Borg Ship Idea

What's your favourite episode? How is romulan ale brewed? - Star Trek in general :-)
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posted on November 17th, 2011, 10:06 pm
Korloros wrote:maybe it could be an upgrade of the Cube.


Problem is that there already are module-based possibilities already give alot of stuff to work with on a cube...
There could be of course new modules.

How about this:

Perimeter-module (may be installed twice).

One may give the cube a special to polarize the hull in a way that mimics the romulan stealth field for a few seconds. Two modules might stretch the time of effect and give the upgrade option "assault cube".
the pylons could use a pulse weapon similar to the energy-cannon from stock A2.
posted on November 17th, 2011, 10:18 pm
Sounds interesting. It could be used to drop a surprise attack on an incoming fleet, bait the enemy into engaging you thinking they have the upperhand, then bam decloak the Frames. I'm somewhat leaning towards a long range beam module though, but not too OP to avoid covering the drawback of the Cube.
posted on November 17th, 2011, 10:57 pm
i dont like the idea of borg cloak much, they dont use cloak.

maybe a sensor cube of some sort, putting sensitive (ie vulnerable, not just being sensors :P ) sensory stuff away from interference from the main ship could work. of course these would switch off when under fire, or only be used as a special that weakens the cube in some way. and the cube wouldnt be a huge tank.

what could we get with sensors? to customise a cube is a very expensive prospect, the basic cube chassis will always be a serious investment, so it would have to be something worth it.

decloaking powers
really long sensor powers?
can see through clothes?
posted on November 17th, 2011, 11:49 pm
Last edited by Korloros on November 17th, 2011, 11:57 pm, edited 1 time in total.
Seing through clothes is a power we all want  :lol:

BRAINSTORM: Why not make it a transwarp module with the bonus of pulse weapons? Cubes are already slow, this would allow it to relocate quickly.
posted on November 18th, 2011, 9:14 am
Whoa transwarp for cube could get op real fast. A cube = a whole fleet of non borg ships. Letting such an important target take loads of damage then run away would be madness.
posted on November 18th, 2011, 7:54 pm
Wouldn't be completely unstoppable at least. Just have a plan ready for it.
posted on November 18th, 2011, 8:08 pm
The slowness of a Cube balances out it's enormous firepower. Remove that slowness and it does become way OP.

Not unstoppable? How can you have a plan ready for a Cube suddenly appearing inside your base?
posted on November 18th, 2011, 9:36 pm
Korloros wrote:Wouldn't be completely unstoppable at least. Just have a plan ready for it.


No, a big-enough fleet still can repel the Cube... but a Cube with Transwarp will never be destroyed since it still can jump into safety when hull gets below 10%... which is still much considering its hull strength combined with its regeneration. Also a Cube with transwarp can use it offensively to attack an enemy base when the opponent's fleet is somewhere else. That way the opponent will have big problems rebuilding while the Cube can easily decimate the opposing fleet(s). Pure map control...
posted on November 18th, 2011, 10:02 pm
RedEyedRaven wrote:No, a big-enough fleet still can repel the Cube... but a Cube with Transwarp will never be destroyed since it still can jump into safety when hull gets below 10%... which is still much considering its hull strength combined with its regeneration. Also a Cube with transwarp can use it offensively to attack an enemy base when the opponent's fleet is somewhere else. That way the opponent will have big problems rebuilding while the Cube can easily decimate the opposing fleet(s). Pure map control...


You are making assumptions, but I suppose it's my fault for not being specific. I meant more like a blink ability or something, but with that in mind it wouldn't fit the concept of Transwarp. I didn't actually consider people blinking AWAY from a fight (I'm not a wuss). Scrap the module route I guess. Anyone have any suggestions?
posted on November 19th, 2011, 12:14 am
What do you mean by "blink"? Some kind of short-range transwarp? What would be the point?
posted on November 19th, 2011, 12:20 am
Atlantis wrote:What do you mean by "blink"? Some kind of short-range transwarp? What would be the point?


Blink is a broad-audience term meaning to teleport or relocate a short distance. Very helpful in combat from what I've seen in other games. Can be used to get the drop on someone or pull the wuss (and smart) move and blink away.
posted on November 19th, 2011, 8:34 am
Last edited by DOCa Cola on November 19th, 2011, 1:36 pm, edited 1 time in total.
So a hit-and-run tactic with a superpowerful ship. How is the enemy supposed to deal with that?
posted on November 19th, 2011, 10:28 am
you guys see online on borg cube.. but what is, if the enemy has 3 or 4 of them suddenly in your base? i dont think anyone will have fun with this.

what i would like to see is a bit bigger cube that has a module to deploy a sphere (like you can see in "first contact"). this should however be extremly expensive and only one can be deployed.
posted on November 19th, 2011, 11:20 am
that "blink" transwarp is what the scube/probe/detector currently have already.

basically with a cube the enemy cant really retreat ships away, maybe warbirds and luspets could cloak out before dying, but pretty much anything else is gonna die against a cube. so when you start fighting a cube you have to kill it or you lost some of your fleet and the cube can regen before you have a chance to rebuild your losses. and that regen is free so you lost money and borgie didnt.

tactics against a cube are usually simple, go all in and try kill it and hopefully you will have some of your fleet left over to kill borgie's mining. the borg player will need to keep their cube safe, if they dont have an advantage they will try keep their cube in places that are safe, like friendly starbases and blue nebs. cubes are slow, so they can only venture so far from these safe areas while being sure they can get back to them if outnumbered. what transwarp does is allow cubes to get out of the combat zone fast and then run. with scubes this is doubled by their 140 speed, once the scube gets out of range of the enemy, the scube is safe.

with a cube the cube might still be caught if the enemy knows which direction the cube transwarped in, if they dont see where the cube went then the cube is safe. if they do see where it went then its about whether the cube can get back to a safe area. transwarp basically extends the radius around these safe areas that the cube can operate in while knowing it can get back to safety. so the cube can be really really cheeky and get into situations it shouldnt, get into fights it cant win, claim a couple kills, then run away and hide. rinse and repeat.

spheres are kinda like this when they dance, but 3 regen spheres do weak dps, so if they focus on the sphere dance you can save your ships as well and neither side loses many ships.

not only does it give cubes greater range to be nasty in, it also adds new safe areas for them to exploit. such as any blocking triggers (like most asteroids). the cube can fight on one side of the wall, then transwarp to the other side. the enemy wont be able to travel around the wall in time to continue the fight.

transwarp is only balanced for the 3 weak ships. and for scubes its really powerful, if the borg player pays attention to the scube raiding party they can keep it alive indefinitely as long as they can transwarp away.
posted on November 19th, 2011, 1:43 pm
At this point Myles is the only one that has actually been helpful, and for that he has my thanks. The Atlantis guy can pretty much stop commenting (and if he doesn't I just won't read what he posts  :thumbsup: ). I wasn't aware the Cube or any other ship already had a blink ability despite the fact I've been studying the database for days now. Someone mentioned a module to allow a Sphere to launche, that sounds like a really balanced tactic: "Destroy my ship? Deal with this little bugger." Only problem I actualy see is that the Frame concept wouldn't fit with launching a Sphere, it might though if the Frame went all around the cube to add a launching bay of sorts.

Thoughts so far guys? (remember no Argumentum ad hominem fallacy)
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