Hit and run tactics with a Cube is a huge balance issue. The Cube does not need help "keeping safe" as Myles has described. It's a Cube! With huge amounts of hull, shielding, and weaponry. Putting Transwarp on it would be unbalanced, making it almost a God-ship, which is why no ships bigger than the Probe have it already (you think the devs hadn't thought about it already?).
posted on November 19th, 2011, 3:31 pm
Atlantis wrote:By "helpful" I take it you mean he's the only one who seems to agree with you...


acutally i wasnt agreeing with him, i think transwarp for cube would be too much, i just explained why in more detail, i think he was just slightly cheesed you dismissed his ideas without explaining why. no need for any animosity between you and the new guy.
posted on November 19th, 2011, 4:12 pm
@Atlantis

I can handle your criticism, but to me it sounded somewhat like a personal attack logical fallacy, I want no ill feelings between me and another user.

@Myles

My idea for the Transwarp was mainly for something very short ranged that would let you tacticaly reposition if need be, it's a staple ability in a few games that focus on management on small groups of units such as Warcraft 3, Starcraft 2, and a few others I can't think of right off the top of my head. Again, however this wouldn't fit with the idea of it being "Transwarp" (more in the line of TransPORT), it would be like using a car to drive 5 ft. Back to the drawing board. I don't expect any of this to actually make it into the game, or be aknowledged for that matter, but I figured I'd post the idea for the ship. Would it be better as a new ship or a module?
posted on November 19th, 2011, 4:20 pm
really short range transwarp (maybe 1/3 screen distance) wouldnt be as useful for escaping, but may be useful for dodging nanites/polaron fields.

it doesnt feel right though, short range transwarp. plus the effect is given by holding modules, resistance to those annoying subsystem disablers.

don't stop posting ideas cos the first one wasnt gold. plenty of ideas have made it into the game over the years.
posted on November 19th, 2011, 4:30 pm
I feel this idea is more like raw ore, needs refining before it becomes a perfect product. So we've thrown the short-range transwarp out the window since it doesn't make sense and there is already a similar ability, one guy mentioned the Frame being an upgrade that adds pulse weapons to the mix of things, I like the sound of that but the question is "will it be balanced?". As unrefined (and possibly a bit noobish  :lol:) perspective, it could be used as a rather expensive upgrade, but I get the distinct feeling that there is some data Im missing that could really help with this whole idea.
posted on November 19th, 2011, 9:35 pm
i was thinking a bit about that sphere escaping from the (command-)cube, there could be some fun stuff done with it in the form of more or less random events with the following posibilities for example:

you have the option to eject the sphere with the folowing random outcome:
1: the cube explodes and the sphere comes out
2: the cube explodes and the sphere explodes along with it
3: the cube explodes and the sphere comes out but travels to the future (lets say in 1 minute in around the same area
4,5 and 6: same as above but what is remaining of the cube continues the same as when you didn't pus the buton

7: when your cube is in the red (maybe yellow but at least very damaged) you sudenly see a sphere apear and you know your cube is dead within 10 second
posted on November 19th, 2011, 9:47 pm
the keeper wrote:i was thinking a bit about that sphere escaping from the (command-)cube, there could be some fun stuff done with it in the form of more or less random events with the following posibilities for example:

you have the option to eject the sphere with the folowing random outcome:
1: the cube explodes and the sphere comes out
2: the cube explodes and the sphere explodes along with it
3: the cube explodes and the sphere comes out but travels to the future (lets say in 1 minute in around the same area
4,5 and 6: same as above but what is remaining of the cube continues the same as when you didn't pus the buton

7: when your cube is in the red (maybe yellow but at least very damaged) you sudenly see a sphere apear and you know your cube is dead within 10 second


Essentially use it as a last ditch effort?
posted on November 19th, 2011, 9:48 pm
well yes with a random outcome so it won't be to predictable
posted on November 19th, 2011, 9:52 pm
That would work for a Command Cube, tell the devs that if you want. As for the Frame, maybe it could add pulse weapons and act as a sensor array. Aesthetics-wise I feel that it would do something involving a forcefield or sensors.
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